bmocha
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Alternative implementation of mocha
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JavaScript
/*!
* glob@7.1.3 - a little globber
* Copyright (c) 2019, Isaac Z. Schlueter (ISC)
* https://github.com/isaacs/node-glob#readme
*
* License for glob@7.1.3:
*
* The ISC License
*
* Copyright (c) Isaac Z. Schlueter and Contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* License for fs.realpath@1.0.0:
*
* The ISC License
*
* Copyright (c) Isaac Z. Schlueter and Contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* ----
*
* This library bundles a version of the `fs.realpath` and `fs.realpathSync`
* methods from Node.js v0.10 under the terms of the Node.js MIT license.
*
* Node's license follows, also included at the header of `old.js` which
* contains the licensed code:
*
* Copyright Joyent, Inc. and other Node contributors.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* License for minimatch@3.0.4:
*
* The ISC License
*
* Copyright (c) Isaac Z. Schlueter and Contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* License for brace-expansion@1.1.11:
*
* MIT License
*
* Copyright (c) 2013 Julian Gruber <julian@juliangruber.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* License for concat-map@0.0.1:
*
* This software is released under the MIT license:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* License for balanced-match@1.0.0:
*
* (MIT)
*
* Copyright (c) 2013 Julian Gruber <julian@juliangruber.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* License for inherits@2.0.3:
*
* The ISC License
*
* Copyright (c) Isaac Z. Schlueter
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* License for path-is-absolute@1.0.1:
*
* The MIT License (MIT)
*
* Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (sindresorhus.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* License for inflight@1.0.6:
*
* The ISC License
*
* Copyright (c) Isaac Z. Schlueter
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* License for wrappy@1.0.2:
*
* The ISC License
*
* Copyright (c) Isaac Z. Schlueter and Contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* License for once@1.4.0:
*
* The ISC License
*
* Copyright (c) Isaac Z. Schlueter and Contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
* IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var __node_modules__ = [
[/* 0 */ 'glob', '/glob.js', function(exports, module, __filename, __dirname, __meta) {
// Approach:
//
// 1. Get the minimatch set
// 2. For each pattern in the set, PROCESS(pattern, false)
// 3. Store matches per-set, then uniq them
//
// PROCESS(pattern, inGlobStar)
// Get the first [n] items from pattern that are all strings
// Join these together. This is PREFIX.
// If there is no more remaining, then stat(PREFIX) and
// add to matches if it succeeds. END.
//
// If inGlobStar and PREFIX is symlink and points to dir
// set ENTRIES = []
// else readdir(PREFIX) as ENTRIES
// If fail, END
//
// with ENTRIES
// If pattern[n] is GLOBSTAR
// // handle the case where the globstar match is empty
// // by pruning it out, and testing the resulting pattern
// PROCESS(pattern[0..n] + pattern[n+1 .. $], false)
// // handle other cases.
// for ENTRY in ENTRIES (not dotfiles)
// // attach globstar + tail onto the entry
// // Mark that this entry is a globstar match
// PROCESS(pattern[0..n] + ENTRY + pattern[n .. $], true)
//
// else // not globstar
// for ENTRY in ENTRIES (not dotfiles, unless pattern[n] is dot)
// Test ENTRY against pattern[n]
// If fails, continue
// If passes, PROCESS(pattern[0..n] + item + pattern[n+1 .. $])
//
// Caveat:
// Cache all stats and readdirs results to minimize syscall. Since all
// we ever care about is existence and directory-ness, we can just keep
// `true` for files, and [children,...] for directories, or `false` for
// things that don't exist.
