boardgame.io
Version:
library for turn-based games
159 lines (139 loc) • 4.33 kB
text/typescript
/*
* Copyright 2017 The boardgame.io Authors
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
*/
import Koa from 'koa';
import { addApiToServer, createApiServer } from './api';
import { DBFromEnv } from './db';
import { ProcessGameConfig } from '../core/game';
import * as logger from '../core/logger';
import { SocketIO } from './transport/socketio';
import { Server as ServerTypes, Game, StorageAPI } from '../types';
export type KoaServer = ReturnType<Koa['listen']>;
interface ServerConfig {
port?: number;
callback?: () => void;
lobbyConfig?: {
apiPort: number;
apiCallback?: () => void;
};
}
interface HttpsOptions {
cert: string;
key: string;
}
/**
* Build config object from server run arguments.
*/
export const createServerRunConfig = (
portOrConfig: number | ServerConfig,
callback?: () => void
): ServerConfig => {
const config: ServerConfig = {};
if (portOrConfig && typeof portOrConfig === 'object') {
const serverConfig = portOrConfig as ServerConfig;
config.port = serverConfig.port;
config.callback = serverConfig.callback || callback;
config.lobbyConfig = serverConfig.lobbyConfig;
} else {
config.port = portOrConfig as number;
config.callback = callback;
}
return config;
};
const getPortFromServer = (server: KoaServer): string | number | null => {
const address = server.address();
if (typeof address === 'string') return address;
if (address === null) return null;
return address.port;
};
interface ServerOpts {
games: Game[];
db?: StorageAPI.Async | StorageAPI.Sync;
transport?: SocketIO;
authenticateCredentials?: ServerTypes.AuthenticateCredentials;
generateCredentials?: ServerTypes.GenerateCredentials;
https?: HttpsOptions;
}
/**
* Instantiate a game server.
*
* @param games - The games that this server will handle.
* @param db - The interface with the database.
* @param transport - The interface with the clients.
* @param authenticateCredentials - Function to test player credentials.
* @param generateCredentials - Method for API to generate player credentials.
* @param https - HTTPS configuration options passed through to the TLS module.
*/
export function Server({
games,
db,
transport,
authenticateCredentials,
generateCredentials,
https,
}: ServerOpts) {
const app = new Koa();
games = games.map(ProcessGameConfig);
if (db === undefined) {
db = DBFromEnv();
}
app.context.db = db;
if (transport === undefined) {
const auth =
typeof authenticateCredentials === 'function'
? authenticateCredentials
: true;
transport = new SocketIO({
auth,
https,
});
}
transport.init(app, games);
return {
app,
db,
transport,
run: async (portOrConfig: number | object, callback?: () => void) => {
const serverRunConfig = createServerRunConfig(portOrConfig, callback);
// DB
await db.connect();
// Lobby API
const lobbyConfig: ServerTypes.LobbyConfig = serverRunConfig.lobbyConfig;
let apiServer: KoaServer | undefined;
if (!lobbyConfig || !lobbyConfig.apiPort) {
addApiToServer({ app, db, games, lobbyConfig, generateCredentials });
} else {
// Run API in a separate Koa app.
const api = createApiServer({
db,
games,
lobbyConfig,
generateCredentials,
});
await new Promise(resolve => {
apiServer = api.listen(lobbyConfig.apiPort, resolve);
});
if (lobbyConfig.apiCallback) lobbyConfig.apiCallback();
logger.info(`API serving on ${getPortFromServer(apiServer)}...`);
}
// Run Game Server (+ API, if necessary).
let appServer: KoaServer;
await new Promise(resolve => {
appServer = app.listen(serverRunConfig.port, resolve);
});
if (serverRunConfig.callback) serverRunConfig.callback();
logger.info(`App serving on ${getPortFromServer(appServer)}...`);
return { apiServer, appServer };
},
kill: (servers: { apiServer?: KoaServer; appServer: KoaServer }) => {
if (servers.apiServer) {
servers.apiServer.close();
}
servers.appServer.close();
},
};
}