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boost-react-native-bundle

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:(null)1="http://www.w3.org/TR/REC-html40" lang="en"> <head> <!-- Copyright 2009-2010 Intel Corporation license banner --> <title>Boost Polygon Library: Connectivity Extraction 45</title> <meta http-equiv="content-type" content="text/html;charset=ISO-8859-1" /> <!-- <link type="text/css" rel="stylesheet" href="adobe_source.css"> --> </head> <body> <table style="margin: 0pt; padding: 0pt; width: 100%;" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="background-color: rgb(238, 238, 238);" nowrap="1" valign="top"> <div style="padding: 5px;" align="center"> <img src="images/boost.png" border="0" height="86" width="277" /><a title="www.boost.org home page" href="http://www.boost.org/" tabindex="2" style="border: medium none ;"> </a> </div> <div style="margin: 5px;"> <h3 class="navbar">Contents</h3> <ul> <li><a href="index.htm">Boost.Polygon Main Page</a></li> <li><a href="gtl_design_overview.htm">Design Overview</a></li> <li><a href="gtl_isotropy.htm">Isotropy</a></li> <li><a href="gtl_coordinate_concept.htm">Coordinate Concept</a></li> <li><a href="gtl_interval_concept.htm">Interval Concept</a></li> <li><a href="gtl_point_concept.htm">Point Concept</a></li> <li><a href="gtl_segment_concept.htm">Segment Concept</a></li> <li><a href="gtl_rectangle_concept.htm">Rectangle Concept</a></li> <li><a href="gtl_polygon_90_concept.htm">Polygon 90 Concept</a></li> <li><a href="gtl_polygon_90_with_holes_concept.htm">Polygon 90 With Holes Concept</a></li> <li><a href="gtl_polygon_45_concept.htm">Polygon 45 Concept</a></li> <li><a href="gtl_polygon_45_with_holes_concept.htm">Polygon 45 With Holes Concept</a></li> <li><a href="gtl_polygon_concept.htm">Polygon Concept</a></li> <li><a href="gtl_polygon_with_holes_concept.htm">Polygon With Holes Concept</a></li> <li><a href="gtl_polygon_90_set_concept.htm">Polygon 90 Set Concept</a></li> <li><a href="gtl_polygon_45_set_concept.htm">Polygon 45 Set Concept</a></li> <li><a href="gtl_polygon_set_concept.htm">Polygon Set Concept</a></li> <li><a href="gtl_connectivity_extraction_90.htm">Connectivity Extraction 90</a></li> <li><a href="gtl_connectivity_extraction_45.htm">Connectivity Extraction 45</a></li> <li>Connectivity Extraction</li> <li><a href="gtl_property_merge_90.htm">Property Merge 90</a></li> <li><a href="gtl_property_merge_45.htm">Property Merge 45</a></li> <li><a href="gtl_property_merge.htm">Property Merge</a></li> <li><a href="voronoi_main.htm">Voronoi Main Page<br /> </a></li> <li><a href="voronoi_benchmark.htm">Voronoi Benchmark</a><br /> </li> <li><a href="voronoi_builder.htm">Voronoi Builder</a></li> <li><a href="voronoi_diagram.htm">Voronoi Diagram</a></li> </ul> <h3 class="navbar">Other Resources</h3> <ul> <li><a href="GTL_boostcon2009.pdf">GTL Boostcon 2009 Paper</a></li> <li><a href="GTL_boostcon_draft03.pdf">GTL Boostcon 2009 Presentation</a></li> <li><a href="analysis.htm">Performance Analysis</a></li> <li><a href="gtl_tutorial.htm">Layout Versus Schematic Tutorial</a></li> <li><a href="gtl_minkowski_tutorial.htm">Minkowski Sum Tutorial</a></li> <li><a href="voronoi_basic_tutorial.htm">Voronoi Basic Tutorial</a></li> <li><a href="voronoi_advanced_tutorial.htm">Voronoi Advanced Tutorial</a></li> </ul> </div> <h3 class="navbar">Polygon Sponsor</h3> <div style="padding: 5px;" align="center"> <img src="images/intlogo.gif" border="0" height="51" width="127" /><a title="www.adobe.com home page" href="http://www.adobe.com/" tabindex="2" style="border: medium none ;"> </a> </div> </td> <td style="padding-left: 10px; padding-right: 10px; padding-bottom: 10px;" valign="top" width="100%"> <!