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Boost library as in https://sourceforge.net/projects/boost/files/boost/1.57.0/

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<html> <head> <title>BOOST_PP_LOCAL_LIMITS</title> <link rel="stylesheet" type="text/css" href="../styles.css"> </head> <body> <div style="margin-left: 0px;"> The <b>BOOST_PP_LOCAL_LIMITS</b> macro is a user-defined <i>named external argument</i> used by <b>BOOST_PP_LOCAL_ITERATE</b>. </div> <h4>Usage</h4> <div class="code"> #define <b>BOOST_PP_LOCAL_LIMITS</b> (<i>start</i>, <i>finish</i>) </div> <h4>Arguments</h4> <dl> <dt>start</dt> <dd> The lower bound (inclusive) of a <i>local iteration</i>.&nbsp; Valid values range from <i>0</i> to <b>BOOST_PP_LIMIT_ITERATION</b>. </dd> <dt>finish</dt> <dd> The upper bound (inclusive) of a <i>local iteration</i>.&nbsp; Valid values range from <i>0</i> to <b>BOOST_PP_LIMIT_ITERATION</b>. </dd> </dl> <h4>Remarks</h4> <div> Note that there is a whitespace character after the macro identifier. </div> <div> This macro must expand to a <i>2</i>-element <i>tuple</i>.&nbsp; The elements of this <i>tuple</i> represent the lower and upper boundaries of a <i>local iteration</i>.&nbsp; Both <i>start</i> and <i>finish</i> are <i>evaluated parameters</i>.&nbsp; This implies that they can include simple arithmetic expressions (such as <i>1</i> + <i>3</i>), etc.. </div> <div> This macro is automatically undefined for reuse by a call to <b>BOOST_PP_LOCAL_ITERATE</b>. </div> <h4>See Also</h4> <ul> <li><a href="limit_iteration.html">BOOST_PP_LIMIT_ITERATION</a></li> <li><a href="local_iterate.html">BOOST_PP_LOCAL_ITERATE</a></li> </ul> <h4>Sample Code</h4> <div><pre> #include &lt;<a href="../headers/iteration/local.html">boost/preprocessor/iteration/local.hpp</a>&gt; template&lt;int&gt; struct sample; #define <a href="local_macro.html">BOOST_PP_LOCAL_MACRO</a>(n) \ template&lt;&gt; struct sample&lt;n&gt; { \ enum { value = n }; \ }; \ /**/ #define <a href="local_limits.html">BOOST_PP_LOCAL_LIMITS</a> (1, 5) #include <a href="local_iterate.html">BOOST_PP_LOCAL_ITERATE</a>() /* expands to... template&lt;&gt; struct sample&lt;1&gt; { enum { value = 1 }; }; template&lt;&gt; struct sample&lt;2&gt; { enum { value = 2 }; }; template&lt;&gt; struct sample&lt;3&gt; { enum { value = 3 }; }; template&lt;&gt; struct sample&lt;4&gt; { enum { value = 4 }; }; template&lt;&gt; struct sample&lt;5&gt; { enum { value = 5 }; }; */ </pre></div> <hr size="1"> <div style="margin-left: 0px;"> <i>� Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i> </br><i>� Copyright Paul Mensonides 2002</i> </div> <div style="margin-left: 0px;"> <p><small>Distributed under the Boost Software License, Version 1.0. (See accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or copy at <a href= "http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p> </div> </body> </html>