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A Behavior Tree implementation in modern Javascript

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); /** * Created by josh on 1/18/16. */ const chai_1 = require("chai"); const TestActions = __importStar(require("./test/RobotActions")); const RobotActions_1 = require("./test/RobotActions"); const lib_1 = require("../../lib"); const Behavior = __importStar(require("../../lib")); describe('Selector', function () { let waitAi; beforeEach(function () { waitAi = new Behavior.Selector('shutdownWithWaitAi', [ new TestActions.Recharge(), new TestActions.WaitForCooldown(), new TestActions.EmergencyShutdown(), ]); }); it('should return success', function () { // With a happy bot const botState = new RobotActions_1.RobotState(); const res = waitAi.handleEvent(botState, 'lowBattery'); chai_1.assert.equal(res, lib_1.rc.SUCCESS, 'Behavior Tree success'); chai_1.assert.equal(botState.commands.length, 1, 'Only one command'); chai_1.assert.equal(botState.commands[0], 'findDock', 'Searching for dock'); }); it('should return failure', function () { // With a overheated bot const botState = new RobotActions_1.RobotState(); botState.overheated = true; let res = waitAi.handleEvent(botState, 'lowBattery 1'); chai_1.assert.equal(res, lib_1.rc.RUNNING, 'Behavior Tree Running'); chai_1.assert.equal(botState.batteryLevel, 1, 'Ran recharge once'); res = waitAi.handleEvent(botState, 'lowBattery 2'); chai_1.assert.equal(res, lib_1.rc.SUCCESS, 'Behavior Tree Success'); chai_1.assert.equal(botState.commands.length, 0, 'No commands, waiting for cooldown'); chai_1.assert.equal(botState.batteryLevel, 2, 'Ran recharge again'); res = waitAi.handleEvent(botState, 'lowBattery 3'); chai_1.assert.equal(res, lib_1.rc.SUCCESS, 'Behavior Tree Success'); chai_1.assert.equal(botState.commands.length, 1, 'Only one command'); chai_1.assert.equal(botState.commands[0], 'findDock', 'Searching for dock'); // Ticking battery level on each call proves we are NOT latching chai_1.assert.equal(botState.batteryLevel, 3, 'Ran recharge again'); }); }); //# sourceMappingURL=Selector.test.js.map