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bootstrap-vue-next

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Seamless integration of Vue 3, Bootstrap 5, and TypeScript for modern, type-safe UI development

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const require_chunk = require("./chunk-CoQrYLCe.js");
let vue = require("vue");
vue = require_chunk.__toESM(vue);
//#region ../../node_modules/.pnpm/@floating-ui+utils@0.2.11/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
var sides = [
	"top",
	"right",
	"bottom",
	"left"
];
var alignments = ["start", "end"];
var placements = /* @__PURE__ */ sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
var min = Math.min;
var max = Math.max;
var round = Math.round;
var floor = Math.floor;
var createCoords = (v) => ({
	x: v,
	y: v
});
var oppositeSideMap = {
	left: "right",
	right: "left",
	bottom: "top",
	top: "bottom"
};
function clamp(start, value, end) {
	return max(start, min(value, end));
}
function evaluate(value, param) {
	return typeof value === "function" ? value(param) : value;
}
function getSide(placement) {
	return placement.split("-")[0];
}
function getAlignment(placement) {
	return placement.split("-")[1];
}
function getOppositeAxis(axis) {
	return axis === "x" ? "y" : "x";
}
function getAxisLength(axis) {
	return axis === "y" ? "height" : "width";
}
function getSideAxis(placement) {
	const firstChar = placement[0];
	return firstChar === "t" || firstChar === "b" ? "y" : "x";
}
function getAlignmentAxis(placement) {
	return getOppositeAxis(getSideAxis(placement));
}
function getAlignmentSides(placement, rects, rtl) {
	if (rtl === void 0) rtl = false;
	const alignment = getAlignment(placement);
	const alignmentAxis = getAlignmentAxis(placement);
	const length = getAxisLength(alignmentAxis);
	let mainAlignmentSide = alignmentAxis === "x" ? alignment === (rtl ? "end" : "start") ? "right" : "left" : alignment === "start" ? "bottom" : "top";
	if (rects.reference[length] > rects.floating[length]) mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
	return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
}
function getExpandedPlacements(placement) {
	const oppositePlacement = getOppositePlacement(placement);
	return [
		getOppositeAlignmentPlacement(placement),
		oppositePlacement,
		getOppositeAlignmentPlacement(oppositePlacement)
	];
}
function getOppositeAlignmentPlacement(placement) {
	return placement.includes("start") ? placement.replace("start", "end") : placement.replace("end", "start");
}
var lrPlacement = ["left", "right"];
var rlPlacement = ["right", "left"];
var tbPlacement = ["top", "bottom"];
var btPlacement = ["bottom", "top"];
function getSideList(side, isStart, rtl) {
	switch (side) {
		case "top":
		case "bottom":
			if (rtl) return isStart ? rlPlacement : lrPlacement;
			return isStart ? lrPlacement : rlPlacement;
		case "left":
		case "right": return isStart ? tbPlacement : btPlacement;
		default: return [];
	}
}
function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
	const alignment = getAlignment(placement);
	let list = getSideList(getSide(placement), direction === "start", rtl);
	if (alignment) {
		list = list.map((side) => side + "-" + alignment);
		if (flipAlignment) list = list.concat(list.map(getOppositeAlignmentPlacement));
	}
	return list;
}
function getOppositePlacement(placement) {
	const side = getSide(placement);
	return oppositeSideMap[side] + placement.slice(side.length);
}
function expandPaddingObject(padding) {
	return {
		top: 0,
		right: 0,
		bottom: 0,
		left: 0,
		...padding
	};
}
function getPaddingObject(padding) {
	return typeof padding !== "number" ? expandPaddingObject(padding) : {
		top: padding,
		right: padding,
		bottom: padding,
		left: padding
	};
}
function rectToClientRect(rect) {
	const { x, y, width, height } = rect;
	return {
		width,
		height,
		top: y,
		left: x,
		right: x + width,
		bottom: y + height,
		x,
		y
	};
}
//#endregion
//#region ../../node_modules/.pnpm/@floating-ui+core@1.7.5/node_modules/@floating-ui/core/dist/floating-ui.core.mjs
function computeCoordsFromPlacement(_ref, placement, rtl) {
	let { reference, floating } = _ref;
	const sideAxis = getSideAxis(placement);
	const alignmentAxis = getAlignmentAxis(placement);
	const alignLength = getAxisLength(alignmentAxis);
	const side = getSide(placement);
	const isVertical = sideAxis === "y";
	const commonX = reference.x + reference.width / 2 - floating.width / 2;
	const commonY = reference.y + reference.height / 2 - floating.height / 2;
	const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;
	let coords;
	switch (side) {
		case "top":
			coords = {
				x: commonX,
				y: reference.y - floating.height
			};
			break;
		case "bottom":
			coords = {
				x: commonX,
				y: reference.y + reference.height
			};
			break;
		case "right":
			coords = {
				x: reference.x + reference.width,
				y: commonY
			};
			break;
		case "left":
			coords = {
				x: reference.x - floating.width,
				y: commonY
			};
			break;
		default: coords = {
			x: reference.x,
			y: reference.y
		};
	}
	switch (getAlignment(placement)) {
		case "start":
			coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);
			break;
		case "end":
			coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);
			break;
	}
	return coords;
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
async function detectOverflow(state, options) {
	var _await$platform$isEle;
	if (options === void 0) options = {};
	const { x, y, platform, rects, elements, strategy } = state;
	const { boundary = "clippingAncestors", rootBoundary = "viewport", elementContext = "floating", altBoundary = false, padding = 0 } = evaluate(options, state);
	const paddingObject = getPaddingObject(padding);
	const element = elements[altBoundary ? elementContext === "floating" ? "reference" : "floating" : elementContext];
	const clippingClientRect = rectToClientRect(await platform.getClippingRect({
		element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating)),
		boundary,
		rootBoundary,
		strategy
	}));
	const rect = elementContext === "floating" ? {
		x,
		y,
		width: rects.floating.width,
		height: rects.floating.height
	} : rects.reference;
	const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));
	const offsetScale = await (platform.isElement == null ? void 0 : platform.isElement(offsetParent)) ? await (platform.getScale == null ? void 0 : platform.getScale(offsetParent)) || {
		x: 1,
		y: 1
	} : {
		x: 1,
		y: 1
	};
	const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
		elements,
		rect,
		offsetParent,
		strategy
	}) : rect);
	return {
		top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,
		bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,
		left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,
		right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x
	};
}
var MAX_RESET_COUNT = 50;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*
* This export does not have any `platform` interface logic. You will need to
* write one for the platform you are using Floating UI with.