module.exports = glob
var fs = require('fs')
var rp = __node_require__(1 /* 'fs.realpath' */)
var minimatch = __node_require__(3 /* 'minimatch' */)
var Minimatch = minimatch.Minimatch
var inherits = __node_require__(7 /* 'inherits' */)
var EE = require('events').EventEmitter
var path = require('path')
var assert = require('assert')
var isAbsolute = __node_require__(9 /* 'path-is-absolute' */)
var globSync = __node_require__(10 /* './sync.js' */)
var common = __node_require__(11 /* './common.js' */)
var alphasort = common.alphasort
var alphasorti = common.alphasorti
var setopts = common.setopts
var ownProp = common.ownProp
var inflight = __node_require__(12 /* 'inflight' */)
var util = require('util')
var childrenIgnored = common.childrenIgnored
var isIgnored = common.isIgnored
var once = __node_require__(14 /* 'once' */)
function glob (pattern, options, cb) {
if (typeof options === 'function') cb = options, options = {}
if (!options) options = {}
if (options.sync) {
if (cb)
throw new TypeError('callback provided to sync glob')
return globSync(pattern, options)
}
return new Glob(pattern, options, cb)
}
glob.sync = globSync
var GlobSync = glob.GlobSync = globSync.GlobSync
// old api surface
glob.glob = glob
// extra
glob.minimatch = minimatch
glob.Minimatch = Minimatch
function extend (origin, add) {
if (add === null || typeof add !== 'object') {
return origin
}
var keys = Object.keys(add)
var i = keys.length
while (i--) {
origin[keys[i]] = add[keys[i]]
}
return origin
}
glob.hasMagic = function (pattern, options_) {
var options = extend({}, options_)
options.noprocess = true
var g = new Glob(pattern, options)
var set = g.minimatch.set
if (!pattern)
return false
if (set.length > 1)
return true
for (var j = 0; j < set[0].length; j++) {
if (typeof set[0][j] !== 'string')
return true
}
return false
}
glob.Glob = Glob
inherits(Glob, EE)
function Glob (pattern, options, cb) {
if (typeof options === 'function') {
cb = options
options = null
}
if (options && options.sync) {
if (cb)
throw new TypeError('callback provided to sync glob')
return new GlobSync(pattern, options)
}
if (!(this instanceof Glob))
return new Glob(pattern, options, cb)
setopts(this, pattern, options)
this._didRealPath = false
// process each pattern in the minimatch set
var n = this.minimatch.set.length
// The matches are stored as {<filename>: true,...} so that
// duplicates are automagically pruned.
// Later, we do an Object.keys() on these.
// Keep them as a list so we can fill in when nonull is set.
this.matches = new Array(n)
if (typeof cb === 'function') {
cb = once(cb)
this.on('error', cb)
this.on('end', function (matches) {
cb(null, matches)
})
}
var self = this
this._processing = 0
this._emitQueue = []
this._processQueue = []
this.paused = false
if (this.noprocess)
return this
if (n === 0)
return done()
var sync = true
for (var i = 0; i < n; i ++) {
this._process(this.minimatch.set[i], i, false, done)
}
sync = false
function done () {
--self._processing
if (self._processing <= 0) {
if (sync) {
process.nextTick(function () {
self._finish()
})
} else {
self._finish()
}
}
}
}
Glob.prototype._finish = function () {
assert(this instanceof Glob)
if (this.aborted)
return
if (this.realpath && !this._didRealpath)
return this._realpath()
common.finish(this)
this.emit('end', this.found)
}
Glob.prototype._realpath = function () {
if (this._didRealpath)
return
this._didRealpath = true
var n = this.matches.length
if (n === 0)
return this._finish()
var self = this
for (var i = 0; i < this.matches.length; i++)
this._realpathSet(i, next)
function next () {
if (--n === 0)
self._finish()
}
}
Glob.prototype._realpathSet = function (index, cb) {
var matchset = this.matches[index]
if (!matchset)
return cb()
var found = Object.keys(matchset)
var self = this
var n = found.length
if (n === 0)
return cb()
var set = this.matches[index] = Object.create(null)
found.forEach(function (p, i) {
// If there's a problem with the stat, then it means that
// one or more of the links in the realpath couldn't be
// resolved. just return the abs value in that case.
p = self._makeAbs(p)
rp.realpath(p, self.realpathCache, function (er, real) {
if (!er)
set[real] = true
else if (er.syscall === 'stat')
set[p] = true
else
self.emit('error', er) // srsly wtf right here
if (--n === 0) {
self.matches[index] = set
cb()
}
})
})
}
Glob.prototype._mark = function (p) {
return common.mark(this, p)
}
Glob.prototype._makeAbs = function (f) {
return common.makeAbs(this, f)
}
Glob.prototype.abort = function () {
this.aborted = true
this.emit('abort')
}
Glob.prototype.pause = function () {
if (!this.paused) {
this.paused = true
this.emit('pause')
}
}
Glob.prototype.resume = function () {
if (this.paused) {
this.emit('resume')
this.paused = false
if (this._emitQueue.length) {
var eq = this._emitQueue.slice(0)
this._emitQueue.length = 0
for (var i = 0; i < eq.length; i ++) {
var e = eq[i]
this._emitMatch(e[0], e[1])
}
}
if (this._processQueue.length) {
var pq = this._processQueue.slice(0)
this._processQueue.length = 0
for (var i = 0; i < pq.length; i ++) {
var p = pq[i]
this._processing--
this._process(p[0], p[1], p[2], p[3])
}
}
}
}
Glob.prototype._process = function (pattern, index, inGlobStar, cb) {
assert(this instanceof Glob)
assert(typeof cb === 'function')
if (this.aborted)
return
this._processing++
if (this.paused) {
this._processQueue.push([pattern, index, inGlobStar, cb])
return
}
//console.error('PROCESS %d', this._processing, pattern)
// Get the first [n] parts of pattern that are all strings.
var n = 0
while (typeof pattern[n] === 'string') {
n ++
}
// now n is the index of the first one that is *not* a string.
