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boardgame.io

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var pluginRandom = require('./plugin-random-7425844d.js'); /** * Test helper that creates a plugin to override the built-in random API. * * @param overrides - A map of method names to mock functions. * * @example * const game = { * plugins: [ * MockRandom({ D6: () => 1 }), * ], * }; */ const MockRandom = (overrides = {}) => { // Don’t include the original flush method, otherwise when the // built-in random plugin flushes, it won’t have access to the // state it needs. const { flush, ...rest } = pluginRandom.RandomPlugin; return { ...rest, api: (context) => ({ ...pluginRandom.RandomPlugin.api(context), ...overrides }), }; }; exports.MockRandom = MockRandom;