boost-react-native-bundle
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Boost library as in https://sourceforge.net/projects/boost/files/boost/1.57.0/
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<!DOCTYPE chapter PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
<chapter id="bbv2.overview">
<title>Overview</title>
<para>
This section will provide the information necessary to create your own
projects using Boost.Build. The information provided here is relatively
high-level, and <xref linkend="bbv2.reference"/> as well as the on-line
help system must be used to obtain low-level documentation (see <xref
linkend="bbv2.reference.init.options.help"/>).
</para>
<para>
Boost.Build has two parts—a build engine
with its own interpreted language, and Boost.Build itself, implemented in
that language. The chain of events when you type
<command>b2</command> on the command line is as follows:
<orderedlist>
<listitem>
<para>
The Boost.Build executable tries to find Boost.Build modules and
loads the top-level module. The exact process is described in <xref linkend=
"bbv2.reference.init"/>
</para>
</listitem>
<listitem>
<para>
The top-level module loads user-defined configuration files,
<filename>user-config.jam</filename> and
<filename>site-config.jam</filename>, which define available toolsets.
</para>
</listitem>
<listitem>
<para>
The Jamfile in the current directory is read. That in turn might
cause reading of further Jamfiles. As a result, a tree of projects
is created, with targets inside projects.
</para>
</listitem>
<listitem>
<para>
Finally, using the build request specified on the command line,
Boost.Build decides which targets should be built and how. That
information is passed back to Boost.Jam, which takes care of
actually running the scheduled build action commands.
</para>
</listitem>
</orderedlist>
</para>
<para>
So, to be able to successfully use Boost.Build, you need to know only four
things:
<itemizedlist>
<listitem>
<para>
<link linkend="bbv2.overview.configuration">How to configure
Boost.Build</link>
</para>
</listitem>
<listitem>
<para>
<link linkend="bbv2.overview.targets">How to declare targets in
Jamfiles</link>
</para>
</listitem>
<listitem>
<para>
<link linkend="bbv2.overview.build_process">How the build process
works</link>
</para>
</listitem>
<listitem>
<para>
Some Basics about the Boost.Jam language. See <xref linkend=
"bbv2.overview.jam_language"/>.
</para>
</listitem>
</itemizedlist>
</para>
<section id="bbv2.overview.concepts">
<title>Concepts</title>
<para>Boost.Build has a few unique concepts that are introduced in this section. The best
way to explain the concepts is by comparison with more classical build tools.</para>
<para>
When using any flavour of make, you directly specify <firstterm>targets</firstterm>
and commands that are used to create them from other target. The below example
creates <filename>a.o</filename> from <filename>a.c</filename> using a hardcoded
compiler invocation command.
<programlisting>
a.o: a.c
g++ -o a.o -g a.c
</programlisting>
This is a rather low-level description mechanism and it's hard to adjust commands, options,
and sets of created targets depending on the compiler and operating system used.
</para>
<para>
To improve portability, most modern build system provide a set of higher-level
functions that can be used in build description files. Consider this example:
<programlisting>
add_program ("a", "a.c")
</programlisting>
This is a function call that creates the targets necessary to create a executable file
from the source file <filename>a.c</filename>. Depending on configured properties,
different command lines may be used. However, <code>add_program</code> is higher-level,
but rather thin level. All targets are created immediately when the build description
is parsed, which makes it impossible to perform multi-variant builds. Often, change
in any build property requires a complete reconfiguration of the build tree.
</para>
<para>
In order to support true multivariant builds, Boost.Build introduces the concept of a
<indexterm> <primary>metatarget</primary> <secondary>definition</secondary></indexterm>
<indexterm> <primary>main target</primary> <see>metataget</see> </indexterm>
<firstterm>metatarget</firstterm>—an object that is created when the build description
is parsed and can be called later with specific build properties to generate
actual targets.
</para>
<para>
Consider an example:
<programlisting>
exe a : a.cpp ;
</programlisting>
When this declaration is parsed, Boost.Build creates a metatarget, but does not
yet decide what files must be created, or what commands must be used. After
all build files are parsed, Boost.Build considers the properties requested on the
command line. Supposed you have invoked Boost.Build with:
<screen>
b2 toolset=gcc toolset=msvc
</screen>
In that case, the metatarget will be called twice, once with <code>toolset=gcc</code>
and once with <code>toolset=msvc</code>. Both invocations will produce concrete
targets, that will have different extensions and use different command lines.
