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A Behavior Tree implementation in modern Javascript

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); /** * Created by josh on 1/10/16. */ const chai_1 = require("chai"); const DroneActions_1 = require("./test/DroneActions"); const lib_1 = require("../../lib"); const Behavior = __importStar(require("../../lib")); class ShootFlares extends Behavior.Action { // eslint-disable-next-line @typescript-eslint/no-unused-vars onEvent(state, event) { let result = lib_1.rc.FAILURE; if (state.flares > 0) { state.flares--; result = lib_1.rc.SUCCESS; } return result; } } class EvasiveManeuver extends Behavior.Action { // eslint-disable-next-line @typescript-eslint/no-unused-vars onEvent(state, event) { state.commands.push('turnLeft'); return lib_1.rc.SUCCESS; } } const droneAi = new Behavior.Sequence('droneAi', [new ShootFlares(), new EvasiveManeuver()]); describe('Sequence', function () { it('should return success', function () { // With an armed jet const jetState = new DroneActions_1.DroneState(); jetState.flares = 2; const res = droneAi.handleEvent(jetState, 'underAttack'); chai_1.assert.equal(res, lib_1.rc.SUCCESS, 'Behavior Tree success'); chai_1.assert.equal(jetState.flares, 1, 'Used Flares'); chai_1.assert.equal(jetState.commands[0], 'turnLeft', 'Turning Left'); }); it('should return failure', function () { // With an empty jet const emptyDrone = new DroneActions_1.DroneState(); emptyDrone.flares = 0; const res = droneAi.handleEvent(emptyDrone, 'underAttack'); chai_1.assert.equal(res, lib_1.rc.FAILURE, 'Behavior Tree failure'); chai_1.assert.equal(emptyDrone.flares, 0, 'Used Flares'); chai_1.assert.equal(emptyDrone.commands.length, 0, 'No Commands'); }); }); //# sourceMappingURL=Sequence.test.js.map