bootstrap-vue-next
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Seamless integration of Vue 3, Bootstrap 5, and TypeScript for modern, type-safe UI development
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JavaScript
import { n as __reExport, t as __exportAll } from "./chunk-D1SwGrFN.mjs";
import * as Vue from "vue";
//#region ../../node_modules/.pnpm/@floating-ui+utils@0.2.11/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
var sides = [
"top",
"right",
"bottom",
"left"
];
var alignments = ["start", "end"];
var placements = /* @__PURE__ */ sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
var min = Math.min;
var max = Math.max;
var round = Math.round;
var floor = Math.floor;
var createCoords = (v) => ({
x: v,
y: v
});
var oppositeSideMap = {
left: "right",
right: "left",
bottom: "top",
top: "bottom"
};
function clamp(start, value, end) {
return max(start, min(value, end));
}
function evaluate(value, param) {
return typeof value === "function" ? value(param) : value;
}
function getSide(placement) {
return placement.split("-")[0];
}
function getAlignment(placement) {
return placement.split("-")[1];
}
function getOppositeAxis(axis) {
return axis === "x" ? "y" : "x";
}
function getAxisLength(axis) {
return axis === "y" ? "height" : "width";
}
function getSideAxis(placement) {
const firstChar = placement[0];
return firstChar === "t" || firstChar === "b" ? "y" : "x";
}
function getAlignmentAxis(placement) {
return getOppositeAxis(getSideAxis(placement));
}
function getAlignmentSides(placement, rects, rtl) {
if (rtl === void 0) rtl = false;
const alignment = getAlignment(placement);
const alignmentAxis = getAlignmentAxis(placement);
const length = getAxisLength(alignmentAxis);
let mainAlignmentSide = alignmentAxis === "x" ? alignment === (rtl ? "end" : "start") ? "right" : "left" : alignment === "start" ? "bottom" : "top";
if (rects.reference[length] > rects.floating[length]) mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
}
function getExpandedPlacements(placement) {
const oppositePlacement = getOppositePlacement(placement);
return [
getOppositeAlignmentPlacement(placement),
oppositePlacement,
getOppositeAlignmentPlacement(oppositePlacement)
];
}
function getOppositeAlignmentPlacement(placement) {
return placement.includes("start") ? placement.replace("start", "end") : placement.replace("end", "start");
}
var lrPlacement = ["left", "right"];
var rlPlacement = ["right", "left"];
var tbPlacement = ["top", "bottom"];
var btPlacement = ["bottom", "top"];
function getSideList(side, isStart, rtl) {
switch (side) {
case "top":
case "bottom":
if (rtl) return isStart ? rlPlacement : lrPlacement;
return isStart ? lrPlacement : rlPlacement;
case "left":
case "right": return isStart ? tbPlacement : btPlacement;
default: return [];
}
}
function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
const alignment = getAlignment(placement);
let list = getSideList(getSide(placement), direction === "start", rtl);
if (alignment) {
list = list.map((side) => side + "-" + alignment);
if (flipAlignment) list = list.concat(list.map(getOppositeAlignmentPlacement));
}
return list;
}
function getOppositePlacement(placement) {
const side = getSide(placement);
return oppositeSideMap[side] + placement.slice(side.length);
}
function expandPaddingObject(padding) {
return {
top: 0,
right: 0,
bottom: 0,
left: 0,
...padding
};
}
function getPaddingObject(padding) {
return typeof padding !== "number" ? expandPaddingObject(padding) : {
top: padding,
right: padding,
bottom: padding,
left: padding
};
}
function rectToClientRect(rect) {
const { x, y, width, height } = rect;
return {
width,
height,
top: y,
left: x,
right: x + width,
bottom: y + height,
x,
y
};
}
//#endregion
//#region ../../node_modules/.pnpm/@floating-ui+core@1.7.5/node_modules/@floating-ui/core/dist/floating-ui.core.mjs
function computeCoordsFromPlacement(_ref, placement, rtl) {
let { reference, floating } = _ref;
const sideAxis = getSideAxis(placement);
const alignmentAxis = getAlignmentAxis(placement);
const alignLength = getAxisLength(alignmentAxis);
const side = getSide(placement);
const isVertical = sideAxis === "y";
const commonX = reference.x + reference.width / 2 - floating.width / 2;
const commonY = reference.y + reference.height / 2 - floating.height / 2;
const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;
let coords;
switch (side) {
case "top":
coords = {
x: commonX,
y: reference.y - floating.height
};
break;
case "bottom":
coords = {
x: commonX,
y: reference.y + reference.height
};
break;
case "right":
coords = {
x: reference.x + reference.width,
y: commonY
};
break;
case "left":
coords = {
x: reference.x - floating.width,
y: commonY
};
break;
default: coords = {
x: reference.x,
y: reference.y
};
}
switch (getAlignment(placement)) {
case "start":
coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);
break;
case "end":
coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);
break;
}
return coords;
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
async function detectOverflow(state, options) {
var _await$platform$isEle;
if (options === void 0) options = {};