</para>
<para>
Another key concept is
<indexterm><primary>property</primary><secondary>definition</secondary></indexterm>
<firstterm>build property</firstterm>. A build property is a variable
that affects the build process. It can be specified on the command line, and is
passed when calling a metatarget. While all build tools have a similar mechanism,
Boost.Build differs by requiring that all build properties are declared in advance,
and providing a large set of properties with portable semantics.
</para>
<para>
The final concept is <indexterm><primary>property</primary><secondary>propagation</secondary></indexterm>
<firstterm>property propagation</firstterm>. Boost.Build does not require that every
metatarget is called with the same properties. Instead, the
"top-level" metatargets are called with the properties specified on the command line.
Each metatarget can elect to augment or override some properties (in particular,
using the requirements mechanism, see <xref linkend="bbv2.overview.targets.requirements"/>).
Then, the dependency metatargets are called with the modified properties and produce
concrete targets that are then used in the build process. Of course, dependency metatargets
maybe in turn modify build properties and have dependencies of their own.
</para>
<para>For a more in-depth treatment of the requirements and concepts, you may refer
to <ulink url="http://syrcose.ispras.ru/2009/files/04_paper.pdf">SYRCoSE 2009 Boost.Build article</ulink>.
</para>
</section>
<section id="bbv2.overview.jam_language">
<title>Boost.Jam Language</title>
<para>
This section will describe the basics of the Boost.Jam language—just
enough for writing Jamfiles. For more information, please see the
<link linkend="bbv2.jam">Boost.Jam</link> documentation.
</para>
<para>
<link linkend="bbv2.jam">Boost.Jam</link> has an interpreted, procedural
language. On the lowest level, a <link linkend="bbv2.jam">Boost.Jam
</link> program consists of variables and <indexterm><primary>rule
</primary></indexterm> <firstterm>rules</firstterm> (the Jam term for
functions). They are grouped into modules—there is one global
module and a number of named modules. Besides that, a <link linkend=
"bbv2.jam">Boost.Jam</link> program contains classes and class
instances.
</para>
<para>
Syntantically, a <link linkend="bbv2.jam">Boost.Jam</link> program
consists of two kind of elements—keywords (which have a special
meaning to <link linkend="bbv2.jam">Boost.Jam</link>) and literals.
Consider this code:
<programlisting>
a = b ;
</programlisting>
which assigns the value <literal>b</literal> to the variable <literal>a
</literal>. Here, <literal>=</literal> and <literal>;</literal> are
keywords, while <literal>a</literal> and <literal>b</literal> are
literals.
<warning>
<para>
All syntax elements, even keywords, must be separated by spaces. For
example, omitting the space character before <literal>;</literal>
will lead to a syntax error.
</para>
</warning>
If you want to use a literal value that is the same as some keyword, the
value can be quoted:
<programlisting>
a = "=" ;
</programlisting>
</para>
<para>
All variables in <link linkend="bbv2.jam">Boost.Jam</link> have the same
type—list of strings. To define a variable one assigns a value to
it, like in the previous example. An undefined variable is the same as a
variable with an empty value. Variables can be accessed using the
<code>$(<replaceable>variable</replaceable>)</code> syntax. For example:
<programlisting>
a = $(b) $(c) ;
</programlisting>
</para>
<para>
Rules are defined by specifying the rule name, the parameter names, and
the allowed value list size for each parameter.
<programlisting>
rule <replaceable>example</replaceable>
(
<replaceable>parameter1</replaceable> :
<replaceable>parameter2 ?</replaceable> :
<replaceable>parameter3 +</replaceable> :
<replaceable>parameter4 *</replaceable>
)
{
# rule body
}
</programlisting>
When this rule is called, the list passed as the first argument must
have exactly one value. The list passed as the second argument can
either have one value of be empty. The two remaining arguments can be
arbitrarily long, but the third argument may not be empty.
</para>
<para>
The overview of <link linkend="bbv2.jam">Boost.Jam</link> language
statements is given below:
<programlisting>
helper 1 : 2 : 3 ;
x = [ helper 1 : 2 : 3 ] ;
</programlisting>
This code calls the named rule with the specified arguments. When the
result of the call must be used inside some expression, you need to add
brackets around the call, like shown on the second line.
<programlisting>
if cond { statements } [ else { statements } ]
</programlisting>
This is a regular if-statement. The condition is composed of:
<itemizedlist>
<listitem>
<para>
Literals (true if at least one string is not empty)
</para>
</listitem>
<listitem>
<para>
Comparisons: <code>a <replaceable>operator</replaceable> b</code>
where <replaceable>operator</replaceable> is one of
<code>=</code>, <code>!=</code>, <code><</code>,
<code>></code>, <code><=</code> or <code>>=</code>. The
comparison is done pairwise between each string in the left and
the right arguments.
