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<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> <title>Reference</title> <link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css"> <meta name="generator" content="DocBook XSL Stylesheets V1.78.1"> <link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset"> <link rel="up" href="../bbv2.html" title="Chapter&#160;43.&#160;Boost.Build V2 User Manual"> <link rel="prev" href="tasks.html" title="Common tasks"> <link rel="next" href="extender.html" title="Extender Manual"> </head> <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> <table cellpadding="2" width="100%"><tr> <td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td> <td align="center"><a href="../../../index.html">Home</a></td> <td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td> <td align="center"><a href="http://www.boost.org/users/people.html">People</a></td> <td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td> <td align="center"><a href="../../../more/index.htm">More</a></td> </tr></table> <hr> <div class="spirit-nav"> <a accesskey="p" href="tasks.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../bbv2.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="extender.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> </div> <div class="section"> <div class="titlepage"><div><div><h2 class="title" style="clear: both"> <a name="bbv2.reference"></a>Reference</h2></div></div></div> <div class="toc"><dl class="toc"> <dt><span class="section"><a href="reference.html#bbv2.reference.general">General information</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.rules">Builtin rules</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.overview.builtins.features">Builtin features</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools">Builtin tools</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.modules">Builtin modules</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.class">Builtin classes</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.buildprocess">Build process</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.definitions">Definitions</a></span></dt> </dl></div> <div class="section"> <div class="titlepage"><div><div><h3 class="title"> <a name="bbv2.reference.general"></a>General information</h3></div></div></div> <div class="toc"><dl class="toc"><dt><span class="section"><a href="reference.html#bbv2.reference.init">Initialization</a></span></dt></dl></div> <div class="section"> <div class="titlepage"><div><div><h4 class="title"> <a name="bbv2.reference.init"></a>Initialization</h4></div></div></div> <p> Immediately upon starting, the Boost.Build engine (<span class="command"><strong>b2</strong></span>) loads the Jam code that implements the build system. To do this, it searches for a file called <code class="filename">boost-build.jam</code>, first in the invocation directory, then in its parent and so forth up to the filesystem root, and finally in the directories specified by the environment variable BOOST_BUILD_PATH. When found, the file is interpreted, and should specify the build system location by calling the boost-build rule:</p> <pre class="programlisting"> rule boost-build ( location ? ) </pre> <p> If location is a relative path, it is treated as relative to the directory of <code class="filename">boost-build.jam</code>. The directory specified by that location and the directories in BOOST_BUILD_PATH are then searched for a file called <code class="filename">bootstrap.jam</code>, which is expected to bootstrap the build system. This arrangement allows the build system to work without any command-line or environment variable settings. For example, if the build system files were located in a directory "build-system/" at your project root, you might place a <code class="filename">boost-build.jam</code> at the project root containing: </p> <pre class="programlisting"> boost-build build-system ; </pre> <p> In this case, running <span class="command"><strong>b2</strong></span> anywhere in the project tree will automatically find the build system.</p> <p>The default <code class="filename">bootstrap.jam</code>, after loading some standard definitions, loads two <code class="filename">site-config.jam</code> and <code class="filename">user-config.jam</code>.</p> </div> </div> <div class="section"> <div class="titlepage"><div><div><h3 class="title"> <a name="bbv2.reference.rules"></a>Builtin rules</h3></div></div></div> <p>This section contains the list of all rules that can be used in Jamfile&#8212;both rules that define new targets and auxiliary rules.</p> <div class="variablelist"><dl class="variablelist"> <dt><span class="term"><code class="literal">exe</code></span></dt> <dd><p>Creates an executable file. See <a class="xref" href="tasks.html#bbv2.tasks.programs" title="Programs">the section called &#8220;Programs&#8221;</a>.</p></dd> <dt><span class="term"><code class="literal">lib</code></span></dt> <dd><p>Creates an library file. See <a class="xref" href="tasks.html#bbv2.tasks.libraries" title="Libraries">the section called &#8220;Libraries&#8221;</a>.</p></dd> <dt><span class="term"><code class="literal">install</code></span></dt> <dd><p>Installs built targets and other files. See <a class="xref" href="tasks.html#bbv2.tasks.installing" title="Installing">the section called &#8220;Installing&#8221;</a>.