UNPKG

boid

Version:
58 lines (50 loc) 1.53 kB
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0"> <title>boid - examples - path</title> <link href="css/styles.css" rel="stylesheet"> <link href="css/paraiso.light.css" rel="stylesheet"> </head> <body> <section> <header> <h2>follow path</h2> </header> <canvas width="640" height="480"></canvas> <p>Click to add points</p> <pre><code class="js"> var pathFollower = new Boid(); pathFollower.setBounds(graphics.width, graphics.height); pathFollower.edgeBehavior = null; // build circular path var path = [], x = canvas.width / 2, y = canvas.height / 2, radius = 200, count = 8, angle = Math.PI * 2 / count, point; for (var i = 0; i < count; i++) { point = Boid.vec2(); point.x = x + radius * Math.cos(i * angle); point.y = y + radius * Math.sin(i * angle); path.push(point); } function update() { window.requestAnimationFrame(update); pathFollower.followPath(path, true).update(); } update(); </code></pre> </section> <script src="js/dat.gui.min.js"></script> <script src="js/highlight.pack.js"></script> <script>hljs.initHighlightingOnLoad();</script> <script src="../dist/boid.js"></script> <script src="js/fps.js"></script> <script src="js/path.js"></script> </body> </html>