*/
var computePosition$1 = async (reference, floating, config) => {
	const { placement = "bottom", strategy = "absolute", middleware = [], platform } = config;
	const platformWithDetectOverflow = platform.detectOverflow ? platform : {
		...platform,
		detectOverflow
	};
	const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));
	let rects = await platform.getElementRects({
		reference,
		floating,
		strategy
	});
	let { x, y } = computeCoordsFromPlacement(rects, placement, rtl);
	let statefulPlacement = placement;
	let resetCount = 0;
	const middlewareData = {};
	for (let i = 0; i < middleware.length; i++) {
		const currentMiddleware = middleware[i];
		if (!currentMiddleware) continue;
		const { name, fn } = currentMiddleware;
		const { x: nextX, y: nextY, data, reset } = await fn({
			x,
			y,
			initialPlacement: placement,
			placement: statefulPlacement,
			strategy,
			middlewareData,
			rects,
			platform: platformWithDetectOverflow,
			elements: {
				reference,
				floating
			}
		});
		x = nextX != null ? nextX : x;
		y = nextY != null ? nextY : y;
		middlewareData[name] = {
			...middlewareData[name],
			...data
		};
		if (reset && resetCount < MAX_RESET_COUNT) {
			resetCount++;
			if (typeof reset === "object") {
				if (reset.placement) statefulPlacement = reset.placement;
				if (reset.rects) rects = reset.rects === true ? await platform.getElementRects({
					reference,
					floating,
					strategy
				}) : reset.rects;
				({x, y} = computeCoordsFromPlacement(rects, statefulPlacement, rtl));
			}
			i = -1;
		}
	}
	return {
		x,
		y,
		placement: statefulPlacement,
		strategy,
		middlewareData
	};
};
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
var arrow$2 = (options) => ({
	name: "arrow",
	options,
	async fn(state) {
		const { x, y, placement, rects, platform, elements, middlewareData } = state;
		const { element, padding = 0 } = evaluate(options, state) || {};
		if (element == null) return {};
		const paddingObject = getPaddingObject(padding);
		const coords = {
			x,
			y
		};
		const axis = getAlignmentAxis(placement);
		const length = getAxisLength(axis);
		const arrowDimensions = await platform.getDimensions(element);
		const isYAxis = axis === "y";
		const minProp = isYAxis ? "top" : "left";
		const maxProp = isYAxis ? "bottom" : "right";
		const clientProp = isYAxis ? "clientHeight" : "clientWidth";
		const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];
		const startDiff = coords[axis] - rects.reference[axis];
		const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));
		let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;
		if (!clientSize || !await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent))) clientSize = elements.floating[clientProp] || rects.floating[length];
		const centerToReference = endDiff / 2 - startDiff / 2;
		const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;
		const minPadding = min(paddingObject[minProp], largestPossiblePadding);
		const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);
		const min$1 = minPadding;
		const max = clientSize - arrowDimensions[length] - maxPadding;
		const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;
		const offset = clamp(min$1, center, max);
		const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;
		const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;
		return {
			[axis]: coords[axis] + alignmentOffset,
			data: {
				[axis]: offset,
				centerOffset: center - offset - alignmentOffset,
				...shouldAddOffset && { alignmentOffset }
			},
			reset: shouldAddOffset
		};
	}
});
function getPlacementList(alignment, autoAlignment, allowedPlacements) {
	return (alignment ? [...allowedPlacements.filter((placement) => getAlignment(placement) === alignment), ...allowedPlacements.filter((placement) => getAlignment(placement) !== alignment)] : allowedPlacements.filter((placement) => getSide(placement) === placement)).filter((placement) => {
		if (alignment) return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);
		return true;
	});
}
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
var autoPlacement$1 = function(options) {
	if (options === void 0) options = {};
	return {
		name: "autoPlacement",
		options,
		async fn(state) {
			var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;
			const { rects, middlewareData, placement, platform, elements } = state;
			const { crossAxis = false, alignment, allowedPlacements = placements, autoAlignment = true, ...detectOverflowOptions } = evaluate(options, state);
			const placements$1 = alignment !== void 0 || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;
			const overflow = await platform.detectOverflow(state, detectOverflowOptions);
			const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;
			const currentPlacement = placements$1[currentIndex];
			if (currentPlacement == null) return {};
			const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));
			if (placement !== currentPlacement) return { reset: { placement: placements$1[0] } };
			const currentOverflows = [
				overflow[getSide(currentPlacement)],
				overflow[alignmentSides[0]],
				overflow[alignmentSides[1]]
			];
			const allOverflows = [...((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || [], {
				placement: currentPlacement,
				overflows: currentOverflows
			}];
			const nextPlacement = placements$1[currentIndex + 1];
			if (nextPlacement) return {
				data: {
					index: currentIndex + 1,
					overflows: allOverflows
				},
				reset: { placement: nextPlacement }
			};
			const placementsSortedByMostSpace = allOverflows.map((d) => {
				const alignment = getAlignment(d.placement);
				return [
					d.placement,
					alignment && crossAxis ? d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) : d.overflows[0],
					d.overflows
				];
			}).sort((a, b) => a[1] - b[1]);
			const resetPlacement = ((_placementsThatFitOnE = placementsSortedByMostSpace.filter((d) => d[2].slice(0, getAlignment(d[0]) ? 2 : 3).every((v) => v <= 0))[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];
			if (resetPlacement !== placement) return {
				data: {
					index: currentIndex + 1,
					overflows: allOverflows
				},
				reset: { placement: resetPlacement }
			};
			return {};
		}
	};
};
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
var flip$1 = function(options) {
	if (options === void 0) options = {};
	return {
		name: "flip",
		options,
		async fn(state) {
			var _middlewareData$arrow, _middlewareData$flip;
			const { placement, middlewareData, rects, initialPlacement, platform, elements } = state;
			const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true, fallbackPlacements: specifiedFallbackPlacements, fallbackStrategy = "bestFit", fallbackAxisSideDirection = "none", flipAlignment = true, ...detectOverflowOptions } = evaluate(options, state);
			if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) return {};
			const side = getSide(placement);
			const initialSideAxis = getSideAxis(initialPlacement);
			const isBasePlacement = getSide(initialPlacement) === initialPlacement;
			const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
			const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));
			const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== "none";
			if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));
			const placements = [initialPlacement, ...fallbackPlacements];
			const overflow = await platform.detectOverflow(state, detectOverflowOptions);