// see if there's anything else
var prefix
switch (n) {
// if not, then this is rather simple
case pattern.length:
this._processSimple(pattern.join('/'), index, cb)
return
case 0:
// pattern *starts* with some non-trivial item.
// going to readdir(cwd), but not include the prefix in matches.
prefix = null
break
default:
// pattern has some string bits in the front.
// whatever it starts with, whether that's 'absolute' like /foo/bar,
// or 'relative' like '../baz'
prefix = pattern.slice(0, n).join('/')
break
}
var remain = pattern.slice(n)
// get the list of entries.
var read
if (prefix === null)
read = '.'
else if (isAbsolute(prefix) || isAbsolute(pattern.join('/'))) {
if (!prefix || !isAbsolute(prefix))
prefix = '/' + prefix
read = prefix
} else
read = prefix
var abs = this._makeAbs(read)
//if ignored, skip _processing
if (childrenIgnored(this, read))
return cb()
var isGlobStar = remain[0] === minimatch.GLOBSTAR
if (isGlobStar)
this._processGlobStar(prefix, read, abs, remain, index, inGlobStar, cb)
else
this._processReaddir(prefix, read, abs, remain, index, inGlobStar, cb)
}
Glob.prototype._processReaddir = function (prefix, read, abs, remain, index, inGlobStar, cb) {
var self = this
this._readdir(abs, inGlobStar, function (er, entries) {
return self._processReaddir2(prefix, read, abs, remain, index, inGlobStar, entries, cb)
})
}
Glob.prototype._processReaddir2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) {
// if the abs isn't a dir, then nothing can match!
if (!entries)
return cb()
// It will only match dot entries if it starts with a dot, or if
// dot is set. Stuff like @(.foo|.bar) isn't allowed.
var pn = remain[0]
var negate = !!this.minimatch.negate
var rawGlob = pn._glob
var dotOk = this.dot || rawGlob.charAt(0) === '.'
var matchedEntries = []
for (var i = 0; i < entries.length; i++) {
var e = entries[i]
if (e.charAt(0) !== '.' || dotOk) {
var m
if (negate && !prefix) {
m = !e.match(pn)
} else {
m = e.match(pn)
}
if (m)
matchedEntries.push(e)
}
}
//console.error('prd2', prefix, entries, remain[0]._glob, matchedEntries)
var len = matchedEntries.length
// If there are no matched entries, then nothing matches.
if (len === 0)
return cb()
// if this is the last remaining pattern bit, then no need for
// an additional stat *unless* the user has specified mark or
// stat explicitly. We know they exist, since readdir returned
// them.
if (remain.length === 1 && !this.mark && !this.stat) {
if (!this.matches[index])
this.matches[index] = Object.create(null)
for (var i = 0; i < len; i ++) {
var e = matchedEntries[i]
if (prefix) {
if (prefix !== '/')
e = prefix + '/' + e
else
e = prefix + e
}
if (e.charAt(0) === '/' && !this.nomount) {
e = path.join(this.root, e)
}
this._emitMatch(index, e)
}
// This was the last one, and no stats were needed
return cb()
}
// now test all matched entries as stand-ins for that part
// of the pattern.
remain.shift()
for (var i = 0; i < len; i ++) {
var e = matchedEntries[i]
var newPattern
if (prefix) {
if (prefix !== '/')
e = prefix + '/' + e
else
e = prefix + e
}
this._process([e].concat(remain), index, inGlobStar, cb)
}
cb()
}
Glob.prototype._emitMatch = function (index, e) {
if (this.aborted)
return
if (isIgnored(this, e))
return
if (this.paused) {
this._emitQueue.push([index, e])
return
}
var abs = isAbsolute(e) ? e : this._makeAbs(e)
if (this.mark)
e = this._mark(e)
if (this.absolute)
e = abs
if (this.matches[index][e])
return
if (this.nodir) {
var c = this.cache[abs]
if (c === 'DIR' || Array.isArray(c))
return
}
this.matches[index][e] = true
var st = this.statCache[abs]
if (st)
this.emit('stat', e, st)
this.emit('match', e)
}
Glob.prototype._readdirInGlobStar = function (abs, cb) {
if (this.aborted)
return
// follow all symlinked directories forever
// just proceed as if this is a non-globstar situation
if (this.follow)
return this._readdir(abs, false, cb)
var lstatkey = 'lstat\0' + abs
var self = this
var lstatcb = inflight(lstatkey, lstatcb_)
if (lstatcb)
fs.lstat(abs, lstatcb)
function lstatcb_ (er, lstat) {
if (er && er.code === 'ENOENT')
return cb()
var isSym = lstat && lstat.isSymbolicLink()
self.symlinks[abs] = isSym
// If it's not a symlink or a dir, then it's definitely a regular file.