</p></dd> <dt><span class="term"><code class="literal">alias</code></span></dt> <dd><p>Creates an alias for other targets. See <a class="xref" href="tasks.html#bbv2.tasks.alias" title="Alias">the section called &#8220;Alias&#8221;</a>.</p></dd> <dt><span class="term"><code class="literal">unit-test</code></span></dt> <dd><p>Creates an executable that will be automatically run. See <a class="xref" href="tasks.html#bbv2.builtins.testing" title="Testing">the section called &#8220;Testing&#8221;</a>.</p></dd> <dt> <span class="term"><code class="literal">compile</code>, </span><span class="term"><code class="literal">compile-fail</code>, </span><span class="term"><code class="literal">link</code>, </span><span class="term"><code class="literal">link-fail</code>, </span><span class="term"><code class="literal">run</code>, </span><span class="term"><code class="literal">run-fail</code></span> </dt> <dd><p>Specialized rules for testing. See <a class="xref" href="tasks.html#bbv2.builtins.testing" title="Testing">the section called &#8220;Testing&#8221;</a>.</p></dd> <dt> <a name="bbv2.reference.check-target-builds"></a><span class="term"><code class="literal">check-target-builds</code></span> </dt> <dd> <p>The <code class="literal">check-target-builds</code> allows you to conditionally use different properties depending on whether some metatarget builds, or not. This is similar to functionality of configure script in autotools projects. The function signature is: </p> <pre class="programlisting"> rule check-target-builds ( target message ? : true-properties * : false-properties * ) </pre> <p>This function can only be used when passing requirements or usage requirements to a metatarget rule. For example, to make an application link to a library if it's avavailable, one has use the following:</p> <pre class="programlisting"> exe app : app.cpp : [ check-target-builds has_foo "System has foo" : &lt;library&gt;foo : &lt;define&gt;FOO_MISSING=1 ] ; </pre> <p>For another example, the alias rule can be used to consolidate configuraiton choices and make them available to other metatargets, like so:</p> <pre class="programlisting"> alias foobar : : : : [ check-target-builds has_foo "System has foo" : &lt;library&gt;foo : &lt;library&gt;bar ] ; </pre> </dd> <dt><span class="term"><code class="literal">obj</code></span></dt> <dd><p>Creates an object file. Useful when a single source file must be compiled with special properties.</p></dd> <dt><span class="term"><code class="literal">preprocessed</code></span></dt> <dd><p>Creates an preprocessed source file. The arguments follow the <a class="link" href="overview.html#bbv2.main-target-rule-syntax">common syntax</a>.</p></dd> <dt> <a name="bbv2.reference.rules.glob"></a><span class="term"><code class="literal">glob</code></span> </dt> <dd> <p>The <code class="computeroutput">glob</code> rule takes a list shell pattern and returns the list of files in the project's source directory that match the pattern. For example: </p> <pre class="programlisting"> lib tools : [ glob *.cpp ] ; </pre> <p> It is possible to also pass a second argument&#8212;the list of exclude patterns. The result will then include the list of files patching any of include patterns, and not matching any of the exclude patterns. For example: </p> <pre class="programlisting"> lib tools : [ glob *.cpp : file_to_exclude.cpp bad*.cpp ] ; </pre> <p> </p> </dd> <dt> <a name="bbv2.reference.glob-tree"></a><span class="term"><code class="literal">glob-tree</code></span> </dt> <dd> <p>The <code class="computeroutput">glob-tree</code> is similar to the <code class="computeroutput">glob</code> except that it operates recursively from the directory of the containing Jamfile. For example: </p> <pre class="programlisting"> ECHO [ glob-tree *.cpp : .svn ] ; </pre> <p> will print the names of all C++ files in your project. The <code class="literal">.svn</code> exclude pattern prevents the <code class="computeroutput">glob-tree</code> rule from entering administrative directories of the Subversion version control system. </p> </dd> <dt><span class="term"><code class="literal">project</code></span></dt> <dd><p>Declares project id and attributes, including project requirements. See <a class="xref" href="overview.html#bbv2.overview.projects" title="Projects">the section called &#8220;Projects&#8221;</a>. </p></dd> <dt><span class="term"><code class="literal">use-project</code></span></dt> <dd><p>Assigns a symbolic project ID to a project at a given path. This rule must be better documented! </p></dd> <dt> <a name="bbv2.reference.rules.explicit"></a><span class="term"><code class="literal">explicit</code></span> </dt> <dd><p>The <code class="literal">explicit</code> rule takes a single parameter&#8212;a list of target names. The named targets will be marked explicit, and will be built only if they are explicitly requested on the command line, or if their dependents are built. Compare this to ordinary targets, that are built implicitly when their containing project is built.</p></dd> <dt><span class="term"><code class="literal">always</code></span></dt> <dd> <p>The <code class="literal">always</code> funciton takes a single parameter&#8212;a list of metatarget names. The top-level targets produced by the named metatargets will be always considered out of date. Consider this example: </p> <pre class="programlisting"> exe hello : hello.cpp ; exe bye : bye.cpp ; always hello ; </pre> <p>If a build of <code class="filename">hello</code> is requested, then the binary will always be relinked. The object files will not be recompiled, though. Note that if a build of <code class="filename">hello</code> is not requested, for example you specify just <code class="filename">bye</code> on the command line, <code class="filename">hello</code> will not be relinked.