			const overflows = [];
			let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];
			if (checkMainAxis) overflows.push(overflow[side]);
			if (checkCrossAxis) {
				const sides = getAlignmentSides(placement, rects, rtl);
				overflows.push(overflow[sides[0]], overflow[sides[1]]);
			}
			overflowsData = [...overflowsData, {
				placement,
				overflows
			}];
			if (!overflows.every((side) => side <= 0)) {
				var _middlewareData$flip2, _overflowsData$filter;
				const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;
				const nextPlacement = placements[nextIndex];
				if (nextPlacement) {
					if (!(checkCrossAxis === "alignment" ? initialSideAxis !== getSideAxis(nextPlacement) : false) || overflowsData.every((d) => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) return {
						data: {
							index: nextIndex,
							overflows: overflowsData
						},
						reset: { placement: nextPlacement }
					};
				}
				let resetPlacement = (_overflowsData$filter = overflowsData.filter((d) => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;
				if (!resetPlacement) switch (fallbackStrategy) {
					case "bestFit": {
						var _overflowsData$filter2;
						const placement = (_overflowsData$filter2 = overflowsData.filter((d) => {
							if (hasFallbackAxisSideDirection) {
								const currentSideAxis = getSideAxis(d.placement);
								return currentSideAxis === initialSideAxis || currentSideAxis === "y";
							}
							return true;
						}).map((d) => [d.placement, d.overflows.filter((overflow) => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];
						if (placement) resetPlacement = placement;
						break;
					}
					case "initialPlacement":
						resetPlacement = initialPlacement;
						break;
				}
				if (placement !== resetPlacement) return { reset: { placement: resetPlacement } };
			}
			return {};
		}
	};
};
function getSideOffsets(overflow, rect) {
	return {
		top: overflow.top - rect.height,
		right: overflow.right - rect.width,
		bottom: overflow.bottom - rect.height,
		left: overflow.left - rect.width
	};
}
function isAnySideFullyClipped(overflow) {
	return sides.some((side) => overflow[side] >= 0);
}
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
var hide$1 = function(options) {
	if (options === void 0) options = {};
	return {
		name: "hide",
		options,
		async fn(state) {
			const { rects, platform } = state;
			const { strategy = "referenceHidden", ...detectOverflowOptions } = evaluate(options, state);
			switch (strategy) {
				case "referenceHidden": {
					const offsets = getSideOffsets(await platform.detectOverflow(state, {
						...detectOverflowOptions,
						elementContext: "reference"
					}), rects.reference);
					return { data: {
						referenceHiddenOffsets: offsets,
						referenceHidden: isAnySideFullyClipped(offsets)
					} };
				}
				case "escaped": {
					const offsets = getSideOffsets(await platform.detectOverflow(state, {
						...detectOverflowOptions,
						altBoundary: true
					}), rects.floating);
					return { data: {
						escapedOffsets: offsets,
						escaped: isAnySideFullyClipped(offsets)
					} };
				}
				default: return {};
			}
		}
	};
};
function getBoundingRect(rects) {
	const minX = min(...rects.map((rect) => rect.left));
	const minY = min(...rects.map((rect) => rect.top));
	const maxX = max(...rects.map((rect) => rect.right));
	const maxY = max(...rects.map((rect) => rect.bottom));
	return {
		x: minX,
		y: minY,
		width: maxX - minX,
		height: maxY - minY
	};
}
function getRectsByLine(rects) {
	const sortedRects = rects.slice().sort((a, b) => a.y - b.y);
	const groups = [];
	let prevRect = null;
	for (let i = 0; i < sortedRects.length; i++) {
		const rect = sortedRects[i];
		if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) groups.push([rect]);
		else groups[groups.length - 1].push(rect);
		prevRect = rect;
	}
	return groups.map((rect) => rectToClientRect(getBoundingRect(rect)));
}
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
var inline$1 = function(options) {
	if (options === void 0) options = {};
	return {
		name: "inline",
		options,
		async fn(state) {
			const { placement, elements, rects, platform, strategy } = state;
			const { padding = 2, x, y } = evaluate(options, state);
			const nativeClientRects = Array.from(await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference)) || []);
			const clientRects = getRectsByLine(nativeClientRects);
			const fallback = rectToClientRect(getBoundingRect(nativeClientRects));
			const paddingObject = getPaddingObject(padding);
			function getBoundingClientRect() {
				if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) return clientRects.find((rect) => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;
				if (clientRects.length >= 2) {
					if (getSideAxis(placement) === "y") {
						const firstRect = clientRects[0];
						const lastRect = clientRects[clientRects.length - 1];
						const isTop = getSide(placement) === "top";
						const top = firstRect.top;
						const bottom = lastRect.bottom;
						const left = isTop ? firstRect.left : lastRect.left;
						const right = isTop ? firstRect.right : lastRect.right;
						return {
							top,
							bottom,
							left,
							right,
							width: right - left,
							height: bottom - top,
							x: left,
							y: top
						};
					}
					const isLeftSide = getSide(placement) === "left";
					const maxRight = max(...clientRects.map((rect) => rect.right));
					const minLeft = min(...clientRects.map((rect) => rect.left));
					const measureRects = clientRects.filter((rect) => isLeftSide ? rect.left === minLeft : rect.right === maxRight);
					const top = measureRects[0].top;
					const bottom = measureRects[measureRects.length - 1].bottom;
					const left = minLeft;
					const right = maxRight;
					return {
						top,
						bottom,
						left,
						right,
						width: right - left,
						height: bottom - top,
						x: left,
						y: top
					};
				}
				return fallback;
			}
			const resetRects = await platform.getElementRects({
				reference: { getBoundingClientRect },
				floating: elements.floating,
				strategy
			});
			if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) return { reset: { rects: resetRects } };
			return {};
		}
	};
};
var originSides = /* @__PURE__ */ new Set(["left", "top"]);
async function convertValueToCoords(state, options) {
	const { placement, platform, elements } = state;
	const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
	const side = getSide(placement);
	const alignment = getAlignment(placement);
	const isVertical = getSideAxis(placement) === "y";
	const mainAxisMulti = originSides.has(side) ? -1 : 1;
	const crossAxisMulti = rtl && isVertical ? -1 : 1;
	const rawValue = evaluate(options, state);
	let { mainAxis, crossAxis, alignmentAxis } = typeof rawValue === "number" ? {
		mainAxis: rawValue,
		crossAxis: 0,
		alignmentAxis: null
	} : {
		mainAxis: rawValue.mainAxis || 0,
		crossAxis: rawValue.crossAxis || 0,
		alignmentAxis: rawValue.alignmentAxis
	};
	if (alignment && typeof alignmentAxis === "number") crossAxis = alignment === "end" ? alignmentAxis * -1 : alignmentAxis;
	return isVertical ? {
		x: crossAxis * crossAxisMulti,
		y: mainAxis * mainAxisMulti
	} : {
		x: mainAxis * mainAxisMulti,
		y: crossAxis * crossAxisMulti
	};
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
var offset$1 = function(options) {
	if (options === void 0) options = 0;
	return {
		name: "offset",
