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bmocha

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Alternative implementation of mocha

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/*! * glob@7.1.3 - a little globber * Copyright (c) 2019, Isaac Z. Schlueter (ISC) * https://github.com/isaacs/node-glob#readme * * License for glob@7.1.3: * * The ISC License * * Copyright (c) Isaac Z. Schlueter and Contributors * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR * IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * License for fs.realpath@1.0.0: * * The ISC License * * Copyright (c) Isaac Z. Schlueter and Contributors * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * ---- * * This library bundles a version of the `fs.realpath` and `fs.realpathSync` * methods from Node.js v0.10 under the terms of the Node.js MIT license. * * Node's license follows, also included at the header of `old.js` which * contains the licensed code: * * Copyright Joyent, Inc. and other Node contributors. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * License for minimatch@3.0.4: * * The ISC License * * Copyright (c) Isaac Z. Schlueter and Contributors * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR * IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * License for brace-expansion@1.1.11: * * MIT License * * Copyright (c) 2013 Julian Gruber <julian@juliangruber.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * License for concat-map@0.0.1: * * This software is released under the MIT license: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * License for balanced-match@1.0.0: * * (MIT) * * Copyright (c) 2013 Julian Gruber &lt;julian@juliangruber.com&gt; * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * License for inherits@2.0.3: * * The ISC License * * Copyright (c) Isaac Z. Schlueter * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * License for path-is-absolute@1.0.1: * * The MIT License (MIT) * * Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (sindresorhus.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * License for inflight@1.0.6: * * The ISC License * * Copyright (c) Isaac Z. Schlueter * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR * IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * License for wrappy@1.0.2: * * The ISC License * * Copyright (c) Isaac Z. Schlueter and Contributors * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR * IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * License for once@1.4.0: * * The ISC License * * Copyright (c) Isaac Z. Schlueter and Contributors * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR * IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ var __node_modules__ = [ [/* 0 */ 'glob', '/glob.js', function(exports, module, __filename, __dirname, __meta) { // Approach: // // 1. Get the minimatch set // 2. For each pattern in the set, PROCESS(pattern, false) // 3. Store matches per-set, then uniq them // // PROCESS(pattern, inGlobStar) // Get the first [n] items from pattern that are all strings // Join these together. This is PREFIX. // If there is no more remaining, then stat(PREFIX) and // add to matches if it succeeds. END. // // If inGlobStar and PREFIX is symlink and points to dir // set ENTRIES = [] // else readdir(PREFIX) as ENTRIES // If fail, END // // with ENTRIES // If pattern[n] is GLOBSTAR // // handle the case where the globstar match is empty // // by pruning it out, and testing the resulting pattern // PROCESS(pattern[0..n] + pattern[n+1 .. $], false) // // handle other cases. // for ENTRY in ENTRIES (not dotfiles) // // attach globstar + tail onto the entry // // Mark that this entry is a globstar match // PROCESS(pattern[0..n] + ENTRY + pattern[n .. $], true) // // else // not globstar // for ENTRY in ENTRIES (not dotfiles, unless pattern[n] is dot) // Test ENTRY against pattern[n] // If fails, continue // If passes, PROCESS(pattern[0..n] + item + pattern[n+1 .. $]) // // Caveat: // Cache all stats and readdirs results to minimize syscall. Since all // we ever care about is existence and directory-ness, we can just keep // `true` for files, and [children,...] for directories, or `false` for // things that don't exist. module.exports = glob var fs = require('fs') var rp = __node_require__(1 /* 'fs.realpath' */) var minimatch = __node_require__(3 /* 'minimatch' */) var Minimatch = minimatch.Minimatch var inherits = __node_require__(7 /* 'inherits' */) var EE = require('events').EventEmitter var path = require('path') var assert = require('assert') var isAbsolute = __node_require__(9 /* 'path-is-absolute' */) var globSync = __node_require__(10 /* './sync.js' */) var common = __node_require__(11 /* './common.js' */) var alphasort = common.alphasort var alphasorti = common.alphasorti var setopts = common.setopts var ownProp = common.ownProp var inflight = __node_require__(12 /* 'inflight' */) var util = require('util') var childrenIgnored = common.childrenIgnored var isIgnored = common.isIgnored var once = __node_require__(14 /* 'once' */) function glob (pattern, options, cb) { if (typeof options === 'function') cb = options, options = {} if (!options) options = {} if (options.sync) { if (cb) throw new TypeError('callback provided to sync glob') return globSync(pattern, options) } return new Glob(pattern, options, cb) } glob.sync = globSync var GlobSync = glob.GlobSync = globSync.GlobSync // old api surface glob.glob = glob // extra glob.minimatch = minimatch glob.Minimatch = Minimatch function extend (origin, add) { if (add === null || typeof add !== 'object') { return origin } var keys = Object.keys(add) var i = keys.length while (i--) { origin[keys[i]] = add[keys[i]] } return origin } glob.hasMagic = function (pattern, options_) { var options = extend({}, options_) options.noprocess = true var g = new Glob(pattern, options) var set = g.minimatch.set if (!pattern) return false if (set.length > 1) return true for (var j = 0; j < set[0].length; j++) { if (typeof set[0][j] !== 'string') return true } return false } glob.Glob = Glob inherits(Glob, EE) function Glob (pattern, options, cb) { if (typeof options === 'function') { cb = options options = null } if (options && options.sync) { if (cb) throw new TypeError('callback provided to sync glob') return new GlobSync(pattern, options) } if (!(this instanceof Glob)) return new Glob(pattern, options, cb) setopts(this, pattern, options) this._didRealPath = false // process each pattern in the minimatch set var n = this.minimatch.set.length // The matches are stored as {<filename>: true,...} so that // duplicates are automagically pruned. // Later, we do an Object.keys() on these. // Keep them as a list so we can fill in when nonull is set. this.matches = new Array(n) if (typeof cb === 'function') { cb = once(cb) this.on('error', cb) this.on('end', function (matches) { cb(null, matches) }) } var self = this this._processing = 0 this._emitQueue = [] this._processQueue = [] this.paused = false if (this.noprocess) return this if (n === 0) return done() var sync = true for (var i = 0; i < n; i ++) { this._process(this.minimatch.set[i], i, false, done) } sync = false function done () { --self._processing if (self._processing <= 0) { if (sync) { process.nextTick(function () { self._finish() }) } else { self._finish() } } } } Glob.prototype._finish = function () { assert(this instanceof Glob) if (this.aborted) return if (this.realpath && !this._didRealpath) return this._realpath() common.finish(this) this.emit('end', this.found) } Glob.prototype._realpath = function () { if (this._didRealpath) return this._didRealpath = true var n = this.matches.length if (n === 0) return this._finish() var self = this for (var i = 0; i < this.matches.length; i++) this._realpathSet(i, next) function next () { if (--n === 0) self._finish() } } Glob.prototype._realpathSet = function (index, cb) { var matchset = this.matches[index] if (!matchset) return cb() var found = Object.keys(matchset) var self = this var n = found.length if (n === 0) return cb() var set = this.matches[index] = Object.create(null) found.forEach(function (p, i) { // If there's a problem with the stat, then it means that // one or more of the links in the realpath couldn't be // resolved. just return the abs value in that case. p = self._makeAbs(p) rp.realpath(p, self.realpathCache, function (er, real) { if (!er) set[real] = true else if (er.syscall === 'stat') set[p] = true else self.emit('error', er) // srsly wtf right here if (--n === 0) { self.matches[index] = set cb() } }) }) } Glob.prototype._mark = function (p) { return common.mark(this, p) } Glob.prototype._makeAbs = function (f) { return common.makeAbs(this, f) } Glob.prototype.abort = function () { this.aborted = true this.emit('abort') } Glob.prototype.pause = function () { if (!this.paused) { this.paused = true