boost-react-native-bundle
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Boost library as in https://sourceforge.net/projects/boost/files/boost/1.57.0/
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<p><font face="Courier New">/*<br>
Copyright 2008 Intel Corporation<br>
<br>
Use, modification and distribution are subject to the Boost Software License,<br>
Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at<br>
http://www.boost.org/LICENSE_1_0.txt).<br>
*/<br>
#include <boost/polygon/polygon.hpp><br>
#include <cassert><br>
namespace gtl = boost::polygon;<br>
using namespace boost::polygon::operators;<br>
<br>//just a little meta-programming to get things off on the right foot<br>
template <typename T><br>
struct lookup_polygon_set_type { typedef gtl::polygon_set_data<int> type; };<br>
template <typename T, typename T2><br>
struct lookup_polygon_set_type<gtl::property_merge_90<T, T2> > { <br>
typedef gtl::polygon_90_set_data<int> type; };<br>
<br>
//This function works with both the 90 and general versions<br>
//of property merge/map overlay algorithm<br>
template <typename pm_type><br>
void test_pm() {<br>
std::vector<gtl::rectangle_data<int> > test_data;<br>
test_data.push_back(gtl::rectangle_data<int>(11, 10, 31, 30));<br>
test_data.push_back(gtl::rectangle_data<int>(1, 0, 21, 20));<br>
test_data.push_back(gtl::rectangle_data<int>(6, 15, 16, 25));<br>
<br>
pm_type pm;<br>
<br>
//insert our test geometry into the property merge algorithm<br>
for(unsigned int i = 0; i < test_data.size(); ++i) {<br>
pm.insert(test_data[i], i); //notice I use the index as the
property value<br>
}<br>
<br>
typedef typename lookup_polygon_set_type<pm_type>::type polygon_set_type;<br>
typedef std::map<std::set<int>, polygon_set_type>
property_merge_result_type;<br>
<br>
std::set<int> key;<br>
<br>
//There are 8 different combinations of our input geometries<br>
//null combination is not interesting, so really 7<br>
<br>
property_merge_result_type result;<br>
pm.merge(result);<br>
<br>
//lets enumerate boolean combinations of inputs (hold onto your hats)<br>
for(unsigned int i = 0; i < 8; ++i) {<br>
bool bits[3] = {i & 1, i & 2, i & 4}; //break out bit array<br>
polygon_set_type test_set;<br>
std::set<int> key;<br>
for(unsigned int j = 0; j < 3; ++j) {<br>
if(bits[j]) {<br>
key.insert(key.end(), j);<br>
test_set += test_data[j];<br>
}<br>
}<br>
for(unsigned int j = 0; j < 3; ++j) {<br>
if(bits[j]) {<br>
test_set *= test_data[j];<br>
}<br>
}<br>
for(unsigned int j = 0; j < 3; ++j) {<br>
if(!bits[j])<br>
test_set -= test_data[j];<br>
}<br>
if(test_set.empty()) {<br>
//only the null combination should not exist<br>
assert(i == 0);<br>
//a combination that does not exist should not<br>
//be present in result<br>
assert(result.find(key) == result.end());<br>
} else {<br>
assert(gtl::equivalence(result[key], test_set));<br>
}<br>
}<br>
<br>
//Notice that we have to do O(2^n) booleans to compose the same<br>
//result that is produced in one pass of property merge<br>
//given n input layers (8 = 2^3 in this example)<br>
}<br>
<br>
int main() {<br>
test_pm<gtl::property_merge_90<int, int> >();<br>
test_pm<gtl::property_merge<int, int> >();<br>
return 0;<br>
}<br>
//Now you know how to use the manhattan and arbitrary angle property<br>
//merge algorithms to perform map overlay on n layers of input geometry<br>
</font></p>
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<col class="docinfo-name"><col class="docinfo-content">
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<th class="docinfo-name">Copyright:</th>
<td>Copyright � Intel Corporation 2008-2010.</td>
</tr>
<tr class="field">
<th class="docinfo-name">License:</th>
<td class="field-body">Distributed under the Boost Software License,
Version 1.0. (See accompanying file <tt class="literal">
<span class="pre">LICENSE_1_0.txt</span></tt> or copy at
<a class="reference" target="_top" href="http://www.boost.org/LICENSE_1_0.txt">
http://www.boost.org/LICENSE_1_0.txt</a>)</td>
</tr>
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