</p> </dd> <dt><span class="term"><code class="literal">constant</code></span></dt> <dd> <p>Sets project-wide constant. Takes two parameters: variable name and a value and makes the specified variable name accessible in this Jamfile and any child Jamfiles. For example: </p> <pre class="programlisting"> constant VERSION : 1.34.0 ; </pre> <p> </p> </dd> <dt><span class="term"><code class="literal">path-constant</code></span></dt> <dd> <p>Same as <code class="literal">constant</code> except that the value is treated as path relative to Jamfile location. For example, if <span class="command"><strong>b2</strong></span> is invoked in the current directory, and Jamfile in <code class="filename">helper</code> subdirectory has: </p> <pre class="programlisting"> path-constant DATA : data/a.txt ; </pre> <p> then the variable <code class="varname">DATA</code> will be set to <code class="literal">helper/data/a.txt</code>, and if <span class="command"><strong>b2</strong></span> is invoked from the <code class="filename">helper</code> directory, then the variable <code class="varname">DATA</code> will be set to <code class="literal">data/a.txt</code>. </p> </dd> <dt><span class="term"><code class="literal">build-project</code></span></dt> <dd><p>Cause some other project to be built. This rule takes a single parameter&#8212;a directory name relative to the containing Jamfile. When the containing Jamfile is built, the project located at that directory will be built as well. At the moment, the parameter to this rule should be a directory name. Project ID or general target references are not allowed. </p></dd> <dt><span class="term"><code class="literal">test-suite</code></span></dt> <dd><p>This rule is deprecated and equivalent to <code class="computeroutput">alias</code>.</p></dd> </dl></div> </div> <div class="section"> <div class="titlepage"><div><div><h3 class="title"> <a name="bbv2.overview.builtins.features"></a>Builtin features</h3></div></div></div> <p>This section documents the features that are built-in into Boost.Build. For features with a fixed set of values, that set is provided, with the default value listed first.</p> <a class="indexterm" name="idp548093776"></a><div class="variablelist"><dl class="variablelist"> <dt><span class="term"><code class="literal">variant</code></span></dt> <dd> <p> A feature combining several low-level features, making it easy to request common build configurations. </p> <p> <span class="bold"><strong>Allowed values:</strong></span> <code class="literal">debug</code>, <code class="literal">release</code>, <code class="literal">profile</code>. </p> <p> The value <code class="literal">debug</code> expands to </p> <pre class="programlisting"> &lt;optimization&gt;off &lt;debug-symbols&gt;on &lt;inlining&gt;off &lt;runtime-debugging&gt;on </pre> <p> The value <code class="literal">release</code> expands to </p> <pre class="programlisting"> &lt;optimization&gt;speed &lt;debug-symbols&gt;off &lt;inlining&gt;full &lt;runtime-debugging&gt;off </pre> <p> The value <code class="literal">profile</code> expands to the same as <code class="literal">release</code>, plus: </p> <pre class="programlisting"> &lt;profiling&gt;on &lt;debug-symbols&gt;on </pre> <p> Users can define their own build variants using the <code class="computeroutput">variant</code> rule from the <code class="computeroutput">common</code> module. </p> <p> <span class="bold"><strong>Note:</strong></span> Runtime debugging is on in debug builds to suit the expectations of people used to various IDEs. </p> </dd> <dt> <a name="bbv2.overview.builtins.features.link"></a><span class="term"><code class="literal">link</code></span> </dt> <dd> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">shared</code>, <code class="literal">static</code></p> <p class="simpara"> A feature controling how libraries are built. </p> </dd> <dt> <a name="bbv2.overview.builtins.features.runtime-link"></a><span class="term"><code class="literal">runtime-link</code></span> </dt> <dd> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">shared</code>, <code class="literal">static</code></p> <p class="simpara"> Controls if a static or shared C/C++ runtime should be used. There are some restrictions how this feature can be used, for example on some compilers an application using static runtime should not use shared libraries at all, and on some compilers, mixing static and shared runtime requires extreme care. Check your compiler documentation for more details. </p> </dd> <dt><span class="term"><code class="literal">threading</code></span></dt> <dd> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">single</code>, <code class="literal">multi</code></p> <p class="simpara"> Controls if the project should be built in multi-threaded mode. This feature does not necessary change code generation in the compiler, but it causes the compiler to link to additional or different runtime libraries, and define additional preprocessor symbols (for example, <code class="computeroutput">_MT</code> on Windows and <code class="computeroutput">_REENTRANT</code> on Linux). How those symbols affect the compiled code depends on the