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boardgame.io

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var turnOrder = require('./turn-order-4ab12333.js'); require('immer'); require('./plugin-random-7425844d.js'); require('lodash.isplainobject'); /* * Copyright 2018 The boardgame.io Authors * * Use of this source code is governed by a MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. */ /** * PlayerView reducers. */ const PlayerView = { /** * STRIP_SECRETS * * Reducer which removes a key named `secret` and * removes all the keys in `players`, except for the one * corresponding to the current playerID. */ STRIP_SECRETS: ({ G, playerID }) => { const r = { ...G }; if (r.secret !== undefined) { delete r.secret; } if (r.players) { r.players = playerID ? { [playerID]: r.players[playerID], } : {}; } return r; }, }; exports.ActivePlayers = turnOrder.ActivePlayers; Object.defineProperty(exports, 'GameMethod', { enumerable: true, get: function () { return turnOrder.GameMethod; } }); exports.INVALID_MOVE = turnOrder.INVALID_MOVE; exports.Stage = turnOrder.Stage; exports.TurnOrder = turnOrder.TurnOrder; exports.PlayerView = PlayerView;