</para>
</listitem>
<listitem>
<para>
Logical operations: <code>! a</code>, <code>a && b</code>,
<code>a || b</code>
</para>
</listitem>
<listitem>
<para>
Grouping: <code>( cond )</code>
</para>
</listitem>
</itemizedlist>
<programlisting>
for var in list { statements }
</programlisting>
Executes statements for each element in list, setting the variable
<varname>var</varname> to the element value.
<programlisting>
while cond { statements }
</programlisting>
Repeatedly execute statements while cond remains true upon entry.
<programlisting>
return values ;
</programlisting>
This statement should be used only inside a rule and assigns
<code>values</code> to the return value of the rule.
<warning>
<para>
The <code>return</code> statement does not exit the rule. For
example:
<programlisting>
rule test ( )
{
if 1 = 1
{
return "reasonable" ;
}
return "strange" ;
}
</programlisting>
will return <literal>strange</literal>, not
<literal>reasonable</literal>.
</para>
</warning>
<programlisting>
import <replaceable>module</replaceable> ;
import <replaceable>module</replaceable> : <replaceable>rule</replaceable> ;
</programlisting>
The first form imports the specified module. All rules from that
module are made available using the qualified name: <code><replaceable>
module</replaceable>.<replaceable>rule</replaceable></code>. The second
form imports the specified rules only, and they can be called using
unqualified names.
</para>
<para id="bbv2.overview.jam_language.actions">
Sometimes, you need to specify the actual command lines to be used
when creating targets. In the jam language, you use named actions to do
this. For example:
<programlisting>
actions create-file-from-another
{
create-file-from-another $(<) $(>)
}
</programlisting>
This specifies a named action called <literal>
create-file-from-another</literal>. The text inside braces is the
command to invoke. The <literal>$(<)</literal> variable will be
expanded to a list of generated files, and the <literal>$(>)
</literal> variable will be expanded to a list of source files.
</para>
<para>
To adjust the command line flexibly, you can define a rule with the same
name as the action and taking three parameters—targets, sources and
properties. For example:
<programlisting>
rule create-file-from-another ( targets * : sources * : properties * )
{
if <variant>debug in $(properties)
{
OPTIONS on $(targets) = --debug ;
}
}
actions create-file-from-another
{
create-file-from-another $(OPTIONS) $(<) $(>)
}
</programlisting>
In this example, the rule checks if a certain build property is specified.
If so, it sets the variable <varname>OPTIONS</varname> that is then used
inside the action. Note that the variables set "on a target" will be
visible only inside actions building that target, not globally. Were
they set globally, using variable named <varname>OPTIONS</varname> in
two unrelated actions would be impossible.
</para>
<para>
More details can be found in the Jam reference, <xref
linkend="jam.language.rules"/>.
</para>
</section>
<section id="bbv2.overview.configuration">
<title>Configuration</title>
<para>
On startup, Boost.Build searches and reads two configuration files:
<filename>site-config.jam</filename> and <filename>user-config.jam</filename>.
The first one is usually installed and maintained by a system administrator, and
the second is for the user to modify. You can edit the one in the top-level
directory of your Boost.Build installation or create a copy in your home
directory and edit the copy. The following table explains where both files
are searched.
</para>
<table id="bbv2.reference.init.config">
<title>Search paths for configuration files</title>
<tgroup cols="3">
<thead>
<row>
<entry></entry>
<entry>site-config.jam</entry>
<entry>user-config.jam</entry>
</row>
</thead>
<tbody>
<row>
<entry>Linux</entry>
<entry>
<simpara><code>/etc</code></simpara>
<simpara><code>$HOME</code></simpara>
<simpara><code>$BOOST_BUILD_PATH</code></simpara>
</entry>
<entry>
<simpara><code>$HOME</code></simpara>
<simpara><code>$BOOST_BUILD_PATH</code></simpara>
</entry>
</row>
<row>
<entry>Windows</entry>
<entry>
<simpara><code>%SystemRoot%</code></simpara>
<simpara><code>%HOMEDRIVE%%HOMEPATH%</code></simpara>
<simpara><code>%HOME%</code></simpara>
<simpara><code>%BOOST_BUILD_PATH%</code></simpara>
</entry>
<entry>
<simpara><code>%HOMEDRIVE%%HOMEPATH%</code></simpara>
<simpara><code>%HOME%</code></simpara>
<simpara><code>%BOOST_BUILD_PATH%</code></simpara>
</entry>
</row>
</tbody>
</tgroup>
</table>
<tip>
<para>
You can use the <command>--debug-configuration</command> option to
find which configuration files are actually loaded.