code itself. </p> </dd> <dt><span class="term"><code class="literal">source</code></span></dt> <dd> The <code class="computeroutput">&lt;source&gt;X</code> feature has the same effect on building a target as putting X in the list of sources. It is useful when you want to add the same source to all targets in the project (you can put &lt;source&gt; in requirements) or to conditionally include a source (using conditional requirements, see <a class="xref" href="tutorial.html#bbv2.tutorial.conditions" title="Conditions and alternatives">the section called &#8220;Conditions and alternatives&#8221;</a>). See also the <code class="computeroutput">&lt;library&gt; </code> feature. </dd> <dt><span class="term"><code class="literal">library</code></span></dt> <dd> This feature is almost equivalent to the <code class="computeroutput">&lt;source&gt;</code> feature, except that it takes effect only for linking. When you want to link all targets in a Jamfile to certain library, the <code class="computeroutput">&lt;library&gt;</code> feature is preferred over <code class="computeroutput">&lt;source&gt;X</code>&#8212;the latter will add the library to all targets, even those that have nothing to do with libraries. </dd> <dt><span class="term"><a name="bbv2.builtin.features.dependency"></a> <code class="literal">dependency</code></span></dt> <dd> Introduces a dependency on the target named by the value of this feature (so it will be brought up-to-date whenever the target being declared is). The dependency is not used in any other way. </dd> <dt><span class="term"><a name="bbv2.builtin.features.implicit-dependency"></a> <code class="literal">implicit-dependency</code></span></dt> <dd> Indicates that the target named by the value of this feature may produce files that are included by the sources of the target being declared. See <a class="xref" href="tasks.html#bbv2.reference.generated_headers" title="Generated headers">the section called &#8220;Generated headers&#8221;</a> for more information. </dd> <dt><span class="term"><a name="bbv2.builtin.features.use"></a> <code class="literal">use</code></span></dt> <dd> Introduces a dependency on the target named by the value of this feature (so it will be brought up-to-date whenever the target being declared is), and adds its usage requirements to the build properties of the target being declared. The dependency is not used in any other way. The primary use case is when you want the usage requirements (such as <code class="computeroutput">#include</code> paths) of some library to be applied, but do not want to link to it. </dd> <dt><span class="term"><a name="bbv2.reference.features.dll-path"></a> <code class="literal">dll-path</code></span></dt> <dd> Specify an additional directory where the system should look for shared libraries when the executable or shared library is run. This feature only affects Unix compilers. Plase see <a class="xref" href="faq.html#bbv2.faq.dll-path" title="Why are the dll-path and hardcode-dll-paths properties useful?">the section called &#8220; Why are the <code class="literal">dll-path</code> and <code class="literal">hardcode-dll-paths </code> properties useful? &#8221;</a> in <a class="xref" href="faq.html" title="Frequently Asked Questions">the section called &#8220;Frequently Asked Questions&#8221;</a> for details. </dd> <dt><span class="term"><code class="literal">hardcode-dll-paths</code></span></dt> <dd> <p class="simpara"> Controls automatic generation of dll-path properties. </p> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">true</code>, <code class="literal">false</code>. This property is specific to Unix systems. If an executable is built with <code class="computeroutput">&lt;hardcode-dll-paths&gt;true</code>, the generated binary will contain the list of all the paths to the used shared libraries. As the result, the executable can be run without changing system paths to shared libraries or installing the libraries to system paths. This is very convenient during development. Plase see the <a class="link" href="faq.html#bbv2.faq.dll-path" title="Why are the dll-path and hardcode-dll-paths properties useful?">FAQ entry</a> for details. Note that on Mac OSX, the paths are unconditionally hardcoded by the linker, and it is not possible to disable that behaviour.</p> </dd> <dt> <span class="term"><code class="literal">cflags</code>, </span><span class="term"><code class="literal">cxxflags</code>, </span><span class="term"><code class="literal">linkflags</code></span> </dt> <dd> The value of those features is passed without modification to the corresponding tools. For <code class="computeroutput">cflags</code> that is both the C and C++ compilers, for <code class="computeroutput">cxxflags</code> that is the C++ compiler and for <code class="computeroutput">linkflags</code> that is the linker. The features are handy when you are trying to do something special that cannot be achieved by a higher-level feature in Boost.Build. </dd> <dt><span class="term"><code class="literal">include</code></span></dt> <dd> Specifies an additional include path that is to be passed to C and C++ compilers. </dd> <dt><span class="term"><code class="literal">define</code></span></dt> <dd> Specifies an preprocessor symbol that should be defined on the command line. You may either specify just the symbol, which will be defined without any value, or both the symbol and the value, separated by equal sign. </dd> <dt><span class="term"><code class="literal">warnings</code></span></dt> <dd> The <code class="computeroutput">&lt;warnings&gt;</code> feature controls the warning level of compilers. It has the following values: <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> <li class="listitem"><p><code class="computeroutput">off</code> - disables all warnings.