blossom
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Modern, Cross-Platform Application Framework
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JavaScript
// ==========================================================================
// Project: SproutCore - JavaScript Application Framework
// Copyright: ©2006-2011 Strobe Inc. and contributors.
// Portions ©2008-2010 Apple Inc. All rights reserved.
// License: Licensed under MIT license (see license.js)
// ==========================================================================
sc_require('system/locale');
SC.IMAGE_ABORTED_ERROR = SC.$error("SC.Image.AbortedError", "Image", -100) ;
SC.IMAGE_FAILED_ERROR = SC.$error("SC.Image.FailedError", "Image", -101) ;
/**
@class
The image cache can be used to control the order of loading images into the
browser cache.
Images queues are necessary because browsers impose strict limits on the
number of concurrent connections that can be open at any one time to any one
host. By controlling the order and timing of your loads using this image
queue, you can improve the percieved performance of your application by
ensuring the images you need most load first.
Note that if you use the SC.ImageView class, it will use this image cache
for you automatically.
h1. Loading Images
When you need to display an image, simply call the loadImage() method with
the URL of the image, along with a target/method callback. The signature of
your callback should be:
{{{
imageDidLoad: function(imageUrl, imageOrError) {
//...
}
}}}
The "imageOrError" parameter will contain either an image object or an error
object if the image could not be loaded for some reason. If you receive an
error object, it will be one of SC.IMAGE_ABORTED_ERROR or
SC.IMAGE_FAILED_ERROR.
You can also optionally specify that the image should be loaded in the
background. Background images are loaded with a lower priority than
foreground images.
h1. Aborting Image Loads
If you request an image load but then no longer require the image for some
reason, you should notify the imageCache by calling the releaseImage()
method. Pass the URL, target and method that you included in your original
loadImage() request.
If you have requested an image before, you should always call releaseImage()
when you are finished with it, even if the image has already loaded. This
will allow the imageCache to properly manage its own internal resources.
This method may remove the image from the queue of images that need or load
or it may abort an image load in progress to make room for other images. If
the image is already loaded, this method will have no effect.
h1. Reloading an Image
If you have already loaded an image, the imageCache will avoid loading the
image again. However, if you need to force the imageCache to reload the
image for some reason, you can do so by calling reloadImage(), passing the
URL.
This will cause the image cache to attempt to load the image again the next
time you call loadImage on it.
@extends SC.Object
@since SproutCore 1.0
*/
SC.imageCache = SC.Object.create(/** @scope SC.imageCache.prototype */ {
/**
The maximum number of images that can load from a single hostname at any
one time. For most browsers 4 is a reasonable number, though you may
tweak this on a browser-by-browser basis.
*/
loadLimit: 4,
/**
The number of currently active requests on the cache.
*/
activeRequests: 0,
/**
Loads an image from the server, calling your target/method when complete.
You should always pass at least a URL and optionally a target/method. If
you do not pass the target/method, the image will be loaded in background
priority. Usually, however, you will want to pass a callback to be
notified when the image has loaded. Your callback should have a signature
like:
{{{
imageDidLoad: function(imageUrl, imageOrError) { .. }
}}}
If you do pass a target/method you can optionally also choose to load the
image either in the foreground or in the background. The image cache
prioritizes foreground images over background images. This does not impact
how many images load at one time.
@param {String} url
@param {Object} target
@param {String|Function} method
@param {Boolean} isBackgroundFlag
@returns {SC.imageCache} receiver
*/
loadImage: function(url, target, method, isBackgroundFlag) {
// normalize params
var type = SC.typeOf(target);
if (SC.none(method) && SC.typeOf(target)===SC.T_FUNCTION) {
target = null; method = target ;
}
if (SC.typeOf(method) === SC.T_STRING) {
method = target[method];
}
// if no callback is passed, assume background image. otherwise, assume
// foreground image.
if (SC.none(isBackgroundFlag)) {
isBackgroundFlag = SC.none(target) && SC.none(method);
}
// get image entry in cache. If entry is loaded, just invoke callback
// and quit.
var entry = this._imageEntryFor(url) ;
if (entry.status === this.IMAGE_LOADED) {
if (method) method.call(target || entry.image, entry.url, entry.image);
// otherwise, add to list of callbacks and queue image.
