boardgame.io
Version:
library for turn-based games
111 lines (96 loc) • 2.62 kB
text/typescript
import { State, Server, LogEntry } from '../../types';
import * as StorageAPI from './base';
/*
* Copyright 2017 The boardgame.io Authors
*
* Use of this source code is governed by a MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
*/
/**
* InMemory data storage.
*/
export class InMemory extends StorageAPI.Sync {
private state: Map<string, State>;
private initial: Map<string, State>;
private metadata: Map<string, Server.GameMetadata>;
private log: Map<string, LogEntry[]>;
/**
* Creates a new InMemory storage.
*/
constructor() {
super();
this.state = new Map();
this.initial = new Map();
this.metadata = new Map();
this.log = new Map();
}
/**
* Create a new game.
*/
createGame(gameID: string, opts: StorageAPI.CreateGameOpts) {
this.initial.set(gameID, opts.initialState);
this.setState(gameID, opts.initialState);
this.setMetadata(gameID, opts.metadata);
}
/**
* Write the game metadata to the in-memory object.
*/
setMetadata(gameID: string, metadata: Server.GameMetadata) {
this.metadata.set(gameID, metadata);
}
/**
* Write the game state to the in-memory object.
*/
setState(gameID: string, state: State, deltalog?: LogEntry[]): void {
if (deltalog && deltalog.length > 0) {
const log = this.log.get(gameID) || [];
this.log.set(gameID, log.concat(deltalog));
}
this.state.set(gameID, state);
}
/**
* Fetches state for a particular gameID.
*/
fetch<O extends StorageAPI.FetchOpts>(
gameID: string,
opts: O
): StorageAPI.FetchResult<O> {
let result = {} as StorageAPI.FetchFields;
if (opts.state) {
result.state = this.state.get(gameID);
}
if (opts.metadata) {
result.metadata = this.metadata.get(gameID);
}
if (opts.log) {
result.log = this.log.get(gameID) || [];
}
if (opts.initialState) {
result.initialState = this.initial.get(gameID);
}
return result as StorageAPI.FetchResult<O>;
}
/**
* Remove the game state from the in-memory object.
*/
wipe(gameID: string) {
this.state.delete(gameID);
this.metadata.delete(gameID);
}
/**
* Return all keys.
*/
listGames(opts?: StorageAPI.ListGamesOpts): string[] {
if (opts && opts.gameName !== undefined) {
let gameIDs = [];
this.metadata.forEach((metadata, gameID) => {
if (metadata.gameName === opts.gameName) {
gameIDs.push(gameID);
}
});
return gameIDs;
}
return [...this.metadata.keys()];
}
}