</para>
</tip>
<para>
Usually, <filename>user-config.jam</filename> just defines the available compilers
and other tools (see <xref linkend="bbv2.recipies.site-config"/> for more advanced
usage). A tool is configured using the following syntax:
</para>
<programlisting>
using <replaceable>tool-name</replaceable> : ... ;
</programlisting>
<para>
The <code language="jam">using</code> rule is given the name of tool, and
will make that tool available to Boost.Build. For example,
<programlisting>
using gcc ;
</programlisting> will make the <ulink url="http://gcc.gnu.org">GCC</ulink> compiler available.
</para>
<para>
All the supported tools are documented in <xref linkend="bbv2.reference.tools"/>,
including the specific options they take. Some general notes that apply to most
C++ compilers are below.
</para>
<para>
For all the C++ compiler toolsets that Boost.Build supports
out-of-the-box, the list of parameters to
<code language="jam">using</code> is the same: <parameter
class="function">toolset-name</parameter>, <parameter
class="function">version</parameter>, <parameter
class="function">invocation-command</parameter>, and <parameter
class="function">options</parameter>.
</para>
<para>If you have a single compiler, and the compiler executable
<itemizedlist>
<listitem><para>has its “usual name” and is in the
<envar>PATH</envar>, or</para></listitem>
<listitem><para>was installed in a standard “installation
directory”, or</para></listitem>
<listitem><para>can be found using a global system like the Windows
registry.</para></listitem>
</itemizedlist>
it can be configured by simply:</para>
<programlisting>
using <replaceable>tool-name</replaceable> ;
</programlisting>
<!-- TODO: mention auto-configuration? -->
<para>If the compiler is installed in a custom directory, you should provide the
command that invokes the compiler, for example:</para>
<programlisting>
using gcc : : g++-3.2 ;
using msvc : : "Z:/Programs/Microsoft Visual Studio/vc98/bin/cl" ;
</programlisting>
<para>
Some Boost.Build toolsets will use that path to take additional actions
required before invoking the compiler, such as calling vendor-supplied
scripts to set up its required environment variables. When the compiler
executables for C and C++ are different, the path to the C++ compiler
executable must be specified. The command can
be any command allowed by the operating system. For example:
<programlisting>
using msvc : : echo Compiling && foo/bar/baz/cl ;
</programlisting>
will work.
</para>
<para>
To configure several versions of a toolset, simply invoke the
<code language="jam">using</code> rule multiple times:
<programlisting>
using gcc : 3.3 ;
using gcc : 3.4 : g++-3.4 ;
using gcc : 3.2 : g++-3.2 ;
</programlisting>
Note that in the first call to <code language="jam">using</code>, the
compiler found in the <envar>PATH</envar> will be used, and there is no
need to explicitly specify the command.
</para>
<!-- TODO: This is not actually relevant for gcc now, and we need to rethink this
<para>As shown above, both the <parameter
class="function">version</parameter> and <parameter
class="function">invocation-command</parameter> parameters are
optional, but there's an important restriction: if you configure
the same toolset more than once, you must pass the <parameter
class="function">version</parameter>
parameter every time. For example, the following is not allowed:
<programlisting>
using gcc ;
using gcc : 3.4 : g++-3.4 ;
</programlisting>
because the first <functionname>using</functionname> call does
not specify a <parameter class="function">version</parameter>.
</para> -->
<para>
Many of toolsets have an <parameter class="function">options</parameter>
parameter to fine-tune the configuration. All of
Boost.Build's standard compiler toolsets accept four options
<varname>cflags</varname>, <varname>cxxflags</varname>,
<varname>compileflags</varname> and <varname>linkflags</varname> as <parameter
class="function">options</parameter> specifying flags that will be
always passed to the corresponding tools. Values of the
<varname>cflags</varname> feature are passed directly to the C
compiler, values of the <varname>cxxflags</varname> feature are
passed directly to the C++ compiler, and values of the
<varname>compileflags</varname> feature are passed to both. For
example, to configure a <command>gcc</command> toolset so that it
always generates 64-bit code you could write:
<programlisting>
using gcc : 3.4 : : <compileflags>-m64 <linkflags>-m64 ;
</programlisting>
</para>
<warning>
<para>
Although the syntax used to specify toolset options is very similar
to syntax used to specify requirements in Jamfiles, the toolset options
are not the same as features. Don't try to specify a feature value
in toolset initialization.