} else {
if (target || method) this._addCallback(entry, target, method);
entry.retainCount++; // increment retain count, regardless of callback
this._scheduleImageEntry(entry, isBackgroundFlag);
}
},
/**
Invoke this method when you are finished with an image URL. If you
passed a target/method, you should also pass it here to remove it from
the list of callbacks.
@param {String} url
@param {Object} target
@param {String|Function} method
@returns {SC.imageCache} receiver
*/
releaseImage: function(url, target, method) {
// get entry. if there is no entry, just return as there is nothing to
// do.
var entry = this._imageEntryFor(url, false) ;
if (!entry) return this ;
// there is an entry, decrement the retain count. If <=0, delete!
if (--entry.retainCount <= 0) {
this._deleteEntry(entry);
// if >0, just remove target/method if passed
} else if (target || method) {
// normalize
var type = SC.typeOf(target);
if (SC.none(method) && SC.typeOf(target)===SC.T_FUNCTION) {
target = null; method = target ;
}
if (SC.typeOf(method) === SC.T_STRING) {
method = target[method];
}
// and remove
this._removeCallback(entry, target, method) ;
}
},
/**
Forces the image to reload the next time you try to load it.
*/
reloadImage: function(url) {
var entry = this._imageEntryFor(url, false);
if (entry && entry.status===this.IMAGE_LOADED) {
entry.status = this.IMAGE_WAITING;
}
},
/**
Initiates a load of the next image in the image queue. Normally you will
not need to call this method yourself as it will be initiated
automatically when the queue becomes active.
*/
loadNextImage: function() {
var entry = null, queue;
// only run if we don't have too many active request...
if (this.get('activeRequests')>=this.get('loadLimit')) return;
// first look in foreground queue
queue = this._foregroundQueue ;
while(queue.length>0 && !entry) entry = queue.shift();
// then look in background queue
if (!entry) {
queue = this._backgroundQueue ;
while(queue.length>0 && !entry) entry = queue.shift();
}
this.set('isLoading', !!entry); // update isLoading...
// if we have an entry, then initiate an image load with the proper
// callbacks.
if (entry) {
// var img = (entry.image = new Image()) ;
var img = entry.image ;
img.onabort = this._imageDidAbort ;
img.onerror = this._imageDidError ;
img.onload = this._imageDidLoad ;
img.src = entry.url ;
// add to loading queue.
this._loading.push(entry) ;
// increment active requests and start next request until queue is empty
// or until load limit is reached.
this.incrementProperty('activeRequests');
this.loadNextImage();
}
},
// ..........................................................
// SUPPORT METHODS
//
/** @private Find or create an entry for the URL. */
_imageEntryFor: function(url, createIfNeeded) {
if (createIfNeeded === undefined) createIfNeeded = true;
var entry = this._images[url] ;
if (!entry && createIfNeeded) {
var img = new Image() ;
entry = this._images[url] = {
url: url, status: this.IMAGE_WAITING, callbacks: [], retainCount: 0, image: img
};
img.entry = entry ; // provide a link back to the image
}
return entry ;
},
/** @private deletes an entry from the image queue, descheduling also */
_deleteEntry: function(entry) {
this._unscheduleImageEntry(entry) ;
delete this._images[entry.url];
},
/** @private
Add a callback to the image entry. First search the callbacks to make
sure this is only added once.
*/
_addCallback: function(entry, target, method) {
var callbacks = entry.callbacks;
// try to find in existing array
var handler = callbacks.find(function(x) {
return x[0]===target && x[1]===method;
}, this);
// not found, add...
if (!handler) callbacks.push([target, method]);
callbacks = null; // avoid memory leaks
return this ;
},
/** @private
Removes a callback from the image entry. Removing a callback just nulls
out that position in the array. It will be skipped when executing.
*/
_removeCallback: function(entry, target, method) {
var callbacks = entry.callbacks ;
callbacks.forEach(function(x, idx) {
if (x[0]===target && x[1]===method) callbacks[idx] = null;
}, this);
callbacks = null; // avoid memory leaks
return this ;
},
/** @private
Adds an entry to the foreground or background queue to load. If the
loader is not already running, start it as well. If the entry is in the
queue, but it is in the background queue, possibly move it to the
foreground queue.