this.emit('pause') } } Glob.prototype.resume = function () { if (this.paused) { this.emit('resume') this.paused = false if (this._emitQueue.length) { var eq = this._emitQueue.slice(0) this._emitQueue.length = 0 for (var i = 0; i < eq.length; i ++) { var e = eq[i] this._emitMatch(e[0], e[1]) } } if (this._processQueue.length) { var pq = this._processQueue.slice(0) this._processQueue.length = 0 for (var i = 0; i < pq.length; i ++) { var p = pq[i] this._processing-- this._process(p[0], p[1], p[2], p[3]) } } } } Glob.prototype._process = function (pattern, index, inGlobStar, cb) { assert(this instanceof Glob) assert(typeof cb === 'function') if (this.aborted) return this._processing++ if (this.paused) { this._processQueue.push([pattern, index, inGlobStar, cb]) return } //console.error('PROCESS %d', this._processing, pattern) // Get the first [n] parts of pattern that are all strings. var n = 0 while (typeof pattern[n] === 'string') { n ++ } // now n is the index of the first one that is *not* a string. // see if there's anything else var prefix switch (n) { // if not, then this is rather simple case pattern.length: this._processSimple(pattern.join('/'), index, cb) return case 0: // pattern *starts* with some non-trivial item. // going to readdir(cwd), but not include the prefix in matches. prefix = null break default: // pattern has some string bits in the front. // whatever it starts with, whether that's 'absolute' like /foo/bar, // or 'relative' like '../baz' prefix = pattern.slice(0, n).join('/') break } var remain = pattern.slice(n) // get the list of entries. var read if (prefix === null) read = '.' else if (isAbsolute(prefix) || isAbsolute(pattern.join('/'))) { if (!prefix || !isAbsolute(prefix)) prefix = '/' + prefix read = prefix } else read = prefix var abs = this._makeAbs(read) //if ignored, skip _processing if (childrenIgnored(this, read)) return cb() var isGlobStar = remain[0] === minimatch.GLOBSTAR if (isGlobStar) this._processGlobStar(prefix, read, abs, remain, index, inGlobStar, cb) else this._processReaddir(prefix, read, abs, remain, index, inGlobStar, cb) } Glob.prototype._processReaddir = function (prefix, read, abs, remain, index, inGlobStar, cb) { var self = this this._readdir(abs, inGlobStar, function (er, entries) { return self._processReaddir2(prefix, read, abs, remain, index, inGlobStar, entries, cb) }) } Glob.prototype._processReaddir2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) { // if the abs isn't a dir, then nothing can match! if (!entries) return cb() // It will only match dot entries if it starts with a dot, or if // dot is set. Stuff like @(.foo|.bar) isn't allowed. var pn = remain[0] var negate = !!this.minimatch.negate var rawGlob = pn._glob var dotOk = this.dot || rawGlob.charAt(0) === '.' var matchedEntries = [] for (var i = 0; i < entries.length; i++) { var e = entries[i] if (e.charAt(0) !== '.' || dotOk) { var m if (negate && !prefix) { m = !e.match(pn) } else { m = e.match(pn) } if (m) matchedEntries.push(e) } } //console.error('prd2', prefix, entries, remain[0]._glob, matchedEntries) var len = matchedEntries.length // If there are no matched entries, then nothing matches. if (len === 0) return cb() // if this is the last remaining pattern bit, then no need for // an additional stat *unless* the user has specified mark or // stat explicitly. We know they exist, since readdir returned // them. if (remain.length === 1 && !this.mark && !this.stat) { if (!this.matches[index]) this.matches[index] = Object.create(null) for (var i = 0; i < len; i ++) { var e = matchedEntries[i] if (prefix) { if (prefix !== '/') e = prefix + '/' + e else e = prefix + e } if (e.charAt(0) === '/' && !this.nomount) { e = path.join(this.root, e) } this._emitMatch(index, e) } // This was the last one, and no stats were needed return cb() } // now test all matched entries as stand-ins for that part // of the pattern. remain.shift() for (var i = 0; i < len; i ++) { var e = matchedEntries[i] var newPattern if (prefix) { if (prefix !