</p></li> <li class="listitem"><p><code class="computeroutput">on</code> - enables default warning level for the tool.</p></li> <li class="listitem"><p><code class="computeroutput">all</code> - enables all warnings.</p></li> </ul></div> Default value is <code class="computeroutput">all</code>. </dd> <dt><span class="term"><code class="literal">warnings-as-errors</code></span></dt> <dd> The <code class="computeroutput">&lt;warnings-as-errors&gt;</code> makes it possible to treat warnings as errors and abort compilation on a warning. The value <code class="computeroutput">on</code> enables this behaviour. The default value is <code class="computeroutput">off</code>. </dd> <dt><span class="term"><code class="literal">build</code></span></dt> <dd> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">no</code></p> <p> The <code class="computeroutput">build</code> feature is used to conditionally disable build of a target. If <code class="computeroutput">&lt;build&gt;no</code> is in properties when building a target, build of that target is skipped. Combined with conditional requirements this allows you to skip building some target in configurations where the build is known to fail. </p> </dd> <dt><span class="term"><a name="bbv2.builtin.features.tag"></a><code class="literal">tag</code></span></dt> <dd> <p>The <code class="literal">tag</code> feature is used to customize the name of the generated files. The value should have the form: </p> <pre class="programlisting">@<em class="replaceable"><code>rulename</code></em></pre> <p> where <em class="replaceable"><code>rulename</code></em> should be a name of a rule with the following signature: </p> <pre class="programlisting">rule tag ( name : type ? : property-set )</pre> <p> The rule will be called for each target with the default name computed by Boost.Build, the type of the target, and property set. The rule can either return a string that must be used as the name of the target, or an empty string, in which case the default name will be used. </p> <p>Most typical use of the <code class="literal">tag</code> feature is to encode build properties, or library version in library target names. You should take care to return non-empty string from the tag rule only for types you care about &#8212; otherwise, you might end up modifying names of object files, generated header file and other targets for which changing names does not make sense.</p> </dd> <dt><span class="term"><code class="literal">debug-symbols</code></span></dt> <dd> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">on</code>, <code class="literal">off</code>.</p> <p>The <code class="literal">debug-symbols</code> feature specifies if produced object files, executables and libraries should include debug information. Typically, the value of this feature is implicitly set by the <code class="literal">variant</code> feature, but it can be explicitly specified by the user. The most common usage is to build release variant with debugging information.</p> </dd> <dt><span class="term"><code class="literal">runtime-debugging</code></span></dt> <dd> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">on</code>, <code class="literal">off</code>.</p> <p>The <code class="literal">runtime-debugging</code> feature specifies if produced object files, executables and libraries should include behaviour useful only for debugging, such as asserts. Typically, the value of this feature is implicitly set by the <code class="literal">variant</code> feature, but it can be explicitly specified by the user. The most common usage is to build release variant with debugging output.</p> </dd> <dt><span class="term"><code class="literal">target-os</code></span></dt> <dd> <a name="bbv2.reference.features.target-os"></a><p> The operating system for which the code is to be generated. The compiler you used should be the compiler for that operating system. This option causes Boost.Build to use naming conventions suitable for that operating system, and adjust build process accordingly. For example, with gcc, it controls if import libraries are produced for shared libraries or not. </p> <p>The complete list of possible values for this feature is: aix, bsd, cygwin, darwin, freebsd, hpux, iphone, linux, netbsd, openbsd, osf, qnx, qnxnto, sgi, solaris, unix, unixware, windows. </p> <p>See <a class="xref" href="tasks.html#bbv2.tasks.crosscompile" title="Cross-compilation">the section called &#8220;Cross-compilation&#8221;</a> for details of crosscompilation</p> </dd> <dt><span class="term"><code class="literal">architecture</code></span></dt> <dd><p>The <code class="literal">architecture</code> features specifies the general processor familty to generate code for.</p></dd> <dt><span class="term"><code class="literal">instruction-set</code></span></dt> <dd> <p> <span class="bold"><strong>Allowed values:</strong></span> depend on the used toolset. </p> <p>The <code class="literal">instruction-set</code> specifies for which specific instruction set the code should be generated. The code in general might not run on processors with older/different instruction sets.