boardgame.io
Version:
library for turn-based games
36 lines (35 loc) • 1.16 kB
TypeScript
import type { Server, State, Game } from '../types';
/**
* Creates a new match metadata object.
*/
export declare const createMetadata: ({ game, unlisted, setupData, numPlayers, }: {
game: Game;
numPlayers: number;
setupData?: any;
unlisted?: boolean;
}) => Server.MatchData;
/**
* Creates initial state and metadata for a new match.
* If the provided `setupData` doesn’t pass the game’s validation,
* an error object is returned instead.
*/
export declare const createMatch: ({ game, numPlayers, setupData, unlisted, }: {
game: Game;
numPlayers: number;
setupData: any;
unlisted: boolean;
}) => {
metadata: Server.MatchData;
initialState: State;
} | {
setupDataError: string;
};
/**
* Given players, returns the count of players.
*/
export declare const getNumPlayers: (players: Server.MatchData['players']) => number;
/**
* Given players, tries to find the ID of the first player that can be joined.
* Returns `undefined` if there’s no available ID.
*/
export declare const getFirstAvailablePlayerID: (players: Server.MatchData['players']) => string | undefined;