== '/') e = prefix + '/' + e else e = prefix + e } this._process([e].concat(remain), index, inGlobStar, cb) } cb() } Glob.prototype._emitMatch = function (index, e) { if (this.aborted) return if (isIgnored(this, e)) return if (this.paused) { this._emitQueue.push([index, e]) return } var abs = isAbsolute(e) ? e : this._makeAbs(e) if (this.mark) e = this._mark(e) if (this.absolute) e = abs if (this.matches[index][e]) return if (this.nodir) { var c = this.cache[abs] if (c === 'DIR' || Array.isArray(c)) return } this.matches[index][e] = true var st = this.statCache[abs] if (st) this.emit('stat', e, st) this.emit('match', e) } Glob.prototype._readdirInGlobStar = function (abs, cb) { if (this.aborted) return // follow all symlinked directories forever // just proceed as if this is a non-globstar situation if (this.follow) return this._readdir(abs, false, cb) var lstatkey = 'lstat\0' + abs var self = this var lstatcb = inflight(lstatkey, lstatcb_) if (lstatcb) fs.lstat(abs, lstatcb) function lstatcb_ (er, lstat) { if (er && er.code === 'ENOENT') return cb() var isSym = lstat && lstat.isSymbolicLink() self.symlinks[abs] = isSym // If it's not a symlink or a dir, then it's definitely a regular file. // don't bother doing a readdir in that case. if (!isSym && lstat && !lstat.isDirectory()) { self.cache[abs] = 'FILE' cb() } else self._readdir(abs, false, cb) } } Glob.prototype._readdir = function (abs, inGlobStar, cb) { if (this.aborted) return cb = inflight('readdir\0'+abs+'\0'+inGlobStar, cb) if (!cb) return //console.error('RD %j %j', +inGlobStar, abs) if (inGlobStar && !ownProp(this.symlinks, abs)) return this._readdirInGlobStar(abs, cb) if (ownProp(this.cache, abs)) { var c = this.cache[abs] if (!c || c === 'FILE') return cb() if (Array.isArray(c)) return cb(null, c) } var self = this fs.readdir(abs, readdirCb(this, abs, cb)) } function readdirCb (self, abs, cb) { return function (er, entries) { if (er) self._readdirError(abs, er, cb) else self._readdirEntries(abs, entries, cb) } } Glob.prototype._readdirEntries = function (abs, entries, cb) { if (this.aborted) return // if we haven't asked to stat everything, then just // assume that everything in there exists, so we can avoid // having to stat it a second time. if (!this.mark && !this.stat) { for (var i = 0; i < entries.length; i ++) { var e = entries[i] if (abs === '/') e = abs + e else e = abs + '/' + e this.cache[e] = true } } this.cache[abs] = entries return cb(null, entries) } Glob.prototype._readdirError = function (f, er, cb) { if (this.aborted) return // handle errors, and cache the information switch (er.code) { case 'ENOTSUP': // https://github.com/isaacs/node-glob/issues/205 case 'ENOTDIR': // totally normal. means it *does* exist. var abs = this._makeAbs(f) this.cache[abs] = 'FILE' if (abs === this.cwdAbs) { var error = new Error(er.code + ' invalid cwd ' + this.cwd) error.path = this.cwd error.code = er.code this.emit('error', error) this.abort() } break case 'ENOENT': // not terribly unusual case 'ELOOP': case 'ENAMETOOLONG': case 'UNKNOWN': this.cache[this._makeAbs(f)] = false break default: // some unusual error. Treat as failure. this.cache[this._makeAbs(f)] = false if (this.strict) { this.emit('error', er) // If the error is handled, then we abort // if not, we threw out of here this.abort() } if (!this.silent) console.error('glob error', er) break } return cb() } Glob.prototype._processGlobStar = function (prefix, read, abs, remain, index, inGlobStar, cb) { var self = this this._readdir(abs, inGlobStar, function (er, entries) { self._processGlobStar2(prefix, read, abs, remain, index, inGlobStar, entries, cb) }) } Glob.prototype._processGlobStar2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) { //console.error('pgs2', prefix, remain[0], entries) // no entries means not a dir, so it can never have matches // foo.txt/** doesn't match foo.txt if (!entries) return cb() // test without the globstar, and with every child both below // and replacing the globstar. var remainWithoutGlobStar = remain.slice(1) var gspref = prefix ? [ prefix ] : [] var noGlobStar = gspref.concat(remainWithoutGlobStar) // the noGlobStar pattern exits the inGlobStar state this._process(noGlobStar, index, false, cb) var isSym = this.symlinks[abs] var len = entries.length // If it's a symlink, and we're in a globstar, then stop if (isSym && inGlobStar) return cb() for (var i = 0; i < len; i++) { var e = entries[i] if (e.charAt(0) === '.' && !this.dot) continue // these two cases enter the inGlobStar state var instead = gspref.concat(entries[i], remainWithoutGlobStar) this._process(instead, index, true, cb) var below = gspref.concat(entries[i], remain) this._process(below, index, true, cb) } cb() } Glob.prototype._processSimple = function (prefix, index, cb) { // XXX review this. Shouldn't it be doing the mounting etc // before doing stat? kinda