const { x, y, platform, rects, elements, strategy } = state;
const { boundary = "clippingAncestors", rootBoundary = "viewport", elementContext = "floating", altBoundary = false, padding = 0 } = evaluate(options, state);
const paddingObject = getPaddingObject(padding);
const element = elements[altBoundary ? elementContext === "floating" ? "reference" : "floating" : elementContext];
const clippingClientRect = rectToClientRect(await platform.getClippingRect({
element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating)),
boundary,
rootBoundary,
strategy
}));
const rect = elementContext === "floating" ? {
x,
y,
width: rects.floating.width,
height: rects.floating.height
} : rects.reference;
const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));
const offsetScale = await (platform.isElement == null ? void 0 : platform.isElement(offsetParent)) ? await (platform.getScale == null ? void 0 : platform.getScale(offsetParent)) || {
x: 1,
y: 1
} : {
x: 1,
y: 1
};
const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
elements,
rect,
offsetParent,
strategy
}) : rect);
return {
top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,
bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,
left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,
right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x
};
}
var MAX_RESET_COUNT = 50;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*
* This export does not have any `platform` interface logic. You will need to
* write one for the platform you are using Floating UI with.
*/
var computePosition$1 = async (reference, floating, config) => {
const { placement = "bottom", strategy = "absolute", middleware = [], platform } = config;
const platformWithDetectOverflow = platform.detectOverflow ? platform : {
...platform,
detectOverflow
};
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));
let rects = await platform.getElementRects({
reference,
floating,
strategy
});
let { x, y } = computeCoordsFromPlacement(rects, placement, rtl);
let statefulPlacement = placement;
let resetCount = 0;
const middlewareData = {};
for (let i = 0; i < middleware.length; i++) {
const currentMiddleware = middleware[i];
if (!currentMiddleware) continue;
const { name, fn } = currentMiddleware;
const { x: nextX, y: nextY, data, reset } = await fn({
x,
y,
initialPlacement: placement,
placement: statefulPlacement,
strategy,
middlewareData,
rects,
platform: platformWithDetectOverflow,
elements: {
reference,
floating
}
});
x = nextX != null ? nextX : x;
y = nextY != null ? nextY : y;
middlewareData[name] = {
...middlewareData[name],
...data
};
if (reset && resetCount < MAX_RESET_COUNT) {
resetCount++;
if (typeof reset === "object") {
if (reset.placement) statefulPlacement = reset.placement;
if (reset.rects) rects = reset.rects === true ? await platform.getElementRects({
reference,
floating,
strategy
}) : reset.rects;
({x, y} = computeCoordsFromPlacement(rects, statefulPlacement, rtl));
}
i = -1;
}
}
return {
x,
y,
placement: statefulPlacement,
strategy,
middlewareData
};
};
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
var arrow$2 = (options) => ({
name: "arrow",
options,
async fn(state) {
const { x, y, placement, rects, platform, elements, middlewareData } = state;
const { element, padding = 0 } = evaluate(options, state) || {};
if (element == null) return {};
const paddingObject = getPaddingObject(padding);
const coords = {
x,
y
};
const axis = getAlignmentAxis(placement);
const length = getAxisLength(axis);
const arrowDimensions = await platform.getDimensions(element);
const isYAxis = axis === "y";
const minProp = isYAxis ? "top" : "left";
const maxProp = isYAxis ? "bottom" : "right";
const clientProp = isYAxis ? "clientHeight" : "clientWidth";
const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];
const startDiff = coords[axis] - rects.reference[axis];
const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));
let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;
if (!clientSize || !await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent))) clientSize = elements.floating[clientProp] || rects.floating[length];
const centerToReference = endDiff / 2 - startDiff / 2;
const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;
const minPadding = min(paddingObject[minProp], largestPossiblePadding);
const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);
const min$1 = minPadding;
const max = clientSize - arrowDimensions[length] - maxPadding;
const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;
const offset = clamp(min$1, center, max);
const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;
const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;
return {
[axis]: coords[axis] + alignmentOffset,
data: {
[axis]: offset,
centerOffset: center - offset - alignmentOffset,
...shouldAddOffset && { alignmentOffset }
},
reset: shouldAddOffset
};
}
});
function getPlacementList(alignment, autoAlignment, allowedPlacements) {