</p> <p>While Boost.Build allows a large set of possible values for this features, whether a given value works depends on which compiler you use. Please see <a class="xref" href="reference.html#bbv2.reference.tools.compilers" title="C++ Compilers">the section called &#8220;C++ Compilers&#8221;</a> for details. </p> </dd> <dt><span class="term"><code class="literal">address-model</code></span></dt> <dd> <p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">32</code>, <code class="literal">64</code>.</p> <p>The <code class="literal">address-model</code> specifies if 32-bit or 64-bit code should be generated by the compiler. Whether this feature works depends on the used compiler, its version, how the compiler is configured, and the values of the <code class="literal">architecture</code> <code class="literal">instruction-set</code> features. Please see <a class="xref" href="reference.html#bbv2.reference.tools.compilers" title="C++ Compilers">the section called &#8220;C++ Compilers&#8221;</a> for details.</p> </dd> <dt><span class="term"><code class="literal">c++-template-depth</code></span></dt> <dd> <p> <span class="bold"><strong>Allowed values:</strong></span> Any positive integer. </p> <p> This feature allows configuring a C++ compiler with the maximal template instantiation depth parameter. Specific toolsets may or may not provide support for this feature depending on whether their compilers provide a corresponding command-line option. </p> <p> <span class="bold"><strong>Note:</strong></span> Due to some internal details in the current Boost.Build implementation it is not possible to have features whose valid values are all positive integer. As a workaround a large set of allowed values has been defined for this feature and, if a different one is needed, user can easily add it by calling the feature.extend rule. </p> </dd> <dt><span class="term"><code class="literal">embed-manifest</code></span></dt> <dd> <a class="indexterm" name="idp548240592"></a><a class="indexterm" name="idp548241696"></a><p> <span class="bold"><strong>Allowed values:</strong></span> on, off. </p> <p>This feature is specific to the msvc toolset (see <a class="xref" href="reference.html#bbv2.reference.tools.compiler.msvc" title="Microsoft Visual C++">the section called &#8220;Microsoft Visual C++&#8221;</a>), and controls whether the manifest files should be embedded inside executables and shared libraries, or placed alongside them. This feature corresponds to the IDE option found in the project settings dialog, under <span class="guimenu">Configuration Properties</span> &#8594; <span class="guisubmenu">Manifest Tool</span> &#8594; <span class="guisubmenu">Input and Output</span> &#8594; <span class="guimenuitem">Embed manifest</span>. </p> </dd> <dt><span class="term"><code class="literal">embed-manifest-file</code></span></dt> <dd> <a class="indexterm" name="idp548249872"></a><a class="indexterm" name="idp548250976"></a><p>This feature is specific to the msvc toolset (see <a class="xref" href="reference.html#bbv2.reference.tools.compiler.msvc" title="Microsoft Visual C++">the section called &#8220;Microsoft Visual C++&#8221;</a>), and controls which manifest files should be embedded inside executables and shared libraries. This feature corresponds to the IDE option found in the project settings dialog, under <span class="guimenu">Configuration Properties</span> &#8594; <span class="guisubmenu">Manifest Tool</span> &#8594; <span class="guisubmenu">Input and Output</span> &#8594; <span class="guimenuitem">Additional Manifest Files</span>. </p> </dd> </dl></div> </div> <div class="section"> <div class="titlepage"><div><div><h3 class="title"> <a name="bbv2.reference.tools"></a>Builtin tools</h3></div></div></div> <div class="toc"><dl class="toc"> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compilers">C++ Compilers</a></span></dt> <dt><span class="section"><a href="reference.html#idp548567088">Third-party libraries</a></span></dt> <dt><span class="section"><a href="reference.html#idp548603088">Documentation tools</a></span></dt> </dl></div> <p>Boost.Build comes with support for a large number of C++ compilers, and other tools. This section documents how to use those tools.</p> <p>Before using any tool, you must declare your intention, and possibly specify additional information about the tool's configuration. This is done by calling the <code class="computeroutput">using</code> rule, typically in your <code class="filename">user-config.jam</code>, for example:</p> <pre class="programlisting"> using gcc ; </pre> <p>additional parameters can be passed just like for other rules, for example:</p> <pre class="programlisting"> using gcc : 4.0 : g++-4.0 ; </pre> <p>The options that can be passed to each tool are documented in the subsequent sections.