// don't bother doing a readdir in that case.
if (!isSym && lstat && !lstat.isDirectory()) {
self.cache[abs] = 'FILE'
cb()
} else
self._readdir(abs, false, cb)
}
}
Glob.prototype._readdir = function (abs, inGlobStar, cb) {
if (this.aborted)
return
cb = inflight('readdir\0'+abs+'\0'+inGlobStar, cb)
if (!cb)
return
//console.error('RD %j %j', +inGlobStar, abs)
if (inGlobStar && !ownProp(this.symlinks, abs))
return this._readdirInGlobStar(abs, cb)
if (ownProp(this.cache, abs)) {
var c = this.cache[abs]
if (!c || c === 'FILE')
return cb()
if (Array.isArray(c))
return cb(null, c)
}
var self = this
fs.readdir(abs, readdirCb(this, abs, cb))
}
function readdirCb (self, abs, cb) {
return function (er, entries) {
if (er)
self._readdirError(abs, er, cb)
else
self._readdirEntries(abs, entries, cb)
}
}
Glob.prototype._readdirEntries = function (abs, entries, cb) {
if (this.aborted)
return
// if we haven't asked to stat everything, then just
// assume that everything in there exists, so we can avoid
// having to stat it a second time.
if (!this.mark && !this.stat) {
for (var i = 0; i < entries.length; i ++) {
var e = entries[i]
if (abs === '/')
e = abs + e
else
e = abs + '/' + e
this.cache[e] = true
}
}
this.cache[abs] = entries
return cb(null, entries)
}
Glob.prototype._readdirError = function (f, er, cb) {
if (this.aborted)
return
// handle errors, and cache the information
switch (er.code) {
case 'ENOTSUP': // https://github.com/isaacs/node-glob/issues/205
case 'ENOTDIR': // totally normal. means it *does* exist.
var abs = this._makeAbs(f)
this.cache[abs] = 'FILE'
if (abs === this.cwdAbs) {
var error = new Error(er.code + ' invalid cwd ' + this.cwd)
error.path = this.cwd
error.code = er.code
this.emit('error', error)
this.abort()
}
break
case 'ENOENT': // not terribly unusual
case 'ELOOP':
case 'ENAMETOOLONG':
case 'UNKNOWN':
this.cache[this._makeAbs(f)] = false
break
default: // some unusual error. Treat as failure.
this.cache[this._makeAbs(f)] = false
if (this.strict) {
this.emit('error', er)
// If the error is handled, then we abort
// if not, we threw out of here
this.abort()
}
if (!this.silent)
console.error('glob error', er)
break
}
return cb()
}
Glob.prototype._processGlobStar = function (prefix, read, abs, remain, index, inGlobStar, cb) {
var self = this
this._readdir(abs, inGlobStar, function (er, entries) {
self._processGlobStar2(prefix, read, abs, remain, index, inGlobStar, entries, cb)
})
}
Glob.prototype._processGlobStar2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) {
//console.error('pgs2', prefix, remain[0], entries)
// no entries means not a dir, so it can never have matches
// foo.txt/** doesn't match foo.txt
if (!entries)
return cb()
// test without the globstar, and with every child both below
// and replacing the globstar.
var remainWithoutGlobStar = remain.slice(1)
var gspref = prefix ? [ prefix ] : []
var noGlobStar = gspref.concat(remainWithoutGlobStar)
// the noGlobStar pattern exits the inGlobStar state
this._process(noGlobStar, index, false, cb)
var isSym = this.symlinks[abs]
var len = entries.length
// If it's a symlink, and we're in a globstar, then stop
if (isSym && inGlobStar)
return cb()
for (var i = 0; i < len; i++) {
var e = entries[i]
if (e.charAt(0) === '.' && !this.dot)
continue
// these two cases enter the inGlobStar state
var instead = gspref.concat(entries[i], remainWithoutGlobStar)
this._process(instead, index, true, cb)
var below = gspref.concat(entries[i], remain)
this._process(below, index, true, cb)
}
cb()
}
Glob.prototype._processSimple = function (prefix, index, cb) {
// XXX review this. Shouldn't it be doing the mounting etc
// before doing stat? kinda weird?