return (alignment ? [...allowedPlacements.filter((placement) => getAlignment(placement) === alignment), ...allowedPlacements.filter((placement) => getAlignment(placement) !== alignment)] : allowedPlacements.filter((placement) => getSide(placement) === placement)).filter((placement) => {
if (alignment) return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);
return true;
});
}
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
var autoPlacement$1 = function(options) {
if (options === void 0) options = {};
return {
name: "autoPlacement",
options,
async fn(state) {
var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;
const { rects, middlewareData, placement, platform, elements } = state;
const { crossAxis = false, alignment, allowedPlacements = placements, autoAlignment = true, ...detectOverflowOptions } = evaluate(options, state);
const placements$1 = alignment !== void 0 || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;
const overflow = await platform.detectOverflow(state, detectOverflowOptions);
const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;
const currentPlacement = placements$1[currentIndex];
if (currentPlacement == null) return {};
const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));
if (placement !== currentPlacement) return { reset: { placement: placements$1[0] } };
const currentOverflows = [
overflow[getSide(currentPlacement)],
overflow[alignmentSides[0]],
overflow[alignmentSides[1]]
];
const allOverflows = [...((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || [], {
placement: currentPlacement,
overflows: currentOverflows
}];
const nextPlacement = placements$1[currentIndex + 1];
if (nextPlacement) return {
data: {
index: currentIndex + 1,
overflows: allOverflows
},
reset: { placement: nextPlacement }
};
const placementsSortedByMostSpace = allOverflows.map((d) => {
const alignment = getAlignment(d.placement);
return [
d.placement,
alignment && crossAxis ? d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) : d.overflows[0],
d.overflows
];
}).sort((a, b) => a[1] - b[1]);
const resetPlacement = ((_placementsThatFitOnE = placementsSortedByMostSpace.filter((d) => d[2].slice(0, getAlignment(d[0]) ? 2 : 3).every((v) => v <= 0))[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];
if (resetPlacement !== placement) return {
data: {
index: currentIndex + 1,
overflows: allOverflows
},
reset: { placement: resetPlacement }
};
return {};
}
};
};
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
var flip$1 = function(options) {
if (options === void 0) options = {};
return {
name: "flip",
options,
async fn(state) {
var _middlewareData$arrow, _middlewareData$flip;
const { placement, middlewareData, rects, initialPlacement, platform, elements } = state;
const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true, fallbackPlacements: specifiedFallbackPlacements, fallbackStrategy = "bestFit", fallbackAxisSideDirection = "none", flipAlignment = true, ...detectOverflowOptions } = evaluate(options, state);
if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) return {};
const side = getSide(placement);
const initialSideAxis = getSideAxis(initialPlacement);
const isBasePlacement = getSide(initialPlacement) === initialPlacement;
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));
const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== "none";
if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));
const placements = [initialPlacement, ...fallbackPlacements];
const overflow = await platform.detectOverflow(state, detectOverflowOptions);
const overflows = [];
let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];
if (checkMainAxis) overflows.push(overflow[side]);
if (checkCrossAxis) {
const sides = getAlignmentSides(placement, rects, rtl);
overflows.push(overflow[sides[0]], overflow[sides[1]]);
}
overflowsData = [...overflowsData, {
placement,
overflows
}];
if (!overflows.every((side) => side <= 0)) {
var _middlewareData$flip2, _overflowsData$filter;
const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;
const nextPlacement = placements[nextIndex];
if (nextPlacement) {
if (!(checkCrossAxis === "alignment" ? initialSideAxis !== getSideAxis(nextPlacement) : false) || overflowsData.every((d) => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) return {
data: {
index: nextIndex,
overflows: overflowsData
},
reset: { placement: nextPlacement }
};
}
let resetPlacement = (_overflowsData$filter = overflowsData.filter((d) => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;
if (!resetPlacement) switch (fallbackStrategy) {
case "bestFit": {
var _overflowsData$filter2;
const placement = (_overflowsData$filter2 = overflowsData.filter((d) => {
if (hasFallbackAxisSideDirection) {
const currentSideAxis = getSideAxis(d.placement);
return currentSideAxis === initialSideAxis || currentSideAxis === "y";
}
return true;
}).map((d) => [d.placement, d.overflows.filter((overflow) => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];
if (placement) resetPlacement = placement;
break;
}
case "initialPlacement":
resetPlacement = initialPlacement;
break;
}
if (placement !== resetPlacement) return { reset: { placement: resetPlacement } };
}
return {};
}
};
};
function getSideOffsets(overflow, rect) {
return {
