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boardgame.io

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/* * Copyright 2017 The boardgame.io Authors * * Use of this source code is governed by a MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. */ import { PlayerView } from './player-view'; import type { Ctx } from '../types'; test('no change', () => { const G = { test: true }; const newG = PlayerView.STRIP_SECRETS({ G, ctx: {} as Ctx, playerID: '0' }); expect(newG).toEqual(G); }); test('secret', () => { const G = { secret: true }; const newG = PlayerView.STRIP_SECRETS({ G, ctx: {} as Ctx, playerID: '0' }); expect(newG).toEqual({}); }); describe('players', () => { const G = { players: { '0': {}, '1': {}, }, }; test('playerID: "0"', () => { const newG = PlayerView.STRIP_SECRETS({ G, ctx: {} as Ctx, playerID: '0' }); expect(newG.players).toEqual({ '0': {} }); }); test('playerID: "1"', () => { const newG = PlayerView.STRIP_SECRETS({ G, ctx: {} as Ctx, playerID: '1' }); expect(newG.players).toEqual({ '1': {} }); }); test('playerID: null', () => { const newG = PlayerView.STRIP_SECRETS({ G, ctx: {} as Ctx, playerID: null, }); expect(newG.players).toEqual({}); }); });