		options,
		async fn(state) {
			var _middlewareData$offse, _middlewareData$arrow;
			const { x, y, placement, middlewareData } = state;
			const diffCoords = await convertValueToCoords(state, options);
			if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) return {};
			return {
				x: x + diffCoords.x,
				y: y + diffCoords.y,
				data: {
					...diffCoords,
					placement
				}
			};
		}
	};
};
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
var shift$1 = function(options) {
	if (options === void 0) options = {};
	return {
		name: "shift",
		options,
		async fn(state) {
			const { x, y, placement, platform } = state;
			const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = false, limiter = { fn: (_ref) => {
				let { x, y } = _ref;
				return {
					x,
					y
				};
			} }, ...detectOverflowOptions } = evaluate(options, state);
			const coords = {
				x,
				y
			};
			const overflow = await platform.detectOverflow(state, detectOverflowOptions);
			const crossAxis = getSideAxis(getSide(placement));
			const mainAxis = getOppositeAxis(crossAxis);
			let mainAxisCoord = coords[mainAxis];
			let crossAxisCoord = coords[crossAxis];
			if (checkMainAxis) {
				const minSide = mainAxis === "y" ? "top" : "left";
				const maxSide = mainAxis === "y" ? "bottom" : "right";
				const min = mainAxisCoord + overflow[minSide];
				const max = mainAxisCoord - overflow[maxSide];
				mainAxisCoord = clamp(min, mainAxisCoord, max);
			}
			if (checkCrossAxis) {
				const minSide = crossAxis === "y" ? "top" : "left";
				const maxSide = crossAxis === "y" ? "bottom" : "right";
				const min = crossAxisCoord + overflow[minSide];
				const max = crossAxisCoord - overflow[maxSide];
				crossAxisCoord = clamp(min, crossAxisCoord, max);
			}
			const limitedCoords = limiter.fn({
				...state,
				[mainAxis]: mainAxisCoord,
				[crossAxis]: crossAxisCoord
			});
			return {
				...limitedCoords,
				data: {
					x: limitedCoords.x - x,
					y: limitedCoords.y - y,
					enabled: {
						[mainAxis]: checkMainAxis,
						[crossAxis]: checkCrossAxis
					}
				}
			};
		}
	};
};
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
var limitShift$1 = function(options) {
	if (options === void 0) options = {};
	return {
		options,
		fn(state) {
			const { x, y, placement, rects, middlewareData } = state;
			const { offset = 0, mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true } = evaluate(options, state);
			const coords = {
				x,
				y
			};
			const crossAxis = getSideAxis(placement);
			const mainAxis = getOppositeAxis(crossAxis);
			let mainAxisCoord = coords[mainAxis];
			let crossAxisCoord = coords[crossAxis];
			const rawOffset = evaluate(offset, state);
			const computedOffset = typeof rawOffset === "number" ? {
				mainAxis: rawOffset,
				crossAxis: 0
			} : {
				mainAxis: 0,
				crossAxis: 0,
				...rawOffset
			};
			if (checkMainAxis) {
				const len = mainAxis === "y" ? "height" : "width";
				const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;
				const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;
				if (mainAxisCoord < limitMin) mainAxisCoord = limitMin;
				else if (mainAxisCoord > limitMax) mainAxisCoord = limitMax;
			}
			if (checkCrossAxis) {
				var _middlewareData$offse, _middlewareData$offse2;
				const len = mainAxis === "y" ? "width" : "height";
				const isOriginSide = originSides.has(getSide(placement));
				const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);
				const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);
				if (crossAxisCoord < limitMin) crossAxisCoord = limitMin;
				else if (crossAxisCoord > limitMax) crossAxisCoord = limitMax;
			}
			return {
				[mainAxis]: mainAxisCoord,
				[crossAxis]: crossAxisCoord
			};
		}
	};
};
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
var size$1 = function(options) {
	if (options === void 0) options = {};
	return {
		name: "size",
		options,
		async fn(state) {
			var _state$middlewareData, _state$middlewareData2;
			const { placement, rects, platform, elements } = state;
			const { apply = () => {}, ...detectOverflowOptions } = evaluate(options, state);
			const overflow = await platform.detectOverflow(state, detectOverflowOptions);
			const side = getSide(placement);
			const alignment = getAlignment(placement);
			const isYAxis = getSideAxis(placement) === "y";
			const { width, height } = rects.floating;
			let heightSide;
			let widthSide;
			if (side === "top" || side === "bottom") {
				heightSide = side;
				widthSide = alignment === (await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)) ? "start" : "end") ? "left" : "right";
			} else {
				widthSide = side;
				heightSide = alignment === "end" ? "top" : "bottom";
			}
			const maximumClippingHeight = height - overflow.top - overflow.bottom;
			const maximumClippingWidth = width - overflow.left - overflow.right;
			const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);
			const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);
			const noShift = !state.middlewareData.shift;
			let availableHeight = overflowAvailableHeight;
			let availableWidth = overflowAvailableWidth;
			if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) availableWidth = maximumClippingWidth;
			if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) availableHeight = maximumClippingHeight;
			if (noShift && !alignment) {
				const xMin = max(overflow.left, 0);
				const xMax = max(overflow.right, 0);
				const yMin = max(overflow.top, 0);
				const yMax = max(overflow.bottom, 0);
				if (isYAxis) availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));
				else availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));
			}
			await apply({
				...state,
				availableWidth,
				availableHeight
			});
			const nextDimensions = await platform.getDimensions(elements.floating);
			if (width !== nextDimensions.width || height !== nextDimensions.height) return { reset: { rects: true } };
			return {};
		}
	};
};
//#endregion
//#region ../../node_modules/.pnpm/@floating-ui+utils@0.2.11/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs
function hasWindow() {
	return typeof window !== "undefined";
}
function getNodeName(node) {
	if (isNode(node)) return (node.nodeName || "").toLowerCase();
	return "#document";
}
function getWindow(node) {
	var _node$ownerDocument;
	return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
	var _ref;
	return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
	if (!hasWindow()) return false;
	return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
	if (!hasWindow()) return false;
	return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
	if (!hasWindow()) return false;
	return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
	if (!hasWindow() || typeof ShadowRoot === "undefined") return false;
	return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
	const { overflow, overflowX, overflowY, display } = getComputedStyle$1(element);
	return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && display !== "inline" && display !== "contents";
}
function isTableElement(element) {
	return /^(table|td|th)$/.test(getNodeName(element));
}
function isTopLayer(element) {
	try {
		if (element.matches(":popover-open")) return true;
	} catch (_e) {}
	try {
		return element.matches(":modal");
	} catch (_e) {
		return false;
	}
}
var willChangeRe = /transform|translate|scale|rotate|perspective|filter/;
var containRe = /paint|layout|strict|content/;