var self = this
this._stat(prefix, function (er, exists) {
self._processSimple2(prefix, index, er, exists, cb)
})
}
Glob.prototype._processSimple2 = function (prefix, index, er, exists, cb) {
//console.error('ps2', prefix, exists)
if (!this.matches[index])
this.matches[index] = Object.create(null)
// If it doesn't exist, then just mark the lack of results
if (!exists)
return cb()
if (prefix && isAbsolute(prefix) && !this.nomount) {
var trail = /[\/\\]$/.test(prefix)
if (prefix.charAt(0) === '/') {
prefix = path.join(this.root, prefix)
} else {
prefix = path.resolve(this.root, prefix)
if (trail)
prefix += '/'
}
}
if (process.platform === 'win32')
prefix = prefix.replace(/\\/g, '/')
// Mark this as a match
this._emitMatch(index, prefix)
cb()
}
// Returns either 'DIR', 'FILE', or false
Glob.prototype._stat = function (f, cb) {
var abs = this._makeAbs(f)
var needDir = f.slice(-1) === '/'
if (f.length > this.maxLength)
return cb()
if (!this.stat && ownProp(this.cache, abs)) {
var c = this.cache[abs]
if (Array.isArray(c))
c = 'DIR'
// It exists, but maybe not how we need it
if (!needDir || c === 'DIR')
return cb(null, c)
if (needDir && c === 'FILE')
return cb()
// otherwise we have to stat, because maybe c=true
// if we know it exists, but not what it is.
}
var exists
var stat = this.statCache[abs]
if (stat !== undefined) {
if (stat === false)
return cb(null, stat)
else {
var type = stat.isDirectory() ? 'DIR' : 'FILE'
if (needDir && type === 'FILE')
return cb()
else
return cb(null, type, stat)
}
}
var self = this
var statcb = inflight('stat\0' + abs, lstatcb_)
if (statcb)
fs.lstat(abs, statcb)
function lstatcb_ (er, lstat) {
if (lstat && lstat.isSymbolicLink()) {
// If it's a symlink, then treat it as the target, unless
// the target does not exist, then treat it as a file.
return fs.stat(abs, function (er, stat) {
if (er)
self._stat2(f, abs, null, lstat, cb)
else
self._stat2(f, abs, er, stat, cb)
})
} else {
self._stat2(f, abs, er, lstat, cb)
}
}
}
Glob.prototype._stat2 = function (f, abs, er, stat, cb) {
if (er && (er.code === 'ENOENT' || er.code === 'ENOTDIR')) {
this.statCache[abs] = false
return cb()
}
var needDir = f.slice(-1) === '/'
this.statCache[abs] = stat
if (abs.slice(-1) === '/' && stat && !stat.isDirectory())
return cb(null, false, stat)
var c = true
if (stat)
c = stat.isDirectory() ? 'DIR' : 'FILE'
this.cache[abs] = this.cache[abs] || c
if (needDir && c === 'FILE')
return cb()
return cb(null, c, stat)
}
}],
[/* 1 */ 'fs.realpath', '/index.js', function(exports, module, __filename, __dirname, __meta) {
module.exports = realpath
realpath.realpath = realpath
realpath.sync = realpathSync
realpath.realpathSync = realpathSync
realpath.monkeypatch = monkeypatch
realpath.unmonkeypatch = unmonkeypatch
var fs = require('fs')
var origRealpath = fs.realpath
var origRealpathSync = fs.realpathSync
var version = process.version
var ok = /^v[0-5]\./.test(version)
var old = __node_require__(2 /* './old.js' */)
function newError (er) {
return er && er.syscall === 'realpath' && (
er.code === 'ELOOP' ||
er.code === 'ENOMEM' ||
er.code === 'ENAMETOOLONG'
)
}
function realpath (p, cache, cb) {
if (ok) {
return origRealpath(p, cache, cb)
}
if (typeof cache === 'function') {
cb = cache
cache = null
}
origRealpath(p, cache, function (er, result) {
if (newError(er)) {
old.realpath(p, cache, cb)
} else {
cb(er, result)
}
})
}
function realpathSync (p, cache) {
if (ok) {
return origRealpathSync(p, cache)
}
try {
return origRealpathSync(p, cache)
} catch (er) {
if (newError(er)) {
return old.realpathSync(p, cache)
} else {
throw er
}
}
}
function monkeypatch () {
fs.realpath = realpath
fs.realpathSync = realpathSync
}
function unmonkeypatch () {
fs.realpath = origRealpath
fs.realpathSync = origRealpathSync
}
}],
[/* 2 */ 'fs.realpath', '/old.js', function(exports, module, __filename, __dirname, __meta) {
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var pathModule = require('path');
var isWindows = process.platform === 'win32';
var fs = require('fs');
// JavaScript implementation of realpath, ported from node pre-v6
var DEBUG = process.env.NODE_DEBUG && /fs/.test(process.env.NODE_DEBUG);
function rethrow() {
// Only enable in debug mode. A backtrace uses ~1000 bytes of heap space and
// is fairly slow to generate.
