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boardgame.io

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import Koa from 'koa'; import * as StorageAPI from './db/base'; import { Server, Game } from '../types'; /** * Creates a new game. * * @param {object} db - The storage API. * @param {object} game - The game config object. * @param {number} numPlayers - The number of players. * @param {object} setupData - User-defined object that's available * during game setup. * @param {object } lobbyConfig - Configuration options for the lobby. * @param {boolean} unlisted - Whether the game should be excluded from public listing. */ export declare const CreateGame: (db: StorageAPI.Sync | StorageAPI.Async, game: Game<any, import("../types").Ctx>, numPlayers: number, setupData: any, lobbyConfig: Server.LobbyConfig, unlisted: boolean) => Promise<string>; export declare const createApiServer: ({ db, games, lobbyConfig, generateCredentials, }: { db: StorageAPI.Sync | StorageAPI.Async; games: Game<any, import("../types").Ctx>[]; lobbyConfig?: Server.LobbyConfig; generateCredentials?: Server.GenerateCredentials; }) => Koa<Koa.DefaultState, Koa.DefaultContext>; export declare const addApiToServer: ({ app, db, games, lobbyConfig, generateCredentials, }: { app: Koa<Koa.DefaultState, Koa.DefaultContext>; games: Game<any, import("../types").Ctx>[]; lobbyConfig?: Server.LobbyConfig; generateCredentials?: Server.GenerateCredentials; db: StorageAPI.Sync | StorageAPI.Async; }) => Koa<Koa.DefaultState, Koa.DefaultContext>;