var isNotNone = (value) => !!value && value !== "none";
var isWebKitValue;
function isContainingBlock(elementOrCss) {
	const css = isElement(elementOrCss) ? getComputedStyle$1(elementOrCss) : elementOrCss;
	return isNotNone(css.transform) || isNotNone(css.translate) || isNotNone(css.scale) || isNotNone(css.rotate) || isNotNone(css.perspective) || !isWebKit() && (isNotNone(css.backdropFilter) || isNotNone(css.filter)) || willChangeRe.test(css.willChange || "") || containRe.test(css.contain || "");
}
function getContainingBlock(element) {
	let currentNode = getParentNode(element);
	while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
		if (isContainingBlock(currentNode)) return currentNode;
		else if (isTopLayer(currentNode)) return null;
		currentNode = getParentNode(currentNode);
	}
	return null;
}
function isWebKit() {
	if (isWebKitValue == null) isWebKitValue = typeof CSS !== "undefined" && CSS.supports && CSS.supports("-webkit-backdrop-filter", "none");
	return isWebKitValue;
}
function isLastTraversableNode(node) {
	return /^(html|body|#document)$/.test(getNodeName(node));
}
function getComputedStyle$1(element) {
	return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
	if (isElement(element)) return {
		scrollLeft: element.scrollLeft,
		scrollTop: element.scrollTop
	};
	return {
		scrollLeft: element.scrollX,
		scrollTop: element.scrollY
	};
}
function getParentNode(node) {
	if (getNodeName(node) === "html") return node;
	const result = node.assignedSlot || node.parentNode || isShadowRoot(node) && node.host || getDocumentElement(node);
	return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
	const parentNode = getParentNode(node);
	if (isLastTraversableNode(parentNode)) return node.ownerDocument ? node.ownerDocument.body : node.body;
	if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) return parentNode;
	return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
	var _node$ownerDocument2;
	if (list === void 0) list = [];
	if (traverseIframes === void 0) traverseIframes = true;
	const scrollableAncestor = getNearestOverflowAncestor(node);
	const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
	const win = getWindow(scrollableAncestor);
	if (isBody) {
		const frameElement = getFrameElement(win);
		return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
	} else return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
	return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
//#endregion
//#region ../../node_modules/.pnpm/@floating-ui+dom@1.7.6/node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs
function getCssDimensions(element) {
	const css = getComputedStyle$1(element);
	let width = parseFloat(css.width) || 0;
	let height = parseFloat(css.height) || 0;
	const hasOffset = isHTMLElement(element);
	const offsetWidth = hasOffset ? element.offsetWidth : width;
	const offsetHeight = hasOffset ? element.offsetHeight : height;
	const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;
	if (shouldFallback) {
		width = offsetWidth;
		height = offsetHeight;
	}
	return {
		width,
		height,
		$: shouldFallback
	};
}
function unwrapElement$1(element) {
	return !isElement(element) ? element.contextElement : element;
}
function getScale(element) {
	const domElement = unwrapElement$1(element);
	if (!isHTMLElement(domElement)) return createCoords(1);
	const rect = domElement.getBoundingClientRect();
	const { width, height, $ } = getCssDimensions(domElement);
	let x = ($ ? round(rect.width) : rect.width) / width;
	let y = ($ ? round(rect.height) : rect.height) / height;
	if (!x || !Number.isFinite(x)) x = 1;
	if (!y || !Number.isFinite(y)) y = 1;
	return {
		x,
		y
	};
}
var noOffsets = /* @__PURE__ */ createCoords(0);
function getVisualOffsets(element) {
	const win = getWindow(element);
	if (!isWebKit() || !win.visualViewport) return noOffsets;
	return {
		x: win.visualViewport.offsetLeft,
		y: win.visualViewport.offsetTop
	};
}
function shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {
	if (isFixed === void 0) isFixed = false;
	if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) return false;
	return isFixed;
}
function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {
	if (includeScale === void 0) includeScale = false;
	if (isFixedStrategy === void 0) isFixedStrategy = false;
	const clientRect = element.getBoundingClientRect();
	const domElement = unwrapElement$1(element);
	let scale = createCoords(1);
	if (includeScale) if (offsetParent) {
		if (isElement(offsetParent)) scale = getScale(offsetParent);
	} else scale = getScale(element);
	const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);
	let x = (clientRect.left + visualOffsets.x) / scale.x;
	let y = (clientRect.top + visualOffsets.y) / scale.y;
	let width = clientRect.width / scale.x;
	let height = clientRect.height / scale.y;
	if (domElement) {
		const win = getWindow(domElement);
		const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;
		let currentWin = win;
		let currentIFrame = getFrameElement(currentWin);
		while (currentIFrame && offsetParent && offsetWin !== currentWin) {
			const iframeScale = getScale(currentIFrame);
			const iframeRect = currentIFrame.getBoundingClientRect();
			const css = getComputedStyle$1(currentIFrame);
			const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;
			const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;
			x *= iframeScale.x;
			y *= iframeScale.y;
			width *= iframeScale.x;
			height *= iframeScale.y;
			x += left;
			y += top;
			currentWin = getWindow(currentIFrame);
			currentIFrame = getFrameElement(currentWin);
		}
	}
	return rectToClientRect({
		width,
		height,
		x,
		y
	});
}
function getWindowScrollBarX(element, rect) {
	const leftScroll = getNodeScroll(element).scrollLeft;
	if (!rect) return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;
	return rect.left + leftScroll;
}
function getHTMLOffset(documentElement, scroll) {
	const htmlRect = documentElement.getBoundingClientRect();
	return {
		x: htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect),
		y: htmlRect.top + scroll.scrollTop
	};
}
function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {
	let { elements, rect, offsetParent, strategy } = _ref;
	const isFixed = strategy === "fixed";
	const documentElement = getDocumentElement(offsetParent);
	const topLayer = elements ? isTopLayer(elements.floating) : false;
	if (offsetParent === documentElement || topLayer && isFixed) return rect;
	let scroll = {
		scrollLeft: 0,
		scrollTop: 0
	};
	let scale = createCoords(1);
	const offsets = createCoords(0);
	const isOffsetParentAnElement = isHTMLElement(offsetParent);
	if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
		if (getNodeName(offsetParent) !== "body" || isOverflowElement(documentElement)) scroll = getNodeScroll(offsetParent);
		if (isOffsetParentAnElement) {
			const offsetRect = getBoundingClientRect(offsetParent);
			scale = getScale(offsetParent);
			offsets.x = offsetRect.x + offsetParent.clientLeft;
			offsets.y = offsetRect.y + offsetParent.clientTop;
		}
	}
	const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);
	return {
		width: rect.width * scale.x,
		height: rect.height * scale.y,
		x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,
		y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y
	};
}
function getClientRects(element) {
	return Array.from(element.getClientRects());
}
function getDocumentRect(element) {
	const html = getDocumentElement(element);
