boardgame.io
Version:
library for turn-based games
54 lines (53 loc) • 1.94 kB
TypeScript
/// <reference types="node" />
import Koa from 'koa';
import { SocketIO } from './transport/socketio';
import { Server as ServerTypes, Game, StorageAPI } from '../types';
export declare type KoaServer = ReturnType<Koa['listen']>;
interface ServerConfig {
port?: number;
callback?: () => void;
lobbyConfig?: {
apiPort: number;
apiCallback?: () => void;
};
}
interface HttpsOptions {
cert: string;
key: string;
}
/**
* Build config object from server run arguments.
*/
export declare const createServerRunConfig: (portOrConfig: number | ServerConfig, callback?: () => void) => ServerConfig;
interface ServerOpts {
games: Game[];
db?: StorageAPI.Async | StorageAPI.Sync;
transport?: SocketIO;
authenticateCredentials?: ServerTypes.AuthenticateCredentials;
generateCredentials?: ServerTypes.GenerateCredentials;
https?: HttpsOptions;
}
/**
* Instantiate a game server.
*
* @param games - The games that this server will handle.
* @param db - The interface with the database.
* @param transport - The interface with the clients.
* @param authenticateCredentials - Function to test player credentials.
* @param generateCredentials - Method for API to generate player credentials.
* @param https - HTTPS configuration options passed through to the TLS module.
*/
export declare function Server({ games, db, transport, authenticateCredentials, generateCredentials, https, }: ServerOpts): {
app: Koa<Koa.DefaultState, Koa.DefaultContext>;
db: StorageAPI.Async | StorageAPI.Sync;
transport: SocketIO;
run: (portOrConfig: number | object, callback?: () => void) => Promise<{
apiServer: import("http").Server;
appServer: import("http").Server;
}>;
kill: (servers: {
apiServer?: import("http").Server;
appServer: import("http").Server;
}) => void;
};
export {};