*/
_scheduleImageEntry: function(entry, isBackgroundFlag) {
var background = this._backgroundQueue ;
var foreground = this._foregroundQueue ;
// if entry is loaded, nothing to do...
if (entry.status === this.IMAGE_LOADED) return this;
// if image is already in background queue, but now needs to be
// foreground, simply remove from background queue....
if ((entry.status===this.IMAGE_QUEUED) && !isBackgroundFlag && entry.isBackground) {
background[background.indexOf(entry)] = null ;
entry.status = this.IMAGE_WAITING ;
}
// if image is not in queue already, add to queue.
if (entry.status!==this.IMAGE_QUEUED) {
var queue = (isBackgroundFlag) ? background : foreground ;
queue.push(entry);
entry.status = this.IMAGE_QUEUED ;
entry.isBackground = isBackgroundFlag ;
}
// if the image loader is not already running, start it...
if (!this.isLoading) this.invokeLater(this.loadNextImage, 100);
this.set('isLoading', true);
return this ; // done!
},
/** @private
Removes an entry from the foreground or background queue.
*/
_unscheduleImageEntry: function(entry) {
// if entry is not queued, do nothing
if (entry.status !== this.IMAGE_QUEUED) return this ;
var queue = entry.isBackground ? this._backgroundQueue : this._foregroundQueue ;
queue[queue.indexOf(entry)] = null;
// if entry is loading, abort it also. Call local abort method in-case
// browser decides not to follow up.
if (this._loading.indexOf(entry) >= 0) {
// In some cases queue.image is undefined. Is it ever defined?
if (queue.image) queue.image.abort();
this.imageStatusDidChange(entry, this.ABORTED);
}
return this ;
},
/** @private invoked by Image(). Note that this is the image instance */
_imageDidAbort: function() {
SC.run(function() {
SC.imageCache.imageStatusDidChange(this.entry, SC.imageCache.ABORTED);
}, this);
},
_imageDidError: function() {
SC.run(function() {
SC.imageCache.imageStatusDidChange(this.entry, SC.imageCache.ERROR);
}, this);
},
_imageDidLoad: function() {
SC.run(function() {
SC.imageCache.imageStatusDidChange(this.entry, SC.imageCache.LOADED);
}, this);
},
/** @private called whenever the image loading status changes. Notifies
items in the queue and then cleans up the entry.
*/
imageStatusDidChange: function(entry, status) {
if (!entry) return; // nothing to do...
var url = entry.url ;
// notify handlers.
var value ;
switch(status) {
case this.LOADED:
value = entry.image;
break;
case this.ABORTED:
value = SC.IMAGE_ABORTED_ERROR;
break;
case this.ERROR:
value = SC.IMAGE_FAILED_ERROR ;
break;
default:
value = SC.IMAGE_FAILED_ERROR ;
break;
}
entry.callbacks.forEach(function(x){
var target = x[0], method = x[1];
method.call(target, url, value);
},this);
// now clear callbacks so they aren't called again.
entry.callbacks = [];
// finally, if the image loaded OK, then set the status. Otherwise
// set it to waiting so that further attempts will load again
entry.status = (status === this.LOADED) ? this.IMAGE_LOADED : this.IMAGE_WAITING ;
// now cleanup image...
var image = entry.image ;
if (image) {
image.onload = image.onerror = image.onabort = null ; // no more notices
if (status !== this.LOADED) entry.image = null;
}
// remove from loading queue and periodically compact
this._loading[this._loading.indexOf(entry)]=null;
if (this._loading.length > this.loadLimit*2) {
this._loading = this._loading.compact();
}
this.decrementProperty('activeRequests');
this.loadNextImage() ;
},
init: function() {
arguments.callee.base.apply(this, arguments);
this._images = {};
this._loading = [] ;
this._foregroundQueue = [];
this._backgroundQueue = [];
},
IMAGE_LOADED: "loaded",
IMAGE_QUEUED: "queued",
IMAGE_WAITING: "waiting",
ABORTED: 'aborted',
ERROR: 'error',
LOADED: 'loaded'
});