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boardgame.io

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import type { Server, State, Game } from '../types'; /** * Creates a new match metadata object. */ export declare const createMetadata: ({ game, unlisted, setupData, numPlayers, }: { game: Game; numPlayers: number; setupData?: any; unlisted?: boolean; }) => Server.MatchData; /** * Creates initial state and metadata for a new match. * If the provided `setupData` doesn’t pass the game’s validation, * an error object is returned instead. */ export declare const createMatch: ({ game, numPlayers, setupData, unlisted, }: { game: Game; numPlayers: number; setupData: any; unlisted: boolean; }) => { metadata: Server.MatchData; initialState: State; } | { setupDataError: string; }; /** * Given players, returns the count of players. */ export declare const getNumPlayers: (players: Server.MatchData['players']) => number; /** * Given players, tries to find the ID of the first player that can be joined. * Returns `undefined` if there’s no available ID. */ export declare const getFirstAvailablePlayerID: (players: Server.MatchData['players']) => string | undefined;