</p> <div class="section"> <div class="titlepage"><div><div><h4 class="title"> <a name="bbv2.reference.tools.compilers"></a>C++ Compilers</h4></div></div></div> <div class="toc"><dl class="toc"> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.gcc">GNU C++</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.darwin">Apple Darwin gcc</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.msvc">Microsoft Visual C++</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.intel">Intel C++</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.acc">HP aC++ compiler</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.borland">Borland C++ Compiler</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.como">Comeau C/C++ Compiler</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.cw">Code Warrior</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.dmc">Digital Mars C/C++ Compiler</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.hp_cxx">HP C++ Compiler for Tru64 Unix</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.sun">Sun Studio</a></span></dt> <dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.vacpp">IBM Visual Age</a></span></dt> </dl></div> <p>This section lists all Boost.Build modules that support C++ compilers and documents how each one can be initialized. The name of support module for compiler is also the value for the <code class="computeroutput">toolset</code> feature that can be used to explicitly request that compiler. </p> <div class="section"> <div class="titlepage"><div><div><h5 class="title"> <a name="bbv2.reference.tools.compiler.gcc"></a>GNU C++</h5></div></div></div> <p>The <code class="computeroutput">gcc</code> module supports the <a href="http://gcc.gnu.org" target="_top">GNU C++ compiler</a> on Linux, a number of Unix-like system including SunOS and on Windows (either <a href="http://www.cygwin.com" target="_top">Cygwin</a> or <a href="http://www.mingw.org" target="_top">MinGW</a>). On Mac OSX, it is recommended to use system gcc, see <a class="xref" href="reference.html#bbv2.reference.tools.compiler.darwin" title="Apple Darwin gcc">the section called &#8220;Apple Darwin gcc&#8221;</a>. </p> <p>The <code class="computeroutput">gcc</code> module is initialized using the following syntax:</p> <pre class="programlisting"> using gcc : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre> <p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p> <p> If the version is not explicitly specified, it will be automatically detected by running the compiler with the <code class="computeroutput">-v</code> option. If the command is not specified, the <span class="command"><strong>g++</strong></span> binary will be searched in <code class="envar">PATH</code>.</p> <p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p> <div class="variablelist"><dl class="variablelist"> <dt><span class="term"><code class="literal">cflags</code></span></dt> <dd><p>Specifies additional compiler flags that will be used when compiling C sources.</p></dd> <dt><span class="term"><code class="literal">cxxflags</code></span></dt> <dd><p>Specifies additional compiler flags that will be used when compiling C++ sources.</p></dd> <dt><span class="term"><code class="literal">compileflags</code></span></dt> <dd><p>Specifies additional compiler flags that will be used when compiling both C and C++ sources.</p></dd> <dt><span class="term"><code class="literal">linkflags</code></span></dt> <dd><p>Specifies additional command line options that will be passed to the linker.</p></dd> <dt><span class="term"><code class="literal">root</code></span></dt> <dd><p>Specifies root directory of the compiler installation. This option is necessary only if it is not possible to detect this information from the compiler command&#8212;for example if the specified compiler command is a user script.</p></dd> <dt><span class="term"><code class="literal">rc</code></span></dt> <dd><p>Specifies the resource compiler command that will be used with the version of gcc that is being configured. This setting makes sense only for Windows and only if you plan to use resource files. By default <span class="command"><strong>windres</strong></span> will be used.</p></dd> <dt><span class="term"><code class="literal">rc-type</code></span></dt> <dd><p>Specifies the type of resource compiler. The value can be either <code class="computeroutput">windres</code> for msvc resource compiler, or <code class="computeroutput">rc</code> for borland's resource compiler.</p></dd> </dl></div> <a class="indexterm" name="idp548295680"></a> In order to compile 64-bit applications, you have to specify <code class="computeroutput">address-model=64</code>, and the <code class="computeroutput">instruction-set</code> feature should refer to a 64 bit processor. Currently, those include <code class="literal">nocona</code>, <code class="literal">opteron</code>, <code class="literal">athlon64</code> and <code class="literal">athlon-fx</code>. </div> <div class="section"> <div class="titlepage"><div><div><h5 class="title"> <a name="bbv2.reference.tools.compiler.darwin"></a>Apple Darwin gcc</h5></div></div></div> <p>The <code class="computeroutput">darwin</code> module supports the version of gcc that is modified and provided by Apple. The configuration is essentially identical to that of the gcc module. </p> <p> <a class="indexterm" name="idp548304144"></a> The darwin toolset can generate so called "fat" binaries&#8212;binaries that can run support more than one architecture, or address mode. To build a binary that can run both on Intel and PowerPC processors, specify <code class="computeroutput">architecture=combined</code>. To build a binary that can run both in 32-bit and 64-bit modes, specify <code class="computeroutput">address-model=32_64</code>. If you specify both of those properties, a "4-way" fat binary will be generated. </p> </div> <div class="section"> <div class="titlepage"><div><div><h5 class="title"> <a name="bbv2.reference.tools.compiler.msvc"></a>Microsoft Visual C++</h5></div></div></div> <p>The <code class="computeroutput">msvc</code> module