	const scroll = getNodeScroll(element);
	const body = element.ownerDocument.body;
	const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);
	const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);
	let x = -scroll.scrollLeft + getWindowScrollBarX(element);
	const y = -scroll.scrollTop;
	if (getComputedStyle$1(body).direction === "rtl") x += max(html.clientWidth, body.clientWidth) - width;
	return {
		width,
		height,
		x,
		y
	};
}
var SCROLLBAR_MAX = 25;
function getViewportRect(element, strategy) {
	const win = getWindow(element);
	const html = getDocumentElement(element);
	const visualViewport = win.visualViewport;
	let width = html.clientWidth;
	let height = html.clientHeight;
	let x = 0;
	let y = 0;
	if (visualViewport) {
		width = visualViewport.width;
		height = visualViewport.height;
		const visualViewportBased = isWebKit();
		if (!visualViewportBased || visualViewportBased && strategy === "fixed") {
			x = visualViewport.offsetLeft;
			y = visualViewport.offsetTop;
		}
	}
	const windowScrollbarX = getWindowScrollBarX(html);
	if (windowScrollbarX <= 0) {
		const doc = html.ownerDocument;
		const body = doc.body;
		const bodyStyles = getComputedStyle(body);
		const bodyMarginInline = doc.compatMode === "CSS1Compat" ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0;
		const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline);
		if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) width -= clippingStableScrollbarWidth;
	} else if (windowScrollbarX <= SCROLLBAR_MAX) width += windowScrollbarX;
	return {
		width,
		height,
		x,
		y
	};
}
function getInnerBoundingClientRect(element, strategy) {
	const clientRect = getBoundingClientRect(element, true, strategy === "fixed");
	const top = clientRect.top + element.clientTop;
	const left = clientRect.left + element.clientLeft;
	const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);
	return {
		width: element.clientWidth * scale.x,
		height: element.clientHeight * scale.y,
		x: left * scale.x,
		y: top * scale.y
	};
}
function getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {
	let rect;
	if (clippingAncestor === "viewport") rect = getViewportRect(element, strategy);
	else if (clippingAncestor === "document") rect = getDocumentRect(getDocumentElement(element));
	else if (isElement(clippingAncestor)) rect = getInnerBoundingClientRect(clippingAncestor, strategy);
	else {
		const visualOffsets = getVisualOffsets(element);
		rect = {
			x: clippingAncestor.x - visualOffsets.x,
			y: clippingAncestor.y - visualOffsets.y,
			width: clippingAncestor.width,
			height: clippingAncestor.height
		};
	}
	return rectToClientRect(rect);
}
function hasFixedPositionAncestor(element, stopNode) {
	const parentNode = getParentNode(element);
	if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) return false;
	return getComputedStyle$1(parentNode).position === "fixed" || hasFixedPositionAncestor(parentNode, stopNode);
}
function getClippingElementAncestors(element, cache) {
	const cachedResult = cache.get(element);
	if (cachedResult) return cachedResult;
	let result = getOverflowAncestors(element, [], false).filter((el) => isElement(el) && getNodeName(el) !== "body");
	let currentContainingBlockComputedStyle = null;
	const elementIsFixed = getComputedStyle$1(element).position === "fixed";
	let currentNode = elementIsFixed ? getParentNode(element) : element;
	while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {
		const computedStyle = getComputedStyle$1(currentNode);
		const currentNodeIsContaining = isContainingBlock(currentNode);
		if (!currentNodeIsContaining && computedStyle.position === "fixed") currentContainingBlockComputedStyle = null;
		if (elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === "static" && !!currentContainingBlockComputedStyle && (currentContainingBlockComputedStyle.position === "absolute" || currentContainingBlockComputedStyle.position === "fixed") || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode)) result = result.filter((ancestor) => ancestor !== currentNode);
		else currentContainingBlockComputedStyle = computedStyle;
		currentNode = getParentNode(currentNode);
	}
	cache.set(element, result);
	return result;
}
function getClippingRect(_ref) {
	let { element, boundary, rootBoundary, strategy } = _ref;
	const clippingAncestors = [...boundary === "clippingAncestors" ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary), rootBoundary];
	const firstRect = getClientRectFromClippingAncestor(element, clippingAncestors[0], strategy);
	let top = firstRect.top;
	let right = firstRect.right;
	let bottom = firstRect.bottom;
	let left = firstRect.left;
	for (let i = 1; i < clippingAncestors.length; i++) {
		const rect = getClientRectFromClippingAncestor(element, clippingAncestors[i], strategy);
		top = max(rect.top, top);
		right = min(rect.right, right);
		bottom = min(rect.bottom, bottom);
		left = max(rect.left, left);
	}
	return {
		width: right - left,
		height: bottom - top,
		x: left,
		y: top
	};
}
function getDimensions(element) {
	const { width, height } = getCssDimensions(element);
	return {
		width,
		height
	};
}
function getRectRelativeToOffsetParent(element, offsetParent, strategy) {
	const isOffsetParentAnElement = isHTMLElement(offsetParent);
	const documentElement = getDocumentElement(offsetParent);
	const isFixed = strategy === "fixed";
	const rect = getBoundingClientRect(element, true, isFixed, offsetParent);
	let scroll = {
		scrollLeft: 0,
		scrollTop: 0
	};
	const offsets = createCoords(0);
	function setLeftRTLScrollbarOffset() {
		offsets.x = getWindowScrollBarX(documentElement);
	}
	if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
		if (getNodeName(offsetParent) !== "body" || isOverflowElement(documentElement)) scroll = getNodeScroll(offsetParent);
		if (isOffsetParentAnElement) {
			const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);
			offsets.x = offsetRect.x + offsetParent.clientLeft;
			offsets.y = offsetRect.y + offsetParent.clientTop;
		} else if (documentElement) setLeftRTLScrollbarOffset();
	}
	if (isFixed && !isOffsetParentAnElement && documentElement) setLeftRTLScrollbarOffset();
	const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);
	return {
		x: rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x,
		y: rect.top + scroll.scrollTop - offsets.y - htmlOffset.y,
		width: rect.width,
		height: rect.height
	};
}
function isStaticPositioned(element) {
	return getComputedStyle$1(element).position === "static";
}
function getTrueOffsetParent(element, polyfill) {
	if (!isHTMLElement(element) || getComputedStyle$1(element).position === "fixed") return null;
	if (polyfill) return polyfill(element);
	let rawOffsetParent = element.offsetParent;
	if (getDocumentElement(element) === rawOffsetParent) rawOffsetParent = rawOffsetParent.ownerDocument.body;
	return rawOffsetParent;
}
function getOffsetParent(element, polyfill) {
	const win = getWindow(element);
	if (isTopLayer(element)) return win;
	if (!isHTMLElement(element)) {
		let svgOffsetParent = getParentNode(element);
		while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {
			if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) return svgOffsetParent;
			svgOffsetParent = getParentNode(svgOffsetParent);
		}
		return win;
	}
	let offsetParent = getTrueOffsetParent(element, polyfill);
	while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) offsetParent = getTrueOffsetParent(offsetParent, polyfill);
