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<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>Custom Polygon Set</title> </head> <body> <p><font face="Courier New">/*<br> Copyright 2008 Intel Corporation<br> <br> Use, modification and distribution are subject to the Boost Software License,<br> Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at<br> http://www.boost.org/LICENSE_1_0.txt).<br> */<br> #include &lt;boost/polygon/polygon.hpp&gt;<br> #include &lt;list&gt;<br> #include &lt;time.h&gt;<br> #include &lt;cassert&gt;<br> #include &lt;deque&gt;<br> #include &lt;iostream&gt;<br> namespace gtl = boost::polygon;<br> using namespace boost::polygon::operators;<br><br> //once again we make our usage of the library generic<br> //and parameterize it on the polygon set type<br> template &lt;typename PolygonSet&gt;<br> void test_polygon_set() {<br> &nbsp; using namespace gtl; <br> &nbsp; PolygonSet ps;<br> &nbsp; ps += rectangle_data&lt;int&gt;(0, 0, 10, 10);<br> &nbsp; PolygonSet ps2;<br> &nbsp; ps2 += rectangle_data&lt;int&gt;(5, 5, 15, 15);<br> &nbsp; PolygonSet ps3;<br> &nbsp; assign(ps3, ps * ps2); <br> &nbsp; PolygonSet ps4;<br> &nbsp; ps4 += ps + ps2;<br> &nbsp; assert(area(ps4) == area(ps) + area(ps2) - area(ps3));<br> &nbsp; assert(equivalence((ps + ps2) - (ps * ps2), ps ^ ps2));<br> &nbsp; rectangle_data&lt;int&gt; rect;<br> &nbsp; assert(extents(rect, ps ^ ps2));<br> &nbsp; assert(area(rect) == 225);<br> &nbsp; assert(area(rect ^ (ps ^ ps2)) == area(rect) - area(ps ^ ps2)); <br> }<br> <br> //first thing is first, lets include all the code from previous examples<br> <br> //the CPoint example<br> struct CPoint {<br> &nbsp; int x;<br> &nbsp; int y;<br> };<br> <br> namespace boost { namespace polygon {<br> &nbsp; template &lt;&gt;<br> &nbsp; struct geometry_concept&lt;CPoint&gt; { typedef point_concept type; };<br> &nbsp; template &lt;&gt;<br> &nbsp; struct point_traits&lt;CPoint&gt; {<br> &nbsp;&nbsp;&nbsp; typedef int coordinate_type;<br> <br> &nbsp;&nbsp;&nbsp; static inline coordinate_type get(const CPoint&amp; point, <br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; orientation_2d orient) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(orient == HORIZONTAL)<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return point.x;<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return point.y;<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp; };<br> <br> &nbsp; template &lt;&gt;<br> &nbsp; struct point_mutable_traits&lt;CPoint&gt; {<br> &nbsp;&nbsp;&nbsp; typedef int coordinate_type;<br> <br> &nbsp;&nbsp;&nbsp; static inline void set(CPoint&amp; point, orientation_2d orient, int value) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(orient == HORIZONTAL)<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; point.x = value;<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; point.y = value;<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp;&nbsp;&nbsp; static inline CPoint construct(int x_value, int y_value) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; CPoint retval;<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; retval.x = x_value;<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; retval.y = y_value; <br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return retval;<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp; };<br> } }<br> <br> //the CPolygon example<br> typedef std::list&lt;CPoint&gt; CPolygon;<br> <br> //we need to specialize our polygon concept mapping in boost polygon<br> namespace boost { namespace polygon {<br> &nbsp; //first register CPolygon as a polygon_concept type<br> &nbsp; template &lt;&gt;<br> &nbsp; struct geometry_concept&lt;CPolygon&gt;{ typedef polygon_concept type; };<br> <br> &nbsp; template &lt;&gt;<br> &nbsp; struct polygon_traits&lt;CPolygon&gt; {<br> &nbsp;&nbsp;&nbsp; typedef int coordinate_type;<br> &nbsp;&nbsp;&nbsp; typedef CPolygon::const_iterator iterator_type;<br> &nbsp;&nbsp;&nbsp; typedef CPoint point_type;<br> <br> &nbsp;&nbsp;&nbsp; // Get the begin iterator<br> &nbsp;&nbsp;&nbsp; static inline iterator_type begin_points(const CPolygon&amp; t) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return t.begin();<br> &nbsp;&nbsp;&nbsp; }<br> <br> &nbsp;&nbsp;&nbsp; // Get the end iterator<br> &nbsp;&nbsp;&nbsp; static inline iterator_type end_points(const CPolygon&amp; t) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return t.end();<br> &nbsp;&nbsp;&nbsp; }<br> <br> &nbsp;&nbsp;&nbsp; // Get the number of sides of the polygon<br> &nbsp;&nbsp;&nbsp; static inline std::size_t size(const CPolygon&amp; t) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return t.size();<br> &nbsp;&nbsp;&nbsp; }<br> <br> &nbsp;&nbsp;&nbsp; // Get the winding direction of the polygon<br> &nbsp;&nbsp;&nbsp; static inline winding_direction winding(const CPolygon&amp; t) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return unknown_winding;<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp; };<br> <br> &nbsp; template &lt;&gt;<br> &nbsp; struct polygon_mutable_traits&lt;CPolygon&gt; {<br> &nbsp;&nbsp;&nbsp; //expects stl style iterators<br> &nbsp;&nbsp;&nbsp; template &lt;typename iT&gt;<br> &nbsp;&nbsp;&nbsp; static inline