weird? var self = this this._stat(prefix, function (er, exists) { self._processSimple2(prefix, index, er, exists, cb) }) } Glob.prototype._processSimple2 = function (prefix, index, er, exists, cb) { //console.error('ps2', prefix, exists) if (!this.matches[index]) this.matches[index] = Object.create(null) // If it doesn't exist, then just mark the lack of results if (!exists) return cb() if (prefix && isAbsolute(prefix) && !this.nomount) { var trail = /[\/\\]$/.test(prefix) if (prefix.charAt(0) === '/') { prefix = path.join(this.root, prefix) } else { prefix = path.resolve(this.root, prefix) if (trail) prefix += '/' } } if (process.platform === 'win32') prefix = prefix.replace(/\\/g, '/') // Mark this as a match this._emitMatch(index, prefix) cb() } // Returns either 'DIR', 'FILE', or false Glob.prototype._stat = function (f, cb) { var abs = this._makeAbs(f) var needDir = f.slice(-1) === '/' if (f.length > this.maxLength) return cb() if (!this.stat && ownProp(this.cache, abs)) { var c = this.cache[abs] if (Array.isArray(c)) c = 'DIR' // It exists, but maybe not how we need it if (!needDir || c === 'DIR') return cb(null, c) if (needDir && c === 'FILE') return cb() // otherwise we have to stat, because maybe c=true // if we know it exists, but not what it is. } var exists var stat = this.statCache[abs] if (stat !== undefined) { if (stat === false) return cb(null, stat) else { var type = stat.isDirectory() ? 'DIR' : 'FILE' if (needDir && type === 'FILE') return cb() else return cb(null, type, stat) } } var self = this var statcb = inflight('stat\0' + abs, lstatcb_) if (statcb) fs.lstat(abs, statcb) function lstatcb_ (er, lstat) { if (lstat && lstat.isSymbolicLink()) { // If it's a symlink, then treat it as the target, unless // the target does not exist, then treat it as a file. return fs.stat(abs, function (er, stat) { if (er) self._stat2(f, abs, null, lstat, cb) else self._stat2(f, abs, er, stat, cb) }) } else { self._stat2(f, abs, er, lstat, cb) } } } Glob.prototype._stat2 = function (f, abs, er, stat, cb) { if (er && (er.code === 'ENOENT' || er.code === 'ENOTDIR')) { this.statCache[abs] = false return cb() } var needDir = f.slice(-1) === '/' this.statCache[abs] = stat if (abs.slice(-1) === '/' && stat && !stat.isDirectory()) return cb(null, false, stat) var c = true if (stat) c = stat.isDirectory() ? 'DIR' : 'FILE' this.cache[abs] = this.cache[abs] || c if (needDir && c === 'FILE') return cb() return cb(null, c, stat) } }], [/* 1 */ 'fs.realpath', '/index.js', function(exports, module, __filename, __dirname, __meta) { module.exports = realpath realpath.realpath = realpath realpath.sync = realpathSync realpath.realpathSync = realpathSync realpath.monkeypatch = monkeypatch realpath.unmonkeypatch = unmonkeypatch var fs = require('fs') var origRealpath = fs.realpath var origRealpathSync = fs.realpathSync var version = process.version var ok = /^v[0-5]\./.test(version) var old = __node_require__(2 /* './old.js' */) function newError (er) { return er && er.syscall === 'realpath' && ( er.code === 'ELOOP' || er.code === 'ENOMEM' || er.code === 'ENAMETOOLONG' ) } function realpath (p, cache, cb) { if (ok) { return origRealpath(p, cache, cb) } if (typeof cache === 'function') { cb = cache cache = null } origRealpath(p, cache, function (er, result) { if (newError(er)) { old.realpath(p, cache, cb) } else { cb(er, result) } }) } function realpathSync (p, cache) { if (ok) { return origRealpathSync(p, cache) } try { return origRealpathSync(p, cache) } catch (er) { if (newError(er)) { return old.realpathSync(p, cache) } else { throw er } } } function monkeypatch () { fs.realpath = realpath fs.realpathSync = realpathSync } function unmonkeypatch () { fs.realpath = origRealpath fs.realpathSync = origRealpathSync } }], [/* 2 */ 'fs.realpath', '/old.js', function(exports, module, __filename, __dirname, __meta) { // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var pathModule = require('path'); var isWindows = process.platform === 'win32'; var fs = require('fs'); // JavaScript implementation of realpath, ported from node pre-v6 var DEBUG = process.env.NODE_DEBUG && /fs/.test(process.env.NODE_DEBUG); function rethrow() { // Only enable in debug mode. A backtrace uses ~1000 bytes of heap space and // is fairly slow to generate. var callback; if (DEBUG) { var backtrace = new Error; callback = debugCallback; } else callback = missingCallback; return callback; function