</para>
</warning>
</section>
<section id="bbv2.overview.invocation">
<title>Invocation</title>
<para>To invoke Boost.Build, type <command>b2</command> on the command line. Three kinds
of command-line tokens are accepted, in any order:</para>
<variablelist>
<varlistentry>
<term>options</term>
<listitem><para>Options start with either one or two dashes. The standard options
are listed below, and each project may add additional options</para></listitem>
</varlistentry>
<varlistentry>
<term>properties</term>
<listitem><para>Properties specify details of what you want to build (e.g. debug
or release variant). Syntactically, all command line tokens with an equal sign in them
are considered to specify properties. In the simplest form, a property looks like
<command><replaceable>feature</replaceable>=<replaceable>value</replaceable></command>
</para></listitem>
</varlistentry>
<varlistentry>
<term>target</term>
<listitem><para>All tokens that are neither options nor properties specify
what targets to build. The available targets entirely depend on the project
you are building.</para></listitem>
</varlistentry>
</variablelist>
<section id="bbv2.overview.invocation.examples">
<title>Examples</title>
<para>To build all targets defined in the Jamfile in the current directory with the default properties, run:
<screen>
b2
</screen>
</para>
<para>To build specific targets, specify them on the command line:
<screen>
b2 lib1 subproject//lib2
</screen>
</para>
<para>To request a certain value for some property, add <literal>
<replaceable>property</replaceable>=<replaceable>value</replaceable></literal> to the command line:
<screen>
b2 toolset=gcc variant=debug optimization=space
</screen>
</para>
</section>
<section id="bbv2.overview.invocation.options">
<title>Options</title>
<para>Boost.Build recognizes the following command line options.</para>
<variablelist>
<varlistentry id="bbv2.reference.init.options.help">
<term><option>--help</option></term>
<listitem>
<para>Invokes the online help system. This prints general
information on how to use the help system with additional
--help* options.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--clean</option></term>
<listitem>
<para>Cleans all targets in the current directory and
in any subprojects. Note that unlike the <literal>clean</literal>
target in make, you can use <literal>--clean</literal>
together with target names to clean specific targets.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--clean-all</option></term>
<listitem>
<para>Cleans all targets,
no matter where they are defined. In particular, it will clean targets
in parent Jamfiles, and targets defined under other project roots.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--build-dir</option></term>
<listitem>
<para>Changes the build directories for all project roots being built. When
this option is specified, all Jamroot files must declare a project name.
The build directory for the project root will be computed by concatanating
the value of the <option>--build-dir</option> option, the project name
specified in Jamroot, and the build dir specified in Jamroot
(or <literal>bin</literal>, if none is specified).
</para>
<para>The option is primarily useful when building from read-only
media, when you can't modify Jamroot.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--abbreviate-paths</option></term>
<listitem>
<para>Compresses target paths by abbreviating each component.
This option is useful to keep paths from becoming longer than
the filesystem supports. See also <xref linkend="bbv2.reference.buildprocess.targetpath"/>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--hash</option></term>
<listitem>
<para>Compresses target paths using an MD5 hash. This option is
useful to keep paths from becoming longer than the filesystem
supports. This option produces shorter paths than --abbreviate-paths
does, but at the cost of making them less understandable.
See also <xref linkend="bbv2.reference.buildprocess.targetpath"/>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--version</option></term>
<listitem>
<para>Prints information on the Boost.Build and Boost.Jam
versions.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-a</option></term>
<listitem>
<para>Causes all files to be rebuilt.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-n</option></term>
<listitem>
<para>Do no execute the commands, only print them.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-q</option></term>
<listitem>
<para>Stop at the first error, as opposed to continuing to build targets
that don't depend on the failed ones.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-j <replaceable>N</replaceable></option></term>
<listitem>
<para>Run up to <replaceable>N</replaceable> commands in parallel.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--debug-configuration</option></term>
<listitem>
<para>Produces debug information about the loading of Boost.Build
and toolset files.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--debug-building</option></term>
<listitem>
<para>Prints what targets are being built and with what properties.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>--debug-generators</option></term>
<listitem>
<para>Produces debug output from the generator search process.