top: overflow.top - rect.height,
right: overflow.right - rect.width,
bottom: overflow.bottom - rect.height,
left: overflow.left - rect.width
};
}
function isAnySideFullyClipped(overflow) {
return sides.some((side) => overflow[side] >= 0);
}
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
var hide$1 = function(options) {
if (options === void 0) options = {};
return {
name: "hide",
options,
async fn(state) {
const { rects, platform } = state;
const { strategy = "referenceHidden", ...detectOverflowOptions } = evaluate(options, state);
switch (strategy) {
case "referenceHidden": {
const offsets = getSideOffsets(await platform.detectOverflow(state, {
...detectOverflowOptions,
elementContext: "reference"
}), rects.reference);
return { data: {
referenceHiddenOffsets: offsets,
referenceHidden: isAnySideFullyClipped(offsets)
} };
}
case "escaped": {
const offsets = getSideOffsets(await platform.detectOverflow(state, {
...detectOverflowOptions,
altBoundary: true
}), rects.floating);
return { data: {
escapedOffsets: offsets,
escaped: isAnySideFullyClipped(offsets)
} };
}
default: return {};
}
}
};
};
function getBoundingRect(rects) {
const minX = min(...rects.map((rect) => rect.left));
const minY = min(...rects.map((rect) => rect.top));
const maxX = max(...rects.map((rect) => rect.right));
const maxY = max(...rects.map((rect) => rect.bottom));
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY
};
}
function getRectsByLine(rects) {
const sortedRects = rects.slice().sort((a, b) => a.y - b.y);
const groups = [];
let prevRect = null;
for (let i = 0; i < sortedRects.length; i++) {
const rect = sortedRects[i];
if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) groups.push([rect]);
else groups[groups.length - 1].push(rect);
prevRect = rect;
}
return groups.map((rect) => rectToClientRect(getBoundingRect(rect)));
}
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
var inline$1 = function(options) {
if (options === void 0) options = {};
return {
name: "inline",
options,
async fn(state) {
const { placement, elements, rects, platform, strategy } = state;
const { padding = 2, x, y } = evaluate(options, state);
const nativeClientRects = Array.from(await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference)) || []);
const clientRects = getRectsByLine(nativeClientRects);
const fallback = rectToClientRect(getBoundingRect(nativeClientRects));
const paddingObject = getPaddingObject(padding);
function getBoundingClientRect() {
if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) return clientRects.find((rect) => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;
if (clientRects.length >= 2) {
if (getSideAxis(placement) === "y") {
const firstRect = clientRects[0];
const lastRect = clientRects[clientRects.length - 1];
const isTop = getSide(placement) === "top";
const top = firstRect.top;
const bottom = lastRect.bottom;
const left = isTop ? firstRect.left : lastRect.left;
const right = isTop ? firstRect.right : lastRect.right;
return {
top,
bottom,
left,
right,
width: right - left,
height: bottom - top,
x: left,
y: top
};
}
const isLeftSide = getSide(placement) === "left";
const maxRight = max(...clientRects.map((rect) => rect.right));
const minLeft = min(...clientRects.map((rect) => rect.left));
const measureRects = clientRects.filter((rect) => isLeftSide ? rect.left === minLeft : rect.right === maxRight);
const top = measureRects[0].top;
const bottom = measureRects[measureRects.length - 1].bottom;
const left = minLeft;
const right = maxRight;
return {
top,
bottom,
left,
right,
width: right - left,
height: bottom - top,
x: left,
y: top
};
}
return fallback;
}
const resetRects = await platform.getElementRects({
reference: { getBoundingClientRect },
floating: elements.floating,
strategy
});
if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) return { reset: { rects: resetRects } };
return {};
}
};
};
var originSides = /* @__PURE__ */ new Set(["left", "top"]);
async function convertValueToCoords(state, options) {
const { placement, platform, elements } = state;
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
const side = getSide(placement);
const alignment = getAlignment(placement);
const isVertical = getSideAxis(placement) === "y";
const mainAxisMulti = originSides.has(side) ? -1 : 1;
const crossAxisMulti = rtl && isVertical ? -1 : 1;
const rawValue = evaluate(options, state);
let { mainAxis, crossAxis, alignmentAxis } = typeof rawValue === "number" ? {
mainAxis: rawValue,
crossAxis: 0,
alignmentAxis: null
} : {
mainAxis: rawValue.mainAxis || 0,
crossAxis: rawValue.crossAxis || 0,
alignmentAxis: rawValue.alignmentAxis
};
if (alignment && typeof alignmentAxis === "number") crossAxis = alignment === "end" ? alignmentAxis * -1 : alignmentAxis;
return isVertical ? {
x: crossAxis * crossAxisMulti,
y: mainAxis * mainAxisMulti
} : {
x: mainAxis * mainAxisMulti,
y: crossAxis * crossAxisMulti
};
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
var offset$1 = function(options) {
if (options === void 0) options = 0;
return {
name: "offset",
options,
async fn(state) {
var _middlewareData$offse, _middlewareData$arrow;
const { x, y, placement, middlewareData } = state;