var callback;
if (DEBUG) {
var backtrace = new Error;
callback = debugCallback;
} else
callback = missingCallback;
return callback;
function debugCallback(err) {
if (err) {
backtrace.message = err.message;
err = backtrace;
missingCallback(err);
}
}
function missingCallback(err) {
if (err) {
if (process.throwDeprecation)
throw err; // Forgot a callback but don't know where? Use NODE_DEBUG=fs
else if (!process.noDeprecation) {
var msg = 'fs: missing callback ' + (err.stack || err.message);
if (process.traceDeprecation)
console.trace(msg);
else
console.error(msg);
}
}
}
}
function maybeCallback(cb) {
return typeof cb === 'function' ? cb : rethrow();
}
var normalize = pathModule.normalize;
// Regexp that finds the next partion of a (partial) path
// result is [base_with_slash, base], e.g. ['somedir/', 'somedir']
if (isWindows) {
var nextPartRe = /(.*?)(?:[\/\\]+|$)/g;
} else {
var nextPartRe = /(.*?)(?:[\/]+|$)/g;
}
// Regex to find the device root, including trailing slash. E.g. 'c:\\'.
if (isWindows) {
var splitRootRe = /^(?:[a-zA-Z]:|[\\\/]{2}[^\\\/]+[\\\/][^\\\/]+)?[\\\/]*/;
} else {
var splitRootRe = /^[\/]*/;
}
exports.realpathSync = function realpathSync(p, cache) {
// make p is absolute
p = pathModule.resolve(p);
if (cache && Object.prototype.hasOwnProperty.call(cache, p)) {
return cache[p];
}
var original = p,
seenLinks = {},
knownHard = {};
// current character position in p
var pos;
// the partial path so far, including a trailing slash if any
var current;
// the partial path without a trailing slash (except when pointing at a root)
var base;
// the partial path scanned in the previous round, with slash
var previous;
start();
function start() {
// Skip over roots
var m = splitRootRe.exec(p);
pos = m[0].length;
current = m[0];
base = m[0];
previous = '';
// On windows, check that the root exists. On unix there is no need.
if (isWindows && !knownHard[base]) {
fs.lstatSync(base);
knownHard[base] = true;
}
}
// walk down the path, swapping out linked pathparts for their real
// values
// NB: p.length changes.
while (pos < p.length) {
// find the next part
nextPartRe.lastIndex = pos;
var result = nextPartRe.exec(p);
previous = current;
current += result[0];
base = previous + result[1];
pos = nextPartRe.lastIndex;
// continue if not a symlink
if (knownHard[base] || (cache && cache[base] === base)) {
continue;
}
var resolvedLink;
if (cache && Object.prototype.hasOwnProperty.call(cache, base)) {
// some known symbolic link. no need to stat again.
resolvedLink = cache[base];
} else {
var stat = fs.lstatSync(base);
if (!stat.isSymbolicLink()) {
knownHard[base] = true;
if (cache) cache[base] = base;
continue;
}
// read the link if it wasn't read before
// dev/ino always return 0 on windows, so skip the check.
var linkTarget = null;
if (!isWindows) {
var id = stat.dev.toString(32) + ':' + stat.ino.toString(32);
if (seenLinks.hasOwnProperty(id)) {
linkTarget = seenLinks[id];
}
}
if (linkTarget === null) {
fs.statSync(base);
linkTarget = fs.readlinkSync(base);
}
resolvedLink = pathModule.resolve(previous, linkTarget);
// track this, if given a cache.
if (cache) cache[base] = resolvedLink;
if (!isWindows) seenLinks[id] = linkTarget;
}
// resolve the link, then start over
p = pathModule.resolve(resolvedLink, p.slice(pos));
start();
}
if (cache) cache[original] = p;
return p;
};
exports.realpath = function realpath(p, cache, cb) {
if (typeof cb !== 'function') {
cb = maybeCallback(cache);
cache = null;
}
// make p is absolute
p = pathModule.resolve(p);
if (cache && Object.prototype.hasOwnProperty.call(cache, p)) {
return process.nextTick(cb.bind(null, null, cache[p]));
}
var original = p,
seenLinks = {},
knownHard = {};
// current character position in p
var pos;
// the partial path so far, including a trailing slash if any
var current;
// the partial path without a trailing slash (except when pointing at a root)
var base;
// the partial path scanned in the previous round, with slash
var previous;
start();
function start() {
// Skip over roots
var m = splitRootRe.exec(p);
pos = m[0].length;
current = m[0];
base = m[0];
previous = '';
// On windows, check that the root exists. On unix there is no need.
if (isWindows && !knownHard[base]) {
fs.lstat(base, function(err) {
if (err) return cb(err);
knownHard[base] = true;
LOOP();
});
} else {
process.nextTick(LOOP);
}
}
// walk down the path, swapping out linked pathparts for their real
// values
function LOOP() {
// stop if scanned past end of path
if (pos >= p.length) {
if (cache) cache[original] = p;
return cb(null, p);
}
// find the next part
nextPartRe.lastIndex = pos;
var result = nextPartRe.exec(p);
previous = current;
current += result[0];
base = previous + result[1];
pos = nextPartRe.lastIndex;
// continue if not a symlink
if (knownHard[base] || (cache && cache[base] === base)) {
return process.nextTick(LOOP);
}
if (cache && Object.prototype.hasOwnProperty.call(cache, base)) {
// known symbolic link. no need to stat again.