Useful for debugging custom generators.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-d0</option></term>
<listitem>
<para>Supress all informational messages.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-d <replaceable>N</replaceable></option></term>
<listitem>
<para>Enable cummulative debugging levels from 1 to n. Values are:
<orderedlist>
<listitem>Show the actions taken for building targets, as they are executed (the default).</listitem>
<listitem>Show "quiet" actions and display all action text, as they are executed.</listitem>
<listitem>Show dependency analysis, and target/source timestamps/paths.</listitem>
<listitem>Show arguments and timming of shell invocations.</listitem>
<listitem>Show rule invocations and variable expansions.</listitem>
<listitem>Show directory/header file/archive scans, and attempts at binding to targets.</listitem>
<listitem>Show variable settings.</listitem>
<listitem>Show variable fetches, variable expansions, and evaluation of '"if"' expressions.</listitem>
<listitem>Show variable manipulation, scanner tokens, and memory usage.</listitem>
<listitem>Show profile information for rules, both timing and memory.</listitem>
<listitem>Show parsing progress of Jamfiles.</listitem>
<listitem>Show graph of target dependencies.</listitem>
<listitem>Show change target status (fate).</listitem>
</orderedlist>
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-d +<replaceable>N</replaceable></option></term>
<listitem>
<para>Enable debugging level <replaceable>N</replaceable>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-o <replaceable>file</replaceable></option></term>
<listitem>
<para>Write the updating actions to the specified file instead of running them.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><option>-s <replaceable>var</replaceable>=<replaceable>value</replaceable></option></term>
<listitem>
<para>Set the variable <replaceable>var</replaceable> to
<replaceable>value</replaceable> in the global scope of the jam
language interpreter, overriding variables imported from the
environment.
</para>
</listitem>
</varlistentry>
</variablelist>
</section>
<section id="bbv2.overview.invocation.properties">
<title>Properties</title>
<para>In the simplest case, the build is performed with a single set of properties,
that you specify on the command line with elements in the form
<command><replaceable>feature</replaceable>=<replaceable>value</replaceable></command>.
The complete list of features can be found in <xref linkend="bbv2.overview.builtins.features"/>.
The most common features are summarized below.</para>
<table>
<tgroup cols="3">
<thead>
<row>
<entry>Feature</entry>
<entry>Allowed values</entry>
<entry>Notes</entry>
</row>
</thead>
<tbody>
<row>
<entry>variant</entry>
<entry>debug,release</entry>
<entry></entry>
</row>
<row>
<entry>link</entry>
<entry>shared,static</entry>
<entry>Determines if Boost.Build creates shared or static libraries</entry>
</row>
<row>
<entry>threading</entry>
<entry>single,multi</entry>
<entry>Cause the produced binaries to be thread-safe. This requires proper support in the source code itself.</entry>
</row>
<row>
<entry>address-model</entry>
<entry>32,64</entry>
<entry>Explicitly request either 32-bit or 64-bit code generation. This typically
requires that your compiler is appropriately configured. Please refer to
<xref linkend="bbv2.reference.tools.compilers"/> and your compiler documentation
in case of problems.</entry>
</row>
<row>
<entry>toolset</entry>
<entry>(Depends on configuration)</entry>
<entry>The C++ compiler to use. See <xref linkend="bbv2.reference.tools.compilers"/> for a detailed list.</entry>
</row>
<row>
<entry>include</entry>
<entry>(Arbitrary string)</entry>
<entry>Additional include paths for C and C++ compilers.</entry>
</row>
<row>
<entry>define</entry>
<entry>(Arbitrary string)</entry>
<entry>Additional macro definitions for C and C++ compilers. The string should be either
<code>SYMBOL</code> or <code>SYMBOL=VALUE</code></entry>
</row>
<row>
<entry>cxxflags</entry>
<entry>(Arbitrary string)</entry>
<entry>Custom options to pass to the C++ compiler.</entry>
</row>
<row>
<entry>cflags</entry>
<entry>(Arbitrary string)</entry>
<entry>Custom options to pass to the C compiler.</entry>
</row>
<row>
<entry>linkflags</entry>
<entry>(Arbitrary string)</entry>
<entry>Custom options to pass to the C++ linker.</entry>
</row>
<row>
<entry>runtime-link</entry>
<entry>shared,static</entry>
<entry>Determines if shared or static version of C and C++ runtimes should be used.</entry>
</row>
</tbody>
</tgroup>
</table>
<para>If you have more than one version of a given C++ toolset (e.g. configured in
<filename>user-config.jam</filename>, or autodetected, as happens with msvc), you can
request the specific version by passing
<code><replaceable>toolset</replaceable>-<replaceable>version</replaceable></code> as
the value of the <code>toolset</code> feature, for example <code>toolset=msvc-8.0</code>.
