boosh
Version:
spawn a window and draw stuff using the html5 canvas api"
40 lines (27 loc) • 686 B
JavaScript
var util = require('util');
var Event = require('./base');
function KeyboardEvent(type, obj) {
Event.call(this, type, obj);
Object.defineProperty(this, 'keyCode', {
value: obj.keyCode
});
Object.defineProperty(this, 'ctrlKey', {
value: obj.keyCode
});
Object.defineProperty(this, 'shiftKey', {
value: obj.keyCode
});
Object.defineProperty(this, 'altKey', {
value: obj.keyCode
});
Object.defineProperty(this, 'metaKey', {
value: obj.keyCode
});
};
KeyboardEvent.prototype = {
getModifierState : function() {
throw new Error('not implemented... yet');
}
};
util.inherits(Event, KeyboardEvent);
module.exports = KeyboardEvent;