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boardgame.io

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import { Bot } from './bot'; import type { Game, PlayerID, State, Store } from '../types'; /** * Make a single move on the client with a bot. * * @param {...object} client - The game client. * @param {...object} bot - The bot. */ export declare function Step(client: { store: Store; }, bot: Bot): Promise<{ payload: { metadata: any; type: string; args: any; playerID: string; } | { metadata: any; type: string; args: any; playerID: string; }; type: "MAKE_MOVE"; } | { payload: { metadata: any; type: string; args: any; playerID: string; } | { metadata: any; type: string; args: any; playerID: string; }; type: "GAME_EVENT"; }>; /** * Simulates the game till the end or a max depth. * * @param {...object} game - The game object. * @param {...object} bots - An array of bots. * @param {...object} state - The game state to start from. */ export declare function Simulate({ game, bots, state, depth, }: { game: Game; bots: Bot | Record<PlayerID, Bot>; state: State; depth?: number; }): Promise<{ state: State<any>; metadata: any; }>;