</para>
<para>
If a feature has a fixed set of values it can be specified more than
once on the command line. <!-- define 'base' and link to it -->
In which case, everything will be built several times --
once for each specified value of a feature. For example, if you use
</para>
<screen>
b2 link=static link=shared threading=single threading=multi
</screen>
<para>
Then a total of 4 builds will be performed. For convenience,
instead of specifying all requested values of a feature in separate command line elements,
you can separate the values with commas, for example:
</para>
<screen>
b2 link=static,shared threading=single,multi
</screen>
<para>
The comma has this special meaning only if the feature has a fixed set of values, so
</para>
<screen>
b2 include=static,shared
</screen>
<para>is not treated specially.</para>
</section>
<section id="bbv2.overview.invocation.targets">
<title>Targets</title>
<para>All command line elements that are neither options nor properties are the names of the
targets to build. See <xref linkend="bbv2.reference.ids"/>. If no target is specified,
the project in the current directory is built.</para>
</section>
</section>
<section id="bbv2.overview.targets">
<title>Declaring Targets</title>
<para id="bbv2.overview.targets.main">
A <firstterm>Main target</firstterm> is a user-defined named
entity that can be built, for example an executable file.
Declaring a main target is usually done using one of the main
target rules described in <xref linkend=
"bbv2.reference.rules"/>. The user can also declare
custom main target rules as shown in <xref
linkend="bbv2.extending.rules"/>.
</para>
<indexterm><primary>main target</primary><secondary>declaration
syntax</secondary></indexterm>
<para>Most main target rules in Boost.Build have the same common
signature:</para>
<!-- I think we maybe ought to be talking about a common
_signature_ here, having already explained Boost.Jam function
signatures at the beginning of this chapter. Then we could show
( main-target-name : sources * : requirements * : default-build * : usage-requirements * )
instead. More precise.
Also, I suggest replacing "default-build" by "default-properties" everywhere.
-->
<indexterm><primary>common signature</primary></indexterm>
<anchor id="bbv2.main-target-rule-syntax"/>
<programlisting>
rule <replaceable>rule-name</replaceable> (
main-target-name :
sources + :
requirements * :
default-build * :
usage-requirements * )
</programlisting>
<itemizedlist>
<listitem>
<simpara>
<parameter>main-target-name</parameter> is the name used
to request the target on command line and to use it from
other main targets. A main target name may contain
alphanumeric characters, dashes
(‘<code>-</code>’), and underscores
(‘<code>_</code>’).
</simpara>
</listitem>
<listitem>
<simpara>
<parameter>sources</parameter> is the list of source files and other main
targets that must be combined.
</simpara>
</listitem>
<listitem>
<simpara>
<parameter>requirements</parameter> is the list of properties that must always
be present when this main target is built.
</simpara>
</listitem>
<listitem>
<simpara>
<parameter>default-build</parameter> is the list of properties that will be used
unless some other value of the same feature is already
specified, e.g. on the command line or by propagation from a dependent target.
</simpara>
</listitem>
<listitem>
<simpara>
<parameter>usage-requirements</parameter> is the list of properties that will be
propagated to all main targets that use this one, i.e. to all its
dependents.
</simpara>
</listitem>
</itemizedlist>
<para>
Some main target rules have a different list of parameters as explicitly
stated in their documentation.
</para>
<para>The actual requirements for a target are obtained by refining
the requirements of the project where the target is declared with the
explicitly specified requirements. The same is true for
usage-requirements. More details can be found in
<xref linkend="bbv2.reference.variants.proprefine"/>
</para>
<section>
<title>Name</title>
<!-- perphaps we should use 'name-target-name' to closer
bind this description to the rule's signature. Here, and for
other parameters. -->
<para>The name of main target has two purposes. First, it's used to refer to this target from
other targets and from command line. Second, it's used to compute the names of the generated files.
Typically, filenames are obtained from main target name by appending system-dependent suffixes and
prefixes.
</para>
<para>The name of a main target can contain alphanumeric characters,
dashes, undescores and dots. The entire
name is significant when resolving references from other targets. For determining filenames, only the
part before the first dot is taken. For example:</para>
<programlisting>
obj test.release : test.cpp : <variant>release ;
obj test.debug : test.cpp : <variant>debug ;
</programlisting>
<para>will generate two files named <filename>test.obj</filename> (in two different directories), not
two files named <filename>test.release.obj</filename> and <filename>test.debug.obj</filename>.
