UNPKG

bodymovin

Version:

After Effects plugin for exporting animations to SVG + JavaScript or canvas + JavaScript

103 lines (94 loc) 3.11 kB
function BaseRenderer(){} BaseRenderer.prototype.checkLayers = function(num){ var i, len = this.layers.length, data; this.completeLayers = true; for (i = len - 1; i >= 0; i--) { if (!this.elements[i]) { data = this.layers[i]; if(data.ip - data.st <= (num - this.layers[i].st) && data.op - data.st > (num - this.layers[i].st)) { this.buildItem(i); } } this.completeLayers = this.elements[i] ? this.completeLayers:false; } this.checkPendingElements(); }; BaseRenderer.prototype.createItem = function(layer){ switch(layer.ty){ case 2: return this.createImage(layer); case 0: return this.createComp(layer); case 1: return this.createSolid(layer); case 4: return this.createShape(layer); case 5: return this.createText(layer); case 13: return this.createCamera(layer); case 99: return null; } return this.createBase(layer); }; BaseRenderer.prototype.createCamera = function(){ throw new Error('You\'re using a 3d camera. Try the html renderer.'); } BaseRenderer.prototype.buildAllItems = function(){ var i, len = this.layers.length; for(i=0;i<len;i+=1){ this.buildItem(i); } this.checkPendingElements(); }; BaseRenderer.prototype.includeLayers = function(newLayers){ this.completeLayers = false; var i, len = newLayers.length; var j, jLen = this.layers.length; for(i=0;i<len;i+=1){ j = 0; while(j<jLen){ if(this.layers[j].id == newLayers[i].id){ this.layers[j] = newLayers[i]; break; } j += 1; } } }; BaseRenderer.prototype.setProjectInterface = function(pInterface){ this.globalData.projectInterface = pInterface; }; BaseRenderer.prototype.initItems = function(){ if(!this.globalData.progressiveLoad){ this.buildAllItems(); } }; BaseRenderer.prototype.buildElementParenting = function(element, parentName, hierarchy){ hierarchy = hierarchy || []; var elements = this.elements; var layers = this.layers; var i=0, len = layers.length; while(i<len){ if(layers[i].ind == parentName){ if(!elements[i] || elements[i] === true){ this.buildItem(i); this.addPendingElement(element); } else if(layers[i].parent !== undefined){ hierarchy.push(elements[i]); elements[i]._isParent = true; this.buildElementParenting(element,layers[i].parent, hierarchy); } else { hierarchy.push(elements[i]); elements[i]._isParent = true; element.setHierarchy(hierarchy); } } i += 1; } }; BaseRenderer.prototype.addPendingElement = function(element){ this.pendingElements.push(element); };