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blueshell

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A Behavior Tree implementation in modern Javascript

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import { Debugger } from 'inspector'; // Map key that is the path property of a bt node export type NodePathKey = string; // Map key that is the class plus method name of a bt node method: ClassName::MethodName export type ClassMethodNameKey = string; // the two parts of a ClassMethodNameKey - the className is the class the method comes from // which might be a super class export interface NodeMethodInfo { className: string; methodName: string; } // the information about a breakpoint from one node on a particular class/method export interface BreakpointData { nodePath: string; condition?: string; nodeName?: string; nodeParent?: string; } // the information about a breakpoint set on a particular class/method (for 1 or more nodes) export interface BreakpointInfo { methodInfo: NodeMethodInfo; breakpointId?: Debugger.BreakpointId; breakpoints: Map<NodePathKey, BreakpointData>; } // the information for the methods available for a particuliar node as well as the node name and parent export interface NodeMethodsInfo { listOfMethods: NodeMethodInfo[]; nodeName: string; nodeParent: string; }