supports the <a href="http://msdn.microsoft.com/visualc/" target="_top">Microsoft Visual C++</a> command-line tools on Microsoft Windows. The supported products and versions of command line tools are listed below:</p> <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> <li class="listitem"><p>Visual Studio 2010&#8212;10.0</p></li> <li class="listitem"><p>Visual Studio 2008&#8212;9.0</p></li> <li class="listitem"><p>Visual Studio 2005&#8212;8.0</p></li> <li class="listitem"><p>Visual Studio .NET 2003&#8212;7.1</p></li> <li class="listitem"><p>Visual Studio .NET&#8212;7.0</p></li> <li class="listitem"><p>Visual Studio 6.0, Service Pack 5&#8212;6.5</p></li> </ul></div> <p>The <code class="computeroutput">msvc</code> module is initialized using the following syntax:</p> <pre class="programlisting"> using msvc : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ; </pre> <p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p> <p>If the version is not explicitly specified, the most recent version found in the registry will be used instead. If the special value <code class="computeroutput">all</code> is passed as the version, all versions found in the registry will be configured. If a version is specified, but the command is not, the compiler binary will be searched in standard installation paths for that version, followed by <code class="envar">PATH</code>. </p> <p>The compiler command should be specified using forward slashes, and quoted.</p> <p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p> <div class="variablelist"><dl class="variablelist"> <dt><span class="term"><code class="literal">cflags</code></span></dt> <dd><p>Specifies additional compiler flags that will be used when compiling C sources.</p></dd> <dt><span class="term"><code class="literal">cxxflags</code></span></dt> <dd><p>Specifies additional compiler flags that will be used when compiling C++ sources.</p></dd> <dt><span class="term"><code class="literal">compileflags</code></span></dt> <dd><p>Specifies additional compiler flags that will be used when compiling both C and C++ sources.</p></dd> <dt><span class="term"><code class="literal">linkflags</code></span></dt> <dd><p>Specifies additional command line options that will be passed to the linker.</p></dd> <dt><span class="term"><code class="literal">assembler</code></span></dt> <dd><p>The command that compiles assembler sources. If not specified, <span class="command"><strong>ml</strong></span> will be used. The command will be invoked after the setup script was executed and adjusted the <code class="envar">PATH</code> variable.</p></dd> <dt><span class="term"><code class="literal">compiler</code></span></dt> <dd><p>The command that compiles C and C++ sources. If not specified, <span class="command"><strong>cl</strong></span> will be used. The command will be invoked after the setup script was executed and adjusted the <code class="envar">PATH</code> variable.</p></dd> <dt><span class="term"><code class="literal">compiler-filter</code></span></dt> <dd><p>Command through which to pipe the output of running the compiler. For example to pass the output to STLfilt. </p></dd> <dt><span class="term"><code class="literal">idl-compiler</code></span></dt> <dd><p>The command that compiles Microsoft COM interface definition files. If not specified, <span class="command"><strong>midl</strong></span> will be used. The command will be invoked after the setup script was executed and adjusted the <code class="envar">PATH</code> variable.</p></dd> <dt><span class="term"><code class="literal">linker</code></span></dt> <dd><p>The command that links executables and dynamic libraries. If not specified, <span class="command"><strong>link</strong></span> will be used. The command will be invoked after the setup script was executed and adjusted the <code class="envar">PATH</code> variable.</p></dd> <dt><span class="term"><code class="literal">mc-compiler</code></span></dt> <dd><p>The command that compiles Microsoft message catalog files. If not specified, <span class="command"><strong>mc</strong></span> will be used. The command will be invoked after the setup script was executed and adjusted the <code class="envar">PATH</code> variable.</p></dd> <dt><span class="term"><code class="literal">resource-compiler</code></span></dt> <dd><p>The command that compiles resource files. If not specified, <span class="command"><strong>rc</strong></span> will be used. The command will be invoked after the setup script was executed and adjusted the <code class="envar">PATH</code> variable.</p></dd> <dt><span class="term"><code class="literal">setup</code></span></dt> <dd><p>The filename of the global environment setup script to run before invoking any of the tools defined in this toolset. Will not be used in case a target platform specific script has been explicitly specified for the current target platform. Used setup script will be passed the target platform identifier (x86, x86_amd64, x86_ia64, amd64 or ia64) as a arameter. If not specified a default script is chosen based on the used compiler binary, e.g. <span class="command"><strong>vcvars32.bat</strong></span> or <span class="command"><strong>vsvars32.bat</strong></span>.</p></dd> <dt> <span class="term"><code class="literal">setup-amd64</code>, </span><span class="term"><code class="literal">setup-i386</code>, </span><span class="term"><code class="literal">setup-ia64</code></span> </dt> <dd><p>Th