debugCallback(err) { if (err) { backtrace.message = err.message; err = backtrace; missingCallback(err); } } function missingCallback(err) { if (err) { if (process.throwDeprecation) throw err; // Forgot a callback but don't know where? Use NODE_DEBUG=fs else if (!process.noDeprecation) { var msg = 'fs: missing callback ' + (err.stack || err.message); if (process.traceDeprecation) console.trace(msg); else console.error(msg); } } } } function maybeCallback(cb) { return typeof cb === 'function' ? cb : rethrow(); } var normalize = pathModule.normalize; // Regexp that finds the next partion of a (partial) path // result is [base_with_slash, base], e.g. ['somedir/', 'somedir'] if (isWindows) { var nextPartRe = /(.*?)(?:[\/\\]+|$)/g; } else { var nextPartRe = /(.*?)(?:[\/]+|$)/g; } // Regex to find the device root, including trailing slash. E.g. 'c:\\'. if (isWindows) { var splitRootRe = /^(?:[a-zA-Z]:|[\\\/]{2}[^\\\/]+[\\\/][^\\\/]+)?[\\\/]*/; } else { var splitRootRe = /^[\/]*/; } exports.realpathSync = function realpathSync(p, cache) { // make p is absolute p = pathModule.resolve(p); if (cache && Object.prototype.hasOwnProperty.call(cache, p)) { return cache[p]; } var original = p, seenLinks = {}, knownHard = {}; // current character position in p var pos; // the partial path so far, including a trailing slash if any var current; // the partial path without a trailing slash (except when pointing at a root) var base; // the partial path scanned in the previous round, with slash var previous; start(); function start() { // Skip over roots var m = splitRootRe.exec(p); pos = m[0].length; current = m[0]; base = m[0]; previous = ''; // On windows, check that the root exists. On unix there is no need. if (isWindows && !knownHard[base]) { fs.lstatSync(base); knownHard[base] = true; } } // walk down the path, swapping out linked pathparts for their real // values // NB: p.length changes. while (pos < p.length) { // find the next part nextPartRe.lastIndex = pos; var result = nextPartRe.exec(p); previous = current; current += result[0]; base = previous + result[1]; pos = nextPartRe.lastIndex; // continue if not a symlink if (knownHard[base] || (cache && cache[base] === base)) { continue; } var resolvedLink; if (cache && Object.prototype.hasOwnProperty.call(cache, base)) { // some known symbolic link. no need to stat again. resolvedLink = cache[base]; } else { var stat = fs.lstatSync(base); if (!stat.isSymbolicLink()) { knownHard[base] = true; if (cache) cache[base] = base; continue; } // read the link if it wasn't read before // dev/ino always return 0 on windows, so skip the check. var linkTarget = null; if (!isWindows) { var id = stat.dev.toString(32) + ':' + stat.ino.toString(32); if (seenLinks.hasOwnProperty(id)) { linkTarget = seenLinks[id]; } } if (linkTarget === null) { fs.statSync(base); linkTarget = fs.readlinkSync(base); } resolvedLink = pathModule.resolve(previous, linkTarget); // track this, if given a cache. if (cache) cache[base] = resolvedLink; if (!isWindows) seenLinks[id] = linkTarget; } // resolve the link, then start over p = pathModule.resolve(resolvedLink, p.slice(pos)); start(); } if (cache) cache[original] = p; return p; }; exports.realpath = function realpath(p, cache, cb) { if (typeof cb !== 'function') { cb = maybeCallback(cache); cache = null; } // make p is absolute p = pathModule.resolve(p); if (cache && Object.prototype.hasOwnProperty.call(cache, p)) { return process.nextTick(cb.bind(null, null, cache[p])); } var original = p, seenLinks = {}, knownHard = {}; // current character position in p var pos; // the partial path so far, including a trailing slash if any var current; // the partial path without a trailing slash (except when pointing at a root) var base; // the partial path scanned in the previous round, with slash var previous; start(); function start() { // Skip over roots var m = splitRootRe.exec(p); pos = m[0].length; current = m[0]; base = m[0]; previous = ''; // On windows, check that the root exists. On unix there is no need. if (isWindows && !knownHard[base]) { fs.lstat(base, function(err) { if (err) return cb(err); knownHard[base] = true; LOOP(); }); } else { process.nextTick(LOOP); } } // walk down the path, swapping out linked pathparts for their real // values function LOOP() { // stop if scanned past end of path if (pos >= p.length) { if (cache) cache[original] = p; return cb(null, p); } // find the next part nextPartRe.lastIndex = pos; var result = nextPartRe.exec(p); previous = current; current += result[0]; base = previous + result[1]; pos = nextPartRe.lastIndex; // continue if not a symlink if (knownHard[base] || (cache && cache[base] === base)) { return process.nextTick(LOOP); } if (cache && Object.prototype.hasOwnProperty.call(cache, base)) { // known symbolic link. no need to stat again. return gotResolvedLink(cache[base]); } return fs.lstat(base, gotStat); } function gotStat(err, stat) { if (err) return cb(err); // if not a symlink, skip to the next path part if (!stat.isSymbolicLink()) { knownHard[base] = true; if (cache) cache[base] = base; return process.nextTick(LOOP); } // stat & read the link if not read before // call gotTarget as soon as the link target is known // dev/ino always return 0 on windows, so skip the check. if (!isWindows) { var id = stat.dev.toString(32) + ':' + stat.ino.toString(32); if (seenLinks.hasOwnProperty(id)) { return gotTarget(null, seenLinks[id], base); } } fs.stat(base, function(err) { if (err) return cb(err); fs.readlink(base, function(err, target) { if (!isWindows) seenLinks[id] = target; gotTarget(err, target); }); }); } function gotTarget(err, target, base) { if (err) return cb(err); var resolvedLink = pathModule.resolve(previous, target); if (cache) cache[base] = resolvedLink; gotResolvedLink(resolvedLink); } function gotResolvedLink(resolvedLink) { // resolve the link, then start over p = pathModule.resolve(resolvedLink, p.slice(pos)); start(); } }; }], [/* 3 */ 'minimatch', '/minimatch.js', function(exports, module, __filename, __dirname, __meta) { module.exports = minimatch minimatch.Minimatch = Minimatch var path = { sep: '/' } try { path = require('path') } catch (er) {} var GLOBSTAR = minimatch.GLOBSTAR = Minimatch.GLOBSTAR = {} var expand = __node_require__(4 /* 'brace-expansion' */) var plTypes = { '!': { open: '(?:(?!(?:', close: '))[^/]*?)'}, '?': { open: '(?:', close: ')?' }, '+': { open: '(?:', close: ')+' }, '*': { open: '(?:', close: ')*' }, '@': { open: '(?:', close: ')' } } // any single thing other than / // don't need to escape / when using new RegExp() var qmark = '[^/]' // * => any number of characters var star = qmark + '*?' // ** when dots are allowed. Anything goes, except .. and . // not (^ or / followed by one or two dots followed by $ or /), // followed by anything, any number of times. var twoStarDot = '(?:(?!(?:\\\/|^)(?:\\.{1,2})($|\\\/)).)*?' // not a ^ or / followed by a dot, // followed by anything, any number of times. var twoStarNoDot = '(?:(?!(?:\\\/|^)\\.).)*?' // characters that need to be escaped in RegExp. var reSpecials = charSet('().*{}+?[]^$\\!') // "abc" -> { a:true, b:true, c:true } function charSet (s) { return s.split('').reduce(function (set, c) { set[c] = true return set }, {}) } // normalizes slashes. var slashSplit = /\/+/ minimatch.filter = filter function filter (pattern, options) { options = options || {} return function (p, i, list) { return minimatch(p, pattern, options) } } function ext (a, b) { a = a || {} b = b || {} var t = {} Object.keys(b).forEach(function (k) { t[k] = b[k] }) Object.keys(a).forEach(function (k) { t[k] = a[k] }) return t } minimatch.defaults = function (def) { if (!def || !Object.keys(def).length) return minimatch var orig = minimatch var m = function minimatch (p, pattern, options) { return orig.minimatch(p, pattern, ext(def, options)) } m.Minimatch = function Minimatch (pattern, options) { return new orig.Minimatch(pattern, ext(def, options)) } return m } Minimatch.defaults = function (def) { if (!def || !Object.keys(def).length) return Minimatch return minimatch.defaults(def).Minimatch } function minimatch (p, pattern, options) { if (typeof pattern !== 'string') { throw new TypeError('glob pattern string required') } if (!options) options = {} // shortcut: comments match nothing. if (!options.nocomment && pattern.charAt(0) === '#') { return false } // "" only matches "" if (pattern.trim() === '') return p === '' return new Minimatch(pattern, options).match(p) } function Minimatch (pattern, options) { if (!(this instanceof Minimatch)) { return new Minimatch(pattern, options) } if (typeof pattern !== 'string') { throw new TypeError('glob pattern string required') } if (!options) options = {} pattern = pattern.trim() // windows support: need to use /, not \ if (path.sep !