return gotResolvedLink(cache[base]);
}
return fs.lstat(base, gotStat);
}
function gotStat(err, stat) {
if (err) return cb(err);
// if not a symlink, skip to the next path part
if (!stat.isSymbolicLink()) {
knownHard[base] = true;
if (cache) cache[base] = base;
return process.nextTick(LOOP);
}
// stat & read the link if not read before
// call gotTarget as soon as the link target is known
// dev/ino always return 0 on windows, so skip the check.
if (!isWindows) {
var id = stat.dev.toString(32) + ':' + stat.ino.toString(32);
if (seenLinks.hasOwnProperty(id)) {
return gotTarget(null, seenLinks[id], base);
}
}
fs.stat(base, function(err) {
if (err) return cb(err);
fs.readlink(base, function(err, target) {
if (!isWindows) seenLinks[id] = target;
gotTarget(err, target);
});
});
}
function gotTarget(err, target, base) {
if (err) return cb(err);
var resolvedLink = pathModule.resolve(previous, target);
if (cache) cache[base] = resolvedLink;
gotResolvedLink(resolvedLink);
}
function gotResolvedLink(resolvedLink) {
// resolve the link, then start over
p = pathModule.resolve(resolvedLink, p.slice(pos));
start();
}
};
}],
[/* 3 */ 'minimatch', '/minimatch.js', function(exports, module, __filename, __dirname, __meta) {
module.exports = minimatch
minimatch.Minimatch = Minimatch
var path = { sep: '/' }
try {
path = require('path')
} catch (er) {}
var GLOBSTAR = minimatch.GLOBSTAR = Minimatch.GLOBSTAR = {}
var expand = __node_require__(4 /* 'brace-expansion' */)
var plTypes = {
'!': { open: '(?:(?!(?:', close: '))[^/]*?)'},
'?': { open: '(?:', close: ')?' },
'+': { open: '(?:', close: ')+' },
'*': { open: '(?:', close: ')*' },
'@': { open: '(?:', close: ')' }
}
// any single thing other than /
// don't need to escape / when using new RegExp()
var qmark = '[^/]'
// * => any number of characters
var star = qmark + '*?'
// ** when dots are allowed. Anything goes, except .. and .
// not (^ or / followed by one or two dots followed by $ or /),
// followed by anything, any number of times.
var twoStarDot = '(?:(?!(?:\\\/|^)(?:\\.{1,2})($|\\\/)).)*?'
// not a ^ or / followed by a dot,
// followed by anything, any number of times.
var twoStarNoDot = '(?:(?!(?:\\\/|^)\\.).)*?'
// characters that need to be escaped in RegExp.
var reSpecials = charSet('().*{}+?[]^$\\!')
// "abc" -> { a:true, b:true, c:true }
function charSet (s) {
return s.split('').reduce(function (set, c) {
set[c] = true
return set
}, {})
}
// normalizes slashes.
var slashSplit = /\/+/
minimatch.filter = filter
function filter (pattern, options) {
options = options || {}
return function (p, i, list) {
return minimatch(p, pattern, options)
}
}
function ext (a, b) {
a = a || {}
b = b || {}
var t = {}
Object.keys(b).forEach(function (k) {
t[k] = b[k]
})
Object.keys(a).forEach(function (k) {
t[k] = a[k]
})
return t
}
minimatch.defaults = function (def) {
if (!def || !Object.keys(def).length) return minimatch
var orig = minimatch
var m = function minimatch (p, pattern, options) {
return orig.minimatch(p, pattern, ext(def, options))
}
m.Minimatch = function Minimatch (pattern, options) {
return new orig.Minimatch(pattern, ext(def, options))
}
return m
}
Minimatch.defaults = function (def) {
if (!def || !Object.keys(def).length) return Minimatch
return minimatch.defaults(def).Minimatch
}
function minimatch (p, pattern, options) {
if (typeof pattern !== 'string') {
throw new TypeError('glob pattern string required')
}
if (!options) options = {}
// shortcut: comments match nothing.
if (!options.nocomment && pattern.charAt(0) === '#') {
return false
}
// "" only matches ""
if (pattern.trim() === '') return p === ''
return new Minimatch(pattern, options).match(p)
}
function Minimatch (pattern, options) {
if (!(this instanceof Minimatch)) {
return new Minimatch(pattern, options)
}
if (typeof pattern !== 'string') {
throw new TypeError('glob pattern string required')
}
if (!options) options = {}
pattern = pattern.trim()
// windows support: need to use /, not \
if (path.sep !== '/') {
pattern = pattern.split(path.sep).join('/')
}
this.options = options
this.set = []
this.pattern = pattern
this.regexp = null
this.negate = false
this.comment = false
this.empty = false
// make the set of regexps etc.
