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blueshell

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A Behavior Tree implementation in modern Javascript

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import { EventEmitter } from 'events'; import { BaseNode, BlueshellState } from '../models'; export declare class DuplicateNodeAdded extends Error { constructor(path: string); } export declare class APIFunctionNotFound extends Error { constructor(apiFunction: string); } export interface INodeManager<S extends BlueshellState, E> { runServer(): void; shutdown(): Promise<void>; addNode(node: BaseNode<S, E>): void; removeNode(node: BaseNode<S, E>): void; getNode(path: string): BaseNode<S, E> | undefined; } export declare class NodeManager<S extends BlueshellState, E> extends EventEmitter implements INodeManager<S, E> { private nodePathMap; private breakpointInfoMap; private server; private session; private static instance; private constructor(); runServer(): void; private getMethodsForNode; private _setBreakpoint; private getNodeMethodInfo; private setBreakpoint; private removeBreakpoint; static getInstance<S extends BlueshellState, E>(): INodeManager<S, E>; static reset(): void; addNode(node: BaseNode<S, E>): void; removeNode(node: BaseNode<S, E>): void; getNode(path: string): BaseNode<S, E> | undefined; shutdown(): Promise<void>; }