blueshell
Version:
A Behavior Tree implementation in modern Javascript
80 lines • 3.66 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Created by josh on 1/18/16.
*/
const chai_1 = require("chai");
const TestActions = __importStar(require("./test/RobotActions"));
const RobotActions_1 = require("./test/RobotActions");
const lib_1 = require("../../lib");
const Behavior = __importStar(require("../../lib"));
describe('Selector', function () {
let waitAi;
beforeEach(function () {
waitAi = new Behavior.Selector('shutdownWithWaitAi', [
new TestActions.Recharge(),
new TestActions.WaitForCooldown(),
new TestActions.EmergencyShutdown(),
]);
});
it('should return success', function () {
// With a happy bot
const botState = new RobotActions_1.RobotState();
const res = waitAi.handleEvent(botState, 'lowBattery');
chai_1.assert.equal(res, lib_1.rc.SUCCESS, 'Behavior Tree success');
chai_1.assert.equal(botState.commands.length, 1, 'Only one command');
chai_1.assert.equal(botState.commands[0], 'findDock', 'Searching for dock');
});
it('should return failure', function () {
// With a overheated bot
const botState = new RobotActions_1.RobotState();
botState.overheated = true;
let res = waitAi.handleEvent(botState, 'lowBattery 1');
chai_1.assert.equal(res, lib_1.rc.RUNNING, 'Behavior Tree Running');
chai_1.assert.equal(botState.batteryLevel, 1, 'Ran recharge once');
res = waitAi.handleEvent(botState, 'lowBattery 2');
chai_1.assert.equal(res, lib_1.rc.SUCCESS, 'Behavior Tree Success');
chai_1.assert.equal(botState.commands.length, 0, 'No commands, waiting for cooldown');
chai_1.assert.equal(botState.batteryLevel, 2, 'Ran recharge again');
res = waitAi.handleEvent(botState, 'lowBattery 3');
chai_1.assert.equal(res, lib_1.rc.SUCCESS, 'Behavior Tree Success');
chai_1.assert.equal(botState.commands.length, 1, 'Only one command');
chai_1.assert.equal(botState.commands[0], 'findDock', 'Searching for dock');
// Ticking battery level on each call proves we are NOT latching
chai_1.assert.equal(botState.batteryLevel, 3, 'Ran recharge again');
});
});
//# sourceMappingURL=Selector.test.js.map