const diffCoords = await convertValueToCoords(state, options);
if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) return {};
return {
x: x + diffCoords.x,
y: y + diffCoords.y,
data: {
...diffCoords,
placement
}
};
}
};
};
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
var shift$1 = function(options) {
if (options === void 0) options = {};
return {
name: "shift",
options,
async fn(state) {
const { x, y, placement, platform } = state;
const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = false, limiter = { fn: (_ref) => {
let { x, y } = _ref;
return {
x,
y
};
} }, ...detectOverflowOptions } = evaluate(options, state);
const coords = {
x,
y
};
const overflow = await platform.detectOverflow(state, detectOverflowOptions);
const crossAxis = getSideAxis(getSide(placement));
const mainAxis = getOppositeAxis(crossAxis);
let mainAxisCoord = coords[mainAxis];
let crossAxisCoord = coords[crossAxis];
if (checkMainAxis) {
const minSide = mainAxis === "y" ? "top" : "left";
const maxSide = mainAxis === "y" ? "bottom" : "right";
const min = mainAxisCoord + overflow[minSide];
const max = mainAxisCoord - overflow[maxSide];
mainAxisCoord = clamp(min, mainAxisCoord, max);
}
if (checkCrossAxis) {
const minSide = crossAxis === "y" ? "top" : "left";
const maxSide = crossAxis === "y" ? "bottom" : "right";
const min = crossAxisCoord + overflow[minSide];
const max = crossAxisCoord - overflow[maxSide];
crossAxisCoord = clamp(min, crossAxisCoord, max);
}
const limitedCoords = limiter.fn({
...state,
[mainAxis]: mainAxisCoord,
[crossAxis]: crossAxisCoord
});
return {
...limitedCoords,
data: {
x: limitedCoords.x - x,
y: limitedCoords.y - y,
enabled: {
[mainAxis]: checkMainAxis,
[crossAxis]: checkCrossAxis
}
}
};
}
};
};
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
var limitShift$1 = function(options) {
if (options === void 0) options = {};
return {
options,
fn(state) {
const { x, y, placement, rects, middlewareData } = state;
const { offset = 0, mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true } = evaluate(options, state);
const coords = {
x,
y
};
const crossAxis = getSideAxis(placement);
const mainAxis = getOppositeAxis(crossAxis);
let mainAxisCoord = coords[mainAxis];
let crossAxisCoord = coords[crossAxis];
const rawOffset = evaluate(offset, state);
const computedOffset = typeof rawOffset === "number" ? {
mainAxis: rawOffset,
crossAxis: 0
} : {
mainAxis: 0,
crossAxis: 0,
...rawOffset
};
if (checkMainAxis) {
const len = mainAxis === "y" ? "height" : "width";
const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;
const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;
if (mainAxisCoord < limitMin) mainAxisCoord = limitMin;
else if (mainAxisCoord > limitMax) mainAxisCoord = limitMax;
}
if (checkCrossAxis) {
var _middlewareData$offse, _middlewareData$offse2;
const len = mainAxis === "y" ? "width" : "height";
const isOriginSide = originSides.has(getSide(placement));
const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);
const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);
if (crossAxisCoord < limitMin) crossAxisCoord = limitMin;
else if (crossAxisCoord > limitMax) crossAxisCoord = limitMax;
}
return {
[mainAxis]: mainAxisCoord,
[crossAxis]: crossAxisCoord
};
}
};
};
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
var size$1 = function(options) {
if (options === void 0) options = {};
return {
name: "size",
options,
async fn(state) {
var _state$middlewareData, _state$middlewareData2;
const { placement, rects, platform, elements } = state;
const { apply = () => {}, ...detectOverflowOptions } = evaluate(options, state);
const overflow = await platform.detectOverflow(state, detectOverflowOptions);
const side = getSide(placement);
const alignment = getAlignment(placement);
const isYAxis = getSideAxis(placement) === "y";
const { width, height } = rects.floating;
let heightSide;
let widthSide;
if (side === "top" || side === "bottom") {
heightSide = side;
widthSide = alignment === (await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)) ? "start" : "end") ? "left" : "right";
} else {
widthSide = side;
heightSide = alignment === "end" ? "top" : "bottom";
}
const maximumClippingHeight = height - overflow.top - overflow.bottom;
const maximumClippingWidth = width - overflow.left - overflow.right;
const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);
const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);
const noShift = !state.middlewareData.shift;
let availableHeight = overflowAvailableHeight;
let availableWidth = overflowAvailableWidth;
if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) availableWidth = maximumClippingWidth;
if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) availableHeight = maximumClippingHeight;
if (noShift && !alignment) {
const xMin = max(overflow.left, 0);
const xMax = max(overflow.right, 0);
const yMin = max(overflow.top, 0);
const yMax = max(overflow.bottom, 0);
if (isYAxis) availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));
else availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));
}
await apply({
...state,