this.make()
}
Minimatch.prototype.debug = function () {}
Minimatch.prototype.make = make
function make () {
// don't do it more than once.
if (this._made) return
var pattern = this.pattern
var options = this.options
// empty patterns and comments match nothing.
if (!options.nocomment && pattern.charAt(0) === '#') {
this.comment = true
return
}
if (!pattern) {
this.empty = true
return
}
// step 1: figure out negation, etc.
this.parseNegate()
// step 2: expand braces
var set = this.globSet = this.braceExpand()
if (options.debug) this.debug = console.error
this.debug(this.pattern, set)
// step 3: now we have a set, so turn each one into a series of path-portion
// matching patterns.
// These will be regexps, except in the case of "**", which is
// set to the GLOBSTAR object for globstar behavior,
// and will not contain any / characters
set = this.globParts = set.map(function (s) {
return s.split(slashSplit)
})
this.debug(this.pattern, set)
// glob --> regexps
set = set.map(function (s, si, set) {
return s.map(this.parse, this)
}, this)
this.debug(this.pattern, set)
// filter out everything that didn't compile properly.
set = set.filter(function (s) {
return s.indexOf(false) === -1
})
this.debug(this.pattern, set)
this.set = set
}
Minimatch.prototype.parseNegate = parseNegate
function parseNegate () {
var pattern = this.pattern
var negate = false
var options = this.options
var negateOffset = 0
if (options.nonegate) return
for (var i = 0, l = pattern.length
; i < l && pattern.charAt(i) === '!'
; i++) {
negate = !negate
negateOffset++
}
if (negateOffset) this.pattern = pattern.substr(negateOffset)
this.negate = negate
}
// Brace expansion:
// a{b,c}d -> abd acd
// a{b,}c -> abc ac
// a{0..3}d -> a0d a1d a2d a3d
// a{b,c{d,e}f}g -> abg acdfg acefg
// a{b,c}d{e,f}g -> abdeg acdeg abdeg abdfg
//
// Invalid sets are not expanded.
// a{2..}b -> a{2..}b
// a{b}c -> a{b}c
minimatch.braceExpand = function (pattern, options) {
return braceExpand(pattern, options)
}
Minimatch.prototype.braceExpand = braceExpand
function braceExpand (pattern, options) {
if (!options) {
if (this instanceof Minimatch) {
options = this.options
} else {
options = {}
}
}
pattern = typeof pattern === 'undefined'
? this.pattern : pattern
if (typeof pattern === 'undefined') {
throw new TypeError('undefined pattern')
}
if (options.nobrace ||
!pattern.match(/\{.*\}/)) {
// shortcut. no need to expand.
return [pattern]
}
return expand(pattern)
}
// parse a component of the expanded set.
// At this point, no pattern may contain "/" in it
// so we're going to return a 2d array, where each entry is the full
// pattern, split on '/', and then turned into a regular expression.
// A regexp is made at the end which joins each array with an
// escaped /, and another full one which joins each regexp with |.
//
// Following the lead of Bash 4.1, note that "**" only has special meaning
// when it is the *only* thing in a path portion. Otherwise, any series
// of * is equivalent to a single *. Globstar behavior is enabled by
// default, and can be disabled by setting options.noglobstar.
Minimatch.prototype.parse = parse
var SUBPARSE = {}
function parse (pattern, isSub) {
if (pattern.length > 1024 * 64) {
throw new TypeError('pattern is too long')
}
var options = this.options
// shortcuts
if (!options.noglobstar && pattern === '**') return GLOBSTAR
if (pattern === '') return ''
var re = ''
var hasMagic = !!options.nocase
var escaping = false
// ? => one single character
var patternListStack = []
var negativeLists = []
var stateChar
var inClass = false
var reClassStart = -1
var classStart = -1
// . and .. never match anything that doesn't start with .,
// even when options.dot is set.
var patternStart = pattern.charAt(0) === '.' ? '' // anything
// not (start or / followed by . or .. followed by / or end)
: options.dot ? '(?!(?:^|\\\/)\\.{1,2}(?:$|\\\/))'
: '(?!\\.)'
var self = this
function clearStateChar () {
if (stateChar) {
// we had some state-tracking character
// that wasn't consumed by this pass.
switch (stateChar) {
case '*':
re += star
hasMagic = true
break
case '?':
re += qmark
hasMagic = true
break
default:
re += '\\' + stateChar
break
}
self.debug('clearStateChar %j %j', stateChar, re)
stateChar = false
}
}
for (var i = 0, len = pattern.length, c
; (i < len) &&