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<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>Property Merge Usage</title> </head> <body> <p><font face="Courier New">/*<br> Copyright 2008 Intel Corporation<br> <br> Use, modification and distribution are subject to the Boost Software License,<br> Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at<br> http://www.boost.org/LICENSE_1_0.txt).<br> */<br> #include &lt;boost/polygon/polygon.hpp&gt;<br> #include &lt;cassert&gt;<br> namespace gtl = boost::polygon;<br> using namespace boost::polygon::operators;<br> <br>//just a little meta-programming to get things off on the right foot<br> template &lt;typename T&gt;<br> struct lookup_polygon_set_type { typedef gtl::polygon_set_data&lt;int&gt; type; };<br> template &lt;typename T, typename T2&gt;<br> struct lookup_polygon_set_type&lt;gtl::property_merge_90&lt;T, T2&gt; &gt; { <br> &nbsp; typedef gtl::polygon_90_set_data&lt;int&gt; type; };<br> <br> //This function works with both the 90 and general versions<br> //of property merge/map overlay algorithm<br> template &lt;typename pm_type&gt;<br> void test_pm() {<br> &nbsp; std::vector&lt;gtl::rectangle_data&lt;int&gt; &gt; test_data;<br> &nbsp; test_data.push_back(gtl::rectangle_data&lt;int&gt;(11, 10, 31, 30));<br> &nbsp; test_data.push_back(gtl::rectangle_data&lt;int&gt;(1, 0, 21, 20));<br> &nbsp; test_data.push_back(gtl::rectangle_data&lt;int&gt;(6, 15, 16, 25));<br> <br> &nbsp; pm_type pm;<br> <br> &nbsp; //insert our test geometry into the property merge algorithm<br> &nbsp; for(unsigned int i = 0; i &lt; test_data.size(); ++i) {<br> &nbsp;&nbsp;&nbsp; pm.insert(test_data[i], i); //notice I use the index as the property value<br> &nbsp; }<br> <br> &nbsp; typedef typename lookup_polygon_set_type&lt;pm_type&gt;::type polygon_set_type;<br> &nbsp; typedef std::map&lt;std::set&lt;int&gt;, polygon_set_type&gt; property_merge_result_type;<br> <br> &nbsp; std::set&lt;int&gt; key;<br> <br> &nbsp; //There are 8 different combinations of our input geometries<br> &nbsp; //null combination is not interesting, so really 7<br> <br> &nbsp; property_merge_result_type result;<br> &nbsp; pm.merge(result);<br> <br> &nbsp; //lets enumerate boolean combinations of inputs (hold onto your hats)<br> &nbsp; for(unsigned int i = 0; i &lt; 8; ++i) {<br> &nbsp;&nbsp;&nbsp; bool bits[3] = {i &amp; 1, i &amp; 2, i &amp; 4}; //break out bit array<br> &nbsp;&nbsp;&nbsp; polygon_set_type test_set;<br> &nbsp;&nbsp;&nbsp; std::set&lt;int&gt; key;<br> &nbsp;&nbsp;&nbsp; for(unsigned int j = 0; j &lt; 3; ++j) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(bits[j]) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; key.insert(key.end(), j);<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; test_set += test_data[j];<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp;&nbsp;&nbsp; for(unsigned int j = 0; j &lt; 3; ++j) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(bits[j]) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; test_set *= test_data[j];<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp;&nbsp;&nbsp; for(unsigned int j = 0; j &lt; 3; ++j) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(!bits[j])<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; test_set -= test_data[j];<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp;&nbsp;&nbsp; if(test_set.empty()) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //only the null combination should not exist<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; assert(i == 0);<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //a combination that does not exist should not<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //be present in result<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; assert(result.find(key) == result.end());<br> &nbsp;&nbsp;&nbsp; } else {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; assert(gtl::equivalence(result[key], test_set));<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp; }<br> <br> &nbsp; //Notice that we have to do O(2^n) booleans to compose the same<br> &nbsp; //result that is produced in one pass of property merge<br> &nbsp; //given n input layers (8 = 2^3 in this example)<br> }<br> <br> int main() {<br> &nbsp; test_pm&lt;gtl::property_merge_90&lt;int, int&gt; &gt;();<br> &nbsp; test_pm&lt;gtl::property_merge&lt;int, int&gt; &gt;();<br> &nbsp; return 0;<br> }<br> //Now you know how to use the manhattan and arbitrary angle property<br> //merge algorithms to perform map overlay on n layers of input geometry<br> &nbsp;</font></p> <table class="docinfo" rules="none" frame="void" id="table1"> <colgroup> <col class="docinfo-name"><col class="docinfo-content"> </colgroup> <tbody vAlign="top"> <tr> <th class="docinfo-name">Copyright:</th> <td>Copyright � Intel Corporation 2008-2010.</td> </tr> <tr class="field"> <th class="docinfo-name">License:</th> <td class="field-body">Distributed under the Boost Software License, Version 1.0. (See accompanying file <tt class="literal"> <span class="pre">LICENSE_1_0.txt</span></tt> or copy at <a class="reference" target="_top" href="http://www.boost.org/LICENSE_1_0.txt"> http://www.boost.org/LICENSE_1_0.txt</a>)</td> </tr> </table> </body> </html>