CPolygon&amp; set_points(CPolygon&amp; t, <br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; iT input_begin, iT input_end) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; t.clear();<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; while(input_begin != input_end) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; t.push_back(CPoint());<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; gtl::assign(t.back(), *input_begin);<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ++input_begin;<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return t;<br> &nbsp;&nbsp;&nbsp; }<br> <br> &nbsp; };<br> } }<br> <br> //OK, finally we get to declare our own polygon set type<br> typedef std::deque&lt;CPolygon&gt; CPolygonSet;<br> <br> //deque isn't automatically a polygon set in the library<br> //because it is a standard container there is a shortcut<br> //for mapping it to polygon set concept, but I'll do it<br> //the long way that you would use in the general case.<br> namespace boost { namespace polygon {<br> &nbsp; //first we register CPolygonSet as a polygon set<br> &nbsp; template &lt;&gt;<br> &nbsp; struct geometry_concept&lt;CPolygonSet&gt; { typedef polygon_set_concept type; };<br> <br> &nbsp; //next we map to the concept through traits<br> &nbsp; template &lt;&gt;<br> &nbsp; struct polygon_set_traits&lt;CPolygonSet&gt; {<br> &nbsp;&nbsp;&nbsp; typedef int coordinate_type;<br> &nbsp;&nbsp;&nbsp; typedef CPolygonSet::const_iterator iterator_type;<br> &nbsp;&nbsp;&nbsp; typedef CPolygonSet operator_arg_type;<br> <br> &nbsp;&nbsp;&nbsp; static inline iterator_type begin(const CPolygonSet&amp; polygon_set) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return polygon_set.begin();<br> &nbsp;&nbsp;&nbsp; }<br> <br> &nbsp;&nbsp;&nbsp; static inline iterator_type end(const CPolygonSet&amp; polygon_set) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return polygon_set.end();<br> &nbsp;&nbsp;&nbsp; }<br> <br> &nbsp;&nbsp;&nbsp; //don't worry about these, just return false from them<br> &nbsp;&nbsp;&nbsp; static inline bool clean(const CPolygonSet&amp; polygon_set) { return false; }<br> &nbsp;&nbsp;&nbsp; static inline bool sorted(const CPolygonSet&amp; polygon_set) { return false; }<br> &nbsp; };<br> <br> &nbsp; template &lt;&gt;<br> &nbsp; struct polygon_set_mutable_traits&lt;CPolygonSet&gt; {<br> &nbsp;&nbsp;&nbsp; template &lt;typename input_iterator_type&gt;<br> &nbsp;&nbsp;&nbsp; static inline void set(CPolygonSet&amp; polygon_set, input_iterator_type input_begin, input_iterator_type input_end) {<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; polygon_set.clear();<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //this is kind of cheesy. I am copying the unknown input geometry<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //into my own polygon set and then calling get to populate the<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //deque<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; polygon_set_data&lt;int&gt; ps;<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ps.insert(input_begin, input_end);<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ps.get(polygon_set);<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //if you had your own odd-ball polygon set you would probably have<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //to iterate through each polygon at this point and do something<br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //extra<br> &nbsp;&nbsp;&nbsp; }<br> &nbsp; };<br> } }<br> <br> int main() {<br> &nbsp; long long c1 = clock();<br> &nbsp; for(int i = 0; i &lt; 1000; ++i) <br> &nbsp;&nbsp;&nbsp; test_polygon_set&lt;CPolygonSet&gt;();<br> &nbsp; long long c2 = clock();<br> &nbsp; for(int i = 0; i &lt; 1000; ++i) <br> &nbsp;&nbsp;&nbsp; test_polygon_set&lt;gtl::polygon_set_data&lt;int&gt; &gt;();<br> &nbsp; long long c3 = clock();<br> &nbsp; long long diff1 = c2 - c1;<br> &nbsp; long long diff2 = c3 - c2;<br> &nbsp; if(diff1 &gt; 0 &amp;&amp; diff2)<br> &nbsp;&nbsp;&nbsp; std::cout &lt;&lt; &quot;library polygon_set_data is &quot; &lt;&lt; float(diff1)/float(diff2) &lt;&lt; &quot;X faster than custom polygon set deque of CPolygon&quot; &lt;&lt; std::endl;<br> &nbsp; else<br> &nbsp;&nbsp;&nbsp; std::cout &lt;&lt; &quot;operation was too fast&quot; &lt;&lt; std::endl;<br> &nbsp; return 0;<br> }</font></p> <p><font face="Courier New">//Now you know how to map your own data type to polygon set concept<br> //Now you also know how to make your application code that operates on geometry<br> //data type agnostic from point through polygon set &nbsp;</font></p> <table class="docinfo" rules="none" frame="void" id="table1"> <colgroup> <col class="docinfo-name"><col class="docinfo-content"> </colgroup> <tbody vAlign="top"> <tr> <th class="docinfo-name">Copyright:</th> <td>Copyright � Intel Corporation 2008-2010.</td> </tr> <tr class="field"> <th class="docinfo-name">License:</th> <td class="field-body">Distributed under the Boost Software License, Version 1.0. (See accompanying file <tt class="literal"> <span class="pre">LICENSE_1_0.txt</span></tt> or copy at <a class="reference" target="_top" href="http://www.boost.org/LICENSE_1_0.txt"> http://www.boost.org/LICENSE_1_0.txt</a>)</td> </tr> </table> </body> </html>