availableWidth,
availableHeight
});
const nextDimensions = await platform.getDimensions(elements.floating);
if (width !== nextDimensions.width || height !== nextDimensions.height) return { reset: { rects: true } };
return {};
}
};
};
//#endregion
//#region ../../node_modules/.pnpm/@floating-ui+utils@0.2.11/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs
function hasWindow() {
return typeof window !== "undefined";
}
function getNodeName(node) {
if (isNode(node)) return (node.nodeName || "").toLowerCase();
return "#document";
}
function getWindow(node) {
var _node$ownerDocument;
return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;
}
function getDocumentElement(node) {
var _ref;
return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;
}
function isNode(value) {
if (!hasWindow()) return false;
return value instanceof Node || value instanceof getWindow(value).Node;
}
function isElement(value) {
if (!hasWindow()) return false;
return value instanceof Element || value instanceof getWindow(value).Element;
}
function isHTMLElement(value) {
if (!hasWindow()) return false;
return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;
}
function isShadowRoot(value) {
if (!hasWindow() || typeof ShadowRoot === "undefined") return false;
return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;
}
function isOverflowElement(element) {
const { overflow, overflowX, overflowY, display } = getComputedStyle$1(element);
return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && display !== "inline" && display !== "contents";
}
function isTableElement(element) {
return /^(table|td|th)$/.test(getNodeName(element));
}
function isTopLayer(element) {
try {
if (element.matches(":popover-open")) return true;
} catch (_e) {}
try {
return element.matches(":modal");
} catch (_e) {
return false;
}
}
var willChangeRe = /transform|translate|scale|rotate|perspective|filter/;
var containRe = /paint|layout|strict|content/;
var isNotNone = (value) => !!value && value !== "none";
var isWebKitValue;
function isContainingBlock(elementOrCss) {
const css = isElement(elementOrCss) ? getComputedStyle$1(elementOrCss) : elementOrCss;
return isNotNone(css.transform) || isNotNone(css.translate) || isNotNone(css.scale) || isNotNone(css.rotate) || isNotNone(css.perspective) || !isWebKit() && (isNotNone(css.backdropFilter) || isNotNone(css.filter)) || willChangeRe.test(css.willChange || "") || containRe.test(css.contain || "");
}
function getContainingBlock(element) {
let currentNode = getParentNode(element);
while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {
if (isContainingBlock(currentNode)) return currentNode;
else if (isTopLayer(currentNode)) return null;
currentNode = getParentNode(currentNode);
}
return null;
}
function isWebKit() {
if (isWebKitValue == null) isWebKitValue = typeof CSS !== "undefined" && CSS.supports && CSS.supports("-webkit-backdrop-filter", "none");
return isWebKitValue;
}
function isLastTraversableNode(node) {
return /^(html|body|#document)$/.test(getNodeName(node));
}
function getComputedStyle$1(element) {
return getWindow(element).getComputedStyle(element);
}
function getNodeScroll(element) {
if (isElement(element)) return {
scrollLeft: element.scrollLeft,
scrollTop: element.scrollTop
};
return {
scrollLeft: element.scrollX,
scrollTop: element.scrollY
};
}
function getParentNode(node) {
if (getNodeName(node) === "html") return node;
const result = node.assignedSlot || node.parentNode || isShadowRoot(node) && node.host || getDocumentElement(node);
return isShadowRoot(result) ? result.host : result;
}
function getNearestOverflowAncestor(node) {
const parentNode = getParentNode(node);
if (isLastTraversableNode(parentNode)) return node.ownerDocument ? node.ownerDocument.body : node.body;
if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) return parentNode;
return getNearestOverflowAncestor(parentNode);
}
function getOverflowAncestors(node, list, traverseIframes) {
var _node$ownerDocument2;
if (list === void 0) list = [];
if (traverseIframes === void 0) traverseIframes = true;
const scrollableAncestor = getNearestOverflowAncestor(node);
const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
const win = getWindow(scrollableAncestor);
if (isBody) {
const frameElement = getFrameElement(win);
return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
} else return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
}
function getFrameElement(win) {
return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
}
//#endregion
//#region ../../node_modules/.pnpm/@floating-ui+dom@1.7.6/node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs
function getCssDimensions(element) {
const css = getComputedStyle$1(element);
let width = parseFloat(css.width) || 0;
let height = parseFloat(css.height) || 0;
const hasOffset = isHTMLElement(element);
const offsetWidth = hasOffset ? element.offsetWidth : width;
const offsetHeight = hasOffset ? element.offsetHeight : height;
const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;
if (shouldFallback) {
width = offsetWidth;
height = offsetHeight;
}
return {
width,
height,
$: shouldFallback
