boardgame.io
Version:
library for turn-based games
30 lines (29 loc) • 993 B
TypeScript
import * as StorageAPI from './base';
import { State, Server, LogEntry } from '../../types';
/**
* FlatFile data storage.
*/
export declare class FlatFile extends StorageAPI.Async {
private games;
private dir;
private logging?;
private ttl?;
private fileQueues;
constructor({ dir, logging, ttl, }: {
dir: string;
logging?: boolean;
ttl?: boolean;
});
private chainRequest;
private getItem;
private setItem;
private removeItem;
connect(): Promise<void>;
createGame(gameID: string, opts: StorageAPI.CreateGameOpts): Promise<void>;
fetch<O extends StorageAPI.FetchOpts>(gameID: string, opts: O): Promise<StorageAPI.FetchResult<O>>;
clear(): Promise<{}>;
setState(id: string, state: State, deltalog?: LogEntry[]): Promise<any>;
setMetadata(id: string, metadata: Server.GameMetadata): Promise<void>;
wipe(id: string): Promise<void>;
listGames(): Promise<string[]>;
}