</para>
</section>
<section>
<title>Sources</title>
<para>The list of sources specifies what should be processed to
get the resulting targets. Most of the time, it's just a list of
files. Sometimes, you'll want to automatically construct the
list of source files rather than having to spell it out
manually, in which case you can use the
<link linkend="bbv2.reference.rules.glob">glob</link> rule.
Here are two examples:</para>
<programlisting>
exe a : a.cpp ; # a.cpp is the only source file
exe b : [ glob *.cpp ] ; # all .cpp files in this directory are sources
</programlisting>
<para>
Unless you specify a file with an absolute path, the name is
considered relative to the source directory — which is typically
the directory where the Jamfile is located, but can be changed as
described in <xref linkend=
"bbv2.overview.projects.attributes.projectrule"/>.
</para>
<para>
<!-- use "project-id" here? -->
The list of sources can also refer to other main targets. Targets in
the same project can be referred to by name, while targets in other
projects must be qualified with a directory or a symbolic project
name. The directory/project name is separated from the target name by
a double forward slash. There is no special syntax to distinguish the
directory name from the project name—the part before the double
slash is first looked up as project name, and then as directory name.
For example:
</para>
<programlisting>
lib helper : helper.cpp ;
exe a : a.cpp helper ;
# Since all project ids start with slash, ".." is a directory name.
exe b : b.cpp ..//utils ;
exe c : c.cpp /boost/program_options//program_options ;
</programlisting>
<para>
The first exe uses the library defined in the same project. The second
one uses some target (most likely a library) defined by a Jamfile one
level higher. Finally, the third target uses a <ulink url=
"http://boost.org">C++ Boost</ulink> library, referring to it using
its absolute symbolic name. More information about target references
can be found in <xref linkend="bbv2.tutorial.libs"/> and <xref
linkend="bbv2.reference.ids"/>.
</para>
</section>
<section id="bbv2.overview.targets.requirements">
<title>Requirements</title>
<indexterm><primary>requirements</primary></indexterm>
<para>Requirements are the properties that should always be present when
building a target. Typically, they are includes and defines:
<programlisting>
exe hello : hello.cpp : <include>/opt/boost <define>MY_DEBUG ;
</programlisting>
There are a number of other features, listed in
<xref linkend="bbv2.overview.builtins.features"/>. For example if
a library can only be built statically, or a file can't be compiled
with optimization due to a compiler bug, one can use
<programlisting>
lib util : util.cpp : <link>static ;
obj main : main.cpp : <optimization>off ;
</programlisting>
</para>
<para id="bbv2.overview.targets.requirements.conditional">
<indexterm><primary>requirements</primary><secondary>conditional</secondary></indexterm>
Sometimes, particular relationships need to be maintained
among a target's build properties. This can be achieved with
<firstterm>conditional
requirements</firstterm>. For example, you might want to set
specific <code>#defines</code> when a library is built as shared,
or when a target's <code>release</code> variant is built in
release mode.
<programlisting>
lib network : network.cpp
: <emphasis role="bold"><link>shared:<define>NETWORK_LIB_SHARED</emphasis>
<variant>release:<define>EXTRA_FAST
;
</programlisting>
In the example above, whenever <filename>network</filename> is
built with <code><link>shared</code>,
<code><define>NETWORK_LIB_SHARED</code> will be in its
properties, too.
</para>
<para>You can use several properties in the condition, for example:
<programlisting>
lib network : network.cpp
: <toolset>gcc,<optimization>speed:<define>USE_INLINE_ASSEMBLER
;
</programlisting>
</para>
<para id="bbv2.overview.targets.requirements.indirect">
<indexterm><primary>requirements</primary><secondary>indirect</secondary></indexterm>
A more powerful variant of conditional requirements
is <firstterm>indirect conditional requirements</firstterm>.
You can provide a rule that will be called with the current build properties and can compute additional properties
to be added. For example:
<programlisting>
lib network : network.cpp
: <conditional>@my-rule
;
rule my-rule ( properties * )
{
local result ;
if <toolset>gcc <optimization>speed in $(properties)
{
result += <define>USE_INLINE_ASSEMBLER ;
}
return $(result) ;
}
</programlisting>
This example is equivalent to the previous one, but for complex cases, indirect conditional