};
}
function unwrapElement$1(element) {
return !isElement(element) ? element.contextElement : element;
}
function getScale(element) {
const domElement = unwrapElement$1(element);
if (!isHTMLElement(domElement)) return createCoords(1);
const rect = domElement.getBoundingClientRect();
const { width, height, $ } = getCssDimensions(domElement);
let x = ($ ? round(rect.width) : rect.width) / width;
let y = ($ ? round(rect.height) : rect.height) / height;
if (!x || !Number.isFinite(x)) x = 1;
if (!y || !Number.isFinite(y)) y = 1;
return {
x,
y
};
}
var noOffsets = /* @__PURE__ */ createCoords(0);
function getVisualOffsets(element) {
const win = getWindow(element);
if (!isWebKit() || !win.visualViewport) return noOffsets;
return {
x: win.visualViewport.offsetLeft,
y: win.visualViewport.offsetTop
};
}
function shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {
if (isFixed === void 0) isFixed = false;
if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) return false;
return isFixed;
}
function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {
if (includeScale === void 0) includeScale = false;
if (isFixedStrategy === void 0) isFixedStrategy = false;
const clientRect = element.getBoundingClientRect();
const domElement = unwrapElement$1(element);
let scale = createCoords(1);
if (includeScale) if (offsetParent) {
if (isElement(offsetParent)) scale = getScale(offsetParent);
} else scale = getScale(element);
const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);
let x = (clientRect.left + visualOffsets.x) / scale.x;
let y = (clientRect.top + visualOffsets.y) / scale.y;
let width = clientRect.width / scale.x;
let height = clientRect.height / scale.y;
if (domElement) {
const win = getWindow(domElement);
const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;
let currentWin = win;
let currentIFrame = getFrameElement(currentWin);
while (currentIFrame && offsetParent && offsetWin !== currentWin) {
const iframeScale = getScale(currentIFrame);
const iframeRect = currentIFrame.getBoundingClientRect();
const css = getComputedStyle$1(currentIFrame);
const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;
const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;
x *= iframeScale.x;
y *= iframeScale.y;
width *= iframeScale.x;
height *= iframeScale.y;
x += left;
y += top;
currentWin = getWindow(currentIFrame);
currentIFrame = getFrameElement(currentWin);
}
}
return rectToClientRect({
width,
height,
x,
y
});
}
function getWindowScrollBarX(element, rect) {
const leftScroll = getNodeScroll(element).scrollLeft;
if (!rect) return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;
return rect.left + leftScroll;
}
function getHTMLOffset(documentElement, scroll) {
const htmlRect = documentElement.getBoundingClientRect();
return {
x: htmlRect.left + scroll.scrollLeft - getWindowScrollBarX(documentElement, htmlRect),
y: htmlRect.top + scroll.scrollTop
};
}
function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {
let { elements, rect, offsetParent, strategy } = _ref;
const isFixed = strategy === "fixed";
const documentElement = getDocumentElement(offsetParent);
const topLayer = elements ? isTopLayer(elements.floating) : false;
if (offsetParent === documentElement || topLayer && isFixed) return rect;
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
let scale = createCoords(1);
const offsets = createCoords(0);
const isOffsetParentAnElement = isHTMLElement(offsetParent);
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== "body" || isOverflowElement(documentElement)) scroll = getNodeScroll(offsetParent);
if (isOffsetParentAnElement) {
const offsetRect = getBoundingClientRect(offsetParent);
scale = getScale(offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
}
}
const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);
return {
width: rect.width * scale.x,
height: rect.height * scale.y,
x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,
y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y
};
}
function getClientRects(element) {
return Array.from(element.getClientRects());
}
function getDocumentRect(element) {
const html = getDocumentElement(element);
const scroll = getNodeScroll(element);
const body = element.ownerDocument.body;
const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);
const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);
let x = -scroll.scrollLeft + getWindowScrollBarX(element);
const y = -scroll.scrollTop;
if (getComputedStyle$1(body).direction === "rtl") x += max(html.clientWidth, body.clientWidth) - width;
return {
width,
height,
x,
y
};
}
var SCROLLBAR_MAX = 25;
function getViewportRect(element, strategy) {
const win = getWindow(element);
const html = getDocumentElement(element);
const visualViewport = win.visualViewport;
let width = html.clientWidth;
let height = html.clientHeight;
let x = 0;
let y = 0;
if (visualViewport) {
width = visualViewport.width;
height = visualViewport.height;
const visualViewportBased = isWebKit();
if (!visualViewportBased || visualViewportBased && strategy === "fixed") {
x = visualViewport.offsetLeft;
y = visualViewport.offsetTop;
}
}