-- End Header --><br /> <p> </p> <h1>Connectivity Extraction</h1> <p> </p> <p>The connectivity extraction algorithm constructs the connectivity graph where input polygon sets are modeled as graph nodes and assigned node ids and overlap/touching between input polygon sets is modeled as graph edges.&nbsp; One supported graph formats is std::vector&lt;std::set&lt;int&gt; &gt; where node ids index into the vector and the sets of integers at each index are the ids of nodes for which an edge exists in the graph.&nbsp; It is required that such vector pre-allocate sufficient elements to store the graph generated by the algorithm, because only the operator[] is used internally to access the graph&nbsp;&nbsp; The other supported graph format is std::map&lt;int, std::set&lt;int&gt; &gt; which is slightly easier to work with, but potentially more expensive.&nbsp; Improving the interface to support more generic graph concepts is deferred to future work.</p> <p>The following is the declaration of the connectivity extraction algorithm.</p> <p><font face="Courier New">template &lt;typename coordinate_type&gt;<br /> class connectivity_extraction;</font></p> <p>Example code <a href="gtl_connectivity_extraction_usage.htm">connectivity_extraction_usage.cpp</a> demonstrates using the connectivity extraction algorithm to build a connectivity graph on geometry.</p> <h2>Member Functions</h2> <table id="table1" border="1" width="100%"> <tbody> <tr> <td width="586"><b><font face="Courier New">connectivity_extraction</font></b><font face="Courier New">()</font></td> <td>Default constructor. </td> </tr> <tr> <td width="586"><b><font face="Courier New">connectivity_extraction</font></b><font face="Courier New">(<br /> &nbsp;&nbsp;&nbsp;&nbsp; const connectivity_extraction&amp; that)</font></td> <td>Copy construct.</td> </tr> <tr> <td width="586"><font face="Courier New">unsigned int <br /> <b>insert</b>(const polygon_set_data&lt;coordinate_type&gt;&amp; ps)</font></td> <td>I<font face="Times New Roman">nsert a polygon set graph node, the value returned is the id of the graph node.</font></td> </tr> <tr> <td width="586"><font face="Courier New"> template &lt;class GeoObjT&gt;<br /> unsigned int <b>insert</b>(const GeoObjT&amp; geoObj)</font></td> <td>Insert a geometry object that is a refinement of polygon set as a graph node, the return value is the id of the graph node.</td> </tr> <tr> <td width="586"><font face="Courier New"> template &lt;class GraphT&gt;<br /> void <b>extract</b>(GraphT&amp; graph)</font></td> <td>Accepts a graph object that conforms to the expectations defined above.&nbsp; Performs connectivity extraction and populates the graph object.</td> </tr> </tbody> </table> </td> </tr> <tr> <td style="background-color: rgb(238, 238, 238);" nowrap="1" valign="top"> &nbsp;</td> <td style="padding-left: 10px; padding-right: 10px; padding-bottom: 10px;" valign="top" width="100%"> <table class="docinfo" id="table2" frame="void" rules="none"> <colgroup> <col class="docinfo-name" /><col class="docinfo-content" /> </colgroup> <tbody valign="top"> <tr> <th class="docinfo-name">Copyright:</th> <td>Copyright � Intel Corporation 2008-2010.</td> </tr> <tr class="field"> <th class="docinfo-name">License:</th> <td class="field-body">Distributed under the Boost Software License, Version 1.0. (See accompanying file <tt class="literal"> <span class="pre">LICENSE_1_0.txt</span></tt> or copy at <a class="reference" target="_top" href="http://www.boost.org/LICENSE_1_0.txt"> http://www.boost.org/LICENSE_1_0.txt</a>)</td> </tr> </tbody> </table> </td> </tr> </tbody> </table> </body> </html>