	if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) return win;
	return offsetParent || getContainingBlock(element) || win;
}
var getElementRects = async function(data) {
	const getOffsetParentFn = this.getOffsetParent || getOffsetParent;
	const getDimensionsFn = this.getDimensions;
	const floatingDimensions = await getDimensionsFn(data.floating);
	return {
		reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),
		floating: {
			x: 0,
			y: 0,
			width: floatingDimensions.width,
			height: floatingDimensions.height
		}
	};
};
function isRTL(element) {
	return getComputedStyle$1(element).direction === "rtl";
}
var platform = {
	convertOffsetParentRelativeRectToViewportRelativeRect,
	getDocumentElement,
	getClippingRect,
	getOffsetParent,
	getElementRects,
	getClientRects,
	getDimensions,
	getScale,
	isElement,
	isRTL
};
function rectsAreEqual(a, b) {
	return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;
}
function observeMove(element, onMove) {
	let io = null;
	let timeoutId;
	const root = getDocumentElement(element);
	function cleanup() {
		var _io;
		clearTimeout(timeoutId);
		(_io = io) == null || _io.disconnect();
		io = null;
	}
	function refresh(skip, threshold) {
		if (skip === void 0) skip = false;
		if (threshold === void 0) threshold = 1;
		cleanup();
		const elementRectForRootMargin = element.getBoundingClientRect();
		const { left, top, width, height } = elementRectForRootMargin;
		if (!skip) onMove();
		if (!width || !height) return;
		const insetTop = floor(top);
		const insetRight = floor(root.clientWidth - (left + width));
		const insetBottom = floor(root.clientHeight - (top + height));
		const insetLeft = floor(left);
		const options = {
			rootMargin: -insetTop + "px " + -insetRight + "px " + -insetBottom + "px " + -insetLeft + "px",
			threshold: max(0, min(1, threshold)) || 1
		};
		let isFirstUpdate = true;
		function handleObserve(entries) {
			const ratio = entries[0].intersectionRatio;
			if (ratio !== threshold) {
				if (!isFirstUpdate) return refresh();
				if (!ratio) timeoutId = setTimeout(() => {
					refresh(false, 1e-7);
				}, 1e3);
				else refresh(false, ratio);
			}
			if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) refresh();
			isFirstUpdate = false;
		}
		try {
			io = new IntersectionObserver(handleObserve, {
				...options,
				root: root.ownerDocument
			});
		} catch (_e) {
			io = new IntersectionObserver(handleObserve, options);
		}
		io.observe(element);
	}
	refresh(true);
	return cleanup;
}
/**
* Automatically updates the position of the floating element when necessary.
* Should only be called when the floating element is mounted on the DOM or
* visible on the screen.
* @returns cleanup function that should be invoked when the floating element is
* removed from the DOM or hidden from the screen.
* @see https://floating-ui.com/docs/autoUpdate
*/
function autoUpdate(reference, floating, update, options) {
	if (options === void 0) options = {};
	const { ancestorScroll = true, ancestorResize = true, elementResize = typeof ResizeObserver === "function", layoutShift = typeof IntersectionObserver === "function", animationFrame = false } = options;
	const referenceEl = unwrapElement$1(reference);
	const ancestors = ancestorScroll || ancestorResize ? [...referenceEl ? getOverflowAncestors(referenceEl) : [], ...floating ? getOverflowAncestors(floating) : []] : [];
	ancestors.forEach((ancestor) => {
		ancestorScroll && ancestor.addEventListener("scroll", update, { passive: true });
		ancestorResize && ancestor.addEventListener("resize", update);
	});
	const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;
	let reobserveFrame = -1;
	let resizeObserver = null;
	if (elementResize) {
		resizeObserver = new ResizeObserver((_ref) => {
			let [firstEntry] = _ref;
			if (firstEntry && firstEntry.target === referenceEl && resizeObserver && floating) {
				resizeObserver.unobserve(floating);
				cancelAnimationFrame(reobserveFrame);
				reobserveFrame = requestAnimationFrame(() => {
					var _resizeObserver;
					(_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);
				});
			}
			update();
		});
		if (referenceEl && !animationFrame) resizeObserver.observe(referenceEl);
		if (floating) resizeObserver.observe(floating);
	}
	let frameId;
	let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;
	if (animationFrame) frameLoop();
	function frameLoop() {
		const nextRefRect = getBoundingClientRect(reference);
		if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) update();
		prevRefRect = nextRefRect;
		frameId = requestAnimationFrame(frameLoop);
	}
	update();
	return () => {
		var _resizeObserver2;
		ancestors.forEach((ancestor) => {
			ancestorScroll && ancestor.removeEventListener("scroll", update);
			ancestorResize && ancestor.removeEventListener("resize", update);
		});
		cleanupIo?.();
		(_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();
		resizeObserver = null;
		if (animationFrame) cancelAnimationFrame(frameId);
	};
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
var offset = offset$1;
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
var autoPlacement = autoPlacement$1;
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
var shift = shift$1;
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
var flip = flip$1;
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
var size = size$1;
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
var hide = hide$1;
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
var arrow$1 = arrow$2;
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
var inline = inline$1;
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
var limitShift = limitShift$1;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*/
var computePosition = (reference, floating, options) => {
	const cache = /* @__PURE__ */ new Map();
	const mergedOptions = {
		platform,
		...options
	};
	const platformWithCache = {
		...mergedOptions.platform,
		_c: cache
	};
	return computePosition$1(reference, floating, {
		...mergedOptions,
		platform: platformWithCache
	});
};
//#endregion
//#region ../../node_modules/.pnpm/vue-demi@0.14.10_vue@3.5.31_typescript@5.9.3_/node_modules/vue-demi/lib/index.mjs
var lib_exports = /* @__PURE__ */ require_chunk.__exportAll({
	Vue: () => vue,
	Vue2: () => void 0,
	del: () => del,
	install: () => install,
	isVue2: () => false,
	isVue3: () => true,
	set: () => set
});
require_chunk.__reExport(lib_exports, require("vue"));
function install() {}
function set(target, key, val) {
	if (Array.isArray(target)) {
		target.length = Math.max(target.length, key);
		target.splice(key, 1, val);
		return val;
	}
	target[key] = val;
	return val;
}
function del(target, key) {
	if (Array.isArray(target)) {
		target.splice(key, 1);
		return;
	}
	delete target[key];
}
//#endregion
//#region ../../node_modules/.pnpm/@floating-ui+vue@1.1.11_vue@3.5.31_typescript@5.9.3_/node_modules/@floating-ui/vue/dist/floating-ui.vue.mjs
function isComponentPublicInstance(target) {
	return target != null && typeof target === "object" && "$el" in target;
}
function unwrapElement(target) {
	if (isComponentPublicInstance(target)) {
		const element = target.$el;
		return isNode(element) && getNodeName(element) === "#comment" ? null : element;
	}
	return target;
}
function toValue(source) {
	return typeof source === "function" ? source() : (0, lib_exports.unref)(source);
}
/**
* Positions an inner element of the floating element such that it is centered to the reference element.