== '/') { pattern = pattern.split(path.sep).join('/') } this.options = options this.set = [] this.pattern = pattern this.regexp = null this.negate = false this.comment = false this.empty = false // make the set of regexps etc. this.make() } Minimatch.prototype.debug = function () {} Minimatch.prototype.make = make function make () { // don't do it more than once. if (this._made) return var pattern = this.pattern var options = this.options // empty patterns and comments match nothing. if (!options.nocomment && pattern.charAt(0) === '#') { this.comment = true return } if (!pattern) { this.empty = true return } // step 1: figure out negation, etc. this.parseNegate() // step 2: expand braces var set = this.globSet = this.braceExpand() if (options.debug) this.debug = console.error this.debug(this.pattern, set) // step 3: now we have a set, so turn each one into a series of path-portion // matching patterns. // These will be regexps, except in the case of "**", which is // set to the GLOBSTAR object for globstar behavior, // and will not contain any / characters set = this.globParts = set.map(function (s) { return s.split(slashSplit) }) this.debug(this.pattern, set) // glob --> regexps set = set.map(function (s, si, set) { return s.map(this.parse, this) }, this) this.debug(this.pattern, set) // filter out everything that didn't compile properly. set = set.filter(function (s) { return s.indexOf(false) === -1 }) this.debug(this.pattern, set) this.set = set } Minimatch.prototype.parseNegate = parseNegate function parseNegate () { var pattern = this.pattern var negate = false var options = this.options var negateOffset = 0 if (options.nonegate) return for (var i = 0, l = pattern.length ; i < l && pattern.charAt(i) === '!' ; i++) { negate = !negate negateOffset++ } if (negateOffset) this.pattern = pattern.substr(negateOffset) this.negate = negate } // Brace expansion: // a{b,c}d -> abd acd // a{b,}c -> abc ac // a{0..3}d -> a0d a1d a2d a3d // a{b,c{d,e}f}g -> abg acdfg acefg // a{b,c}d{e,f}g -> abdeg acdeg abdeg abdfg // // Invalid sets are not expanded. // a{2..}b -> a{2..}b // a{b}c -> a{b}c minimatch.braceExpand = function (pattern, options) { return braceExpand(pattern, options) } Minimatch.prototype.braceExpand = braceExpand function braceExpand (pattern, options) { if (!options) { if (this instanceof Minimatch) { options = this.options } else { options = {} } } pattern = typeof pattern === 'undefined' ? this.pattern : pattern if (typeof pattern === 'undefined') { throw new TypeError('undefined pattern') } if (options.nobrace || !pattern.match(/\{.*\}/)) { // shortcut. no need to expand. return [pattern] } return expand(pattern) } // parse a component of the expanded set. // At this point, no pattern may contain "/" in it // so we're going to return a 2d array, where each entry is the full // pattern, split on '/', and then turned into a regular expression. // A regexp is made at the end which joins each array with an // escaped /, and another full one which joins each regexp with |. // // Following the lead of Bash 4.1, note that "**" only has special meaning // when it is the *only* thing in a path portion. Otherwise, any series // of * is equivalent to a single *. Globstar behavior is enabled by // default, and can be disabled by setting options.noglobstar. Minimatch.prototype.parse = parse var SUBPARSE = {} function parse (pattern, isSub) { if (pattern.length > 1024 * 64) { throw new TypeError('pattern is too long') } var options = this.options // shortcuts if (!options.noglobstar && pattern === '**') return GLOBSTAR if (pattern === '') return '' var re = '' var hasMagic = !!options.nocase var escaping = false // ? => one single character var patternListStack = [] var negativeLists = [] var stateChar var inClass = false var reClassStart = -1 var classStart = -1 // . and .. never match anything that doesn't start with ., // even when options.dot is set. var patternStart = pattern.charAt(0) === '.' ? '' // anything // not (start or / followed by . or .. followed by / or end) : options.dot ? '(?!(?:^|\\\/)\\.{1,2}(?:$|\\\/))' : '(?!\\.)' var self = this function clearStateChar () { if (stateChar) { // we had some state-tracking character // that wasn't consumed by this pass. switch (stateChar) { case '*': re += star hasMagic = true break case '?': re += qmark hasMagic = true break default: re += '\\' + stateChar break } self.debug('clearStateChar %j %j', stateChar, re) stateChar = false } } for (var i = 0, len = pattern.length, c ; (i < len) &&