const windowScrollbarX = getWindowScrollBarX(html);
if (windowScrollbarX <= 0) {
const doc = html.ownerDocument;
const body = doc.body;
const bodyStyles = getComputedStyle(body);
const bodyMarginInline = doc.compatMode === "CSS1Compat" ? parseFloat(bodyStyles.marginLeft) + parseFloat(bodyStyles.marginRight) || 0 : 0;
const clippingStableScrollbarWidth = Math.abs(html.clientWidth - body.clientWidth - bodyMarginInline);
if (clippingStableScrollbarWidth <= SCROLLBAR_MAX) width -= clippingStableScrollbarWidth;
} else if (windowScrollbarX <= SCROLLBAR_MAX) width += windowScrollbarX;
return {
width,
height,
x,
y
};
}
function getInnerBoundingClientRect(element, strategy) {
const clientRect = getBoundingClientRect(element, true, strategy === "fixed");
const top = clientRect.top + element.clientTop;
const left = clientRect.left + element.clientLeft;
const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);
return {
width: element.clientWidth * scale.x,
height: element.clientHeight * scale.y,
x: left * scale.x,
y: top * scale.y
};
}
function getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {
let rect;
if (clippingAncestor === "viewport") rect = getViewportRect(element, strategy);
else if (clippingAncestor === "document") rect = getDocumentRect(getDocumentElement(element));
else if (isElement(clippingAncestor)) rect = getInnerBoundingClientRect(clippingAncestor, strategy);
else {
const visualOffsets = getVisualOffsets(element);
rect = {
x: clippingAncestor.x - visualOffsets.x,
y: clippingAncestor.y - visualOffsets.y,
width: clippingAncestor.width,
height: clippingAncestor.height
};
}
return rectToClientRect(rect);
}
function hasFixedPositionAncestor(element, stopNode) {
const parentNode = getParentNode(element);
if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) return false;
return getComputedStyle$1(parentNode).position === "fixed" || hasFixedPositionAncestor(parentNode, stopNode);
}
function getClippingElementAncestors(element, cache) {
const cachedResult = cache.get(element);
if (cachedResult) return cachedResult;
let result = getOverflowAncestors(element, [], false).filter((el) => isElement(el) && getNodeName(el) !== "body");
let currentContainingBlockComputedStyle = null;
const elementIsFixed = getComputedStyle$1(element).position === "fixed";
let currentNode = elementIsFixed ? getParentNode(element) : element;
while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {
const computedStyle = getComputedStyle$1(currentNode);
const currentNodeIsContaining = isContainingBlock(currentNode);
if (!currentNodeIsContaining && computedStyle.position === "fixed") currentContainingBlockComputedStyle = null;
if (elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === "static" && !!currentContainingBlockComputedStyle && (currentContainingBlockComputedStyle.position === "absolute" || currentContainingBlockComputedStyle.position === "fixed") || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode)) result = result.filter((ancestor) => ancestor !== currentNode);
else currentContainingBlockComputedStyle = computedStyle;
currentNode = getParentNode(currentNode);
}
cache.set(element, result);
return result;
}
function getClippingRect(_ref) {
let { element, boundary, rootBoundary, strategy } = _ref;
const clippingAncestors = [...boundary === "clippingAncestors" ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary), rootBoundary];
const firstRect = getClientRectFromClippingAncestor(element, clippingAncestors[0], strategy);
let top = firstRect.top;
let right = firstRect.right;
let bottom = firstRect.bottom;
let left = firstRect.left;
for (let i = 1; i < clippingAncestors.length; i++) {
const rect = getClientRectFromClippingAncestor(element, clippingAncestors[i], strategy);
top = max(rect.top, top);
right = min(rect.right, right);
bottom = min(rect.bottom, bottom);
left = max(rect.left, left);
}
return {
width: right - left,
height: bottom - top,
x: left,
y: top
};
}
function getDimensions(element) {
const { width, height } = getCssDimensions(element);
return {
width,
height
};
}
function getRectRelativeToOffsetParent(element, offsetParent, strategy) {
const isOffsetParentAnElement = isHTMLElement(offsetParent);
const documentElement = getDocumentElement(offsetParent);
const isFixed = strategy === "fixed";
const rect = getBoundingClientRect(element, true, isFixed, offsetParent);
let scroll = {
scrollLeft: 0,
scrollTop: 0
};
const offsets = createCoords(0);
function setLeftRTLScrollbarOffset() {
offsets.x = getWindowScrollBarX(documentElement);
}
if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {
if (getNodeName(offsetParent) !== "body" || isOverflowElement(documentElement)) scroll = getNodeScroll(offsetParent);
if (isOffsetParentAnElement) {
const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);
offsets.x = offsetRect.x + offsetParent.clientLeft;
offsets.y = offsetRect.y + offsetParent.clientTop;
} else if (documentElement) setLeftRTLScrollbarOffset();
}
if (isFixed && !isOffsetParentAnElement && documentElement) setLeftRTLScrollbarOffset();
const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);
return {
x: rect.left + scroll.