* @param options The arrow options.
* @see https://floating-ui.com/docs/arrow
*/
function arrow(options) {
	return {
		name: "arrow",
		options,
		fn(args) {
			const element = unwrapElement(toValue(options.element));
			if (element == null) return {};
			return arrow$1({
				element,
				padding: options.padding
			}).fn(args);
		}
	};
}
function getDPR(element) {
	if (typeof window === "undefined") return 1;
	return (element.ownerDocument.defaultView || window).devicePixelRatio || 1;
}
function roundByDPR(element, value) {
	const dpr = getDPR(element);
	return Math.round(value * dpr) / dpr;
}
/**
* Computes the `x` and `y` coordinates that will place the floating element next to a reference element when it is given a certain CSS positioning strategy.
* @param reference The reference template ref.
* @param floating The floating template ref.
* @param options The floating options.
* @see https://floating-ui.com/docs/vue
*/
function useFloating(reference, floating, options) {
	if (options === void 0) options = {};
	const whileElementsMountedOption = options.whileElementsMounted;
	const openOption = (0, lib_exports.computed)(() => {
		var _toValue;
		return (_toValue = toValue(options.open)) != null ? _toValue : true;
	});
	const middlewareOption = (0, lib_exports.computed)(() => toValue(options.middleware));
	const placementOption = (0, lib_exports.computed)(() => {
		var _toValue2;
		return (_toValue2 = toValue(options.placement)) != null ? _toValue2 : "bottom";
	});
	const strategyOption = (0, lib_exports.computed)(() => {
		var _toValue3;
		return (_toValue3 = toValue(options.strategy)) != null ? _toValue3 : "absolute";
	});
	const transformOption = (0, lib_exports.computed)(() => {
		var _toValue4;
		return (_toValue4 = toValue(options.transform)) != null ? _toValue4 : true;
	});
	const referenceElement = (0, lib_exports.computed)(() => unwrapElement(reference.value));
	const floatingElement = (0, lib_exports.computed)(() => unwrapElement(floating.value));
	const x = (0, lib_exports.ref)(0);
	const y = (0, lib_exports.ref)(0);
	const strategy = (0, lib_exports.ref)(strategyOption.value);
	const placement = (0, lib_exports.ref)(placementOption.value);
	const middlewareData = (0, lib_exports.shallowRef)({});
	const isPositioned = (0, lib_exports.ref)(false);
	const floatingStyles = (0, lib_exports.computed)(() => {
		const initialStyles = {
			position: strategy.value,
			left: "0",
			top: "0"
		};
		if (!floatingElement.value) return initialStyles;
		const xVal = roundByDPR(floatingElement.value, x.value);
		const yVal = roundByDPR(floatingElement.value, y.value);
		if (transformOption.value) return {
			...initialStyles,
			transform: "translate(" + xVal + "px, " + yVal + "px)",
			...getDPR(floatingElement.value) >= 1.5 && { willChange: "transform" }
		};
		return {
			position: strategy.value,
			left: xVal + "px",
			top: yVal + "px"
		};
	});
	let whileElementsMountedCleanup;
	function update() {
		if (referenceElement.value == null || floatingElement.value == null) return;
		const open = openOption.value;
		computePosition(referenceElement.value, floatingElement.value, {
			middleware: middlewareOption.value,
			placement: placementOption.value,
			strategy: strategyOption.value
		}).then((position) => {
			x.value = position.x;
			y.value = position.y;
			strategy.value = position.strategy;
			placement.value = position.placement;
			middlewareData.value = position.middlewareData;
			/**
			* The floating element's position may be recomputed while it's closed
			* but still mounted (such as when transitioning out). To ensure
			* `isPositioned` will be `false` initially on the next open, avoid
			* setting it to `true` when `open === false` (must be specified).
			*/
			isPositioned.value = open !== false;
		});
	}
	function cleanup() {
		if (typeof whileElementsMountedCleanup === "function") {
			whileElementsMountedCleanup();
			whileElementsMountedCleanup = void 0;
		}
	}
	function attach() {
		cleanup();
		if (whileElementsMountedOption === void 0) {
			update();
			return;
		}
		if (referenceElement.value != null && floatingElement.value != null) {
			whileElementsMountedCleanup = whileElementsMountedOption(referenceElement.value, floatingElement.value, update);
			return;
		}
	}
	function reset() {
		if (!openOption.value) isPositioned.value = false;
	}
	(0, lib_exports.watch)([
		middlewareOption,
		placementOption,
		strategyOption,
		openOption
	], update, { flush: "sync" });
	(0, lib_exports.watch)([referenceElement, floatingElement], attach, { flush: "sync" });
	(0, lib_exports.watch)(openOption, reset, { flush: "sync" });
	if ((0, lib_exports.getCurrentScope)()) (0, lib_exports.onScopeDispose)(cleanup);
	return {
		x: (0, lib_exports.shallowReadonly)(x),
		y: (0, lib_exports.shallowReadonly)(y),
		strategy: (0, lib_exports.shallowReadonly)(strategy),
		placement: (0, lib_exports.shallowReadonly)(placement),
		middlewareData: (0, lib_exports.shallowReadonly)(middlewareData),
		isPositioned: (0, lib_exports.shallowReadonly)(isPositioned),
		floatingStyles,
		update
	};
}
//#endregion
Object.defineProperty(exports, "arrow", {
	enumerable: true,
	get: function() {
		return arrow;
	}
});
Object.defineProperty(exports, "autoPlacement", {
	enumerable: true,
	get: function() {
		return autoPlacement;
	}
});
Object.defineProperty(exports, "autoUpdate", {
	enumerable: true,
	get: function() {
		return autoUpdate;
	}
});
Object.defineProperty(exports, "flip", {
	enumerable: true,
	get: function() {
		return flip;
	}
});
Object.defineProperty(exports, "hide", {
	enumerable: true,
	get: function() {
		return hide;
	}
});
Object.defineProperty(exports, "inline", {
	enumerable: true,
	get: function() {
		return inline;
	}
});
Object.defineProperty(exports, "limitShift", {
	enumerable: true,
	get: function() {
		return limitShift;
	}
});
Object.defineProperty(exports, "offset", {
	enumerable: true,
	get: function() {
		return offset;
	}
});
Object.defineProperty(exports, "shift", {
	enumerable: true,
	get: function() {
		return shift;
	}
});
Object.defineProperty(exports, "size", {
	enumerable: true,
	get: function() {
		return size;
	}
});
Object.defineProperty(exports, "useFloating", {
	enumerable: true,
	get: function() {
		return useFloating;
	}
});

//# sourceMappingURL=floating-ui.vue-CW2IKmom.js.map