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boardgame.io

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import * as StorageAPI from './base'; import { State, Server, LogEntry } from '../../types'; /** * FlatFile data storage. */ export declare class FlatFile extends StorageAPI.Async { private games; private dir; private logging?; private ttl?; private fileQueues; constructor({ dir, logging, ttl, }: { dir: string; logging?: boolean; ttl?: boolean; }); private chainRequest; private getItem; private setItem; private removeItem; connect(): Promise<void>; createGame(gameID: string, opts: StorageAPI.CreateGameOpts): Promise<void>; fetch<O extends StorageAPI.FetchOpts>(gameID: string, opts: O): Promise<StorageAPI.FetchResult<O>>; clear(): Promise<{}>; setState(id: string, state: State, deltalog?: LogEntry[]): Promise<any>; setMetadata(id: string, metadata: Server.GameMetadata): Promise<void>; wipe(id: string): Promise<void>; listGames(): Promise<string[]>; }