blossom
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Modern, Cross-Platform Application Framework
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JavaScript
// ========================================================================
// SproutCore -- JavaScript Application Framework
// Copyright ©2006-2011, Strobe Inc. and contributors.
// Portions copyright ©2008 Apple Inc. All rights reserved.
// ========================================================================
SC.DRAG_LINK = 0x0004; SC.DRAG_COPY = 0x0001; SC.DRAG_MOVE = 0x0002;
SC.DRAG_NONE = 0x0000; SC.DRAG_ANY = 0x0007; // includes SC.DRAG_REORDER
SC.DRAG_AUTOSCROLL_ZONE_THICKNESS = 20;
/**
@class
An instance of this object is created whenever a drag occurs. The instance
manages the mouse events and coordinating with droppable targets until the
user releases the mouse button.
To initiate a drag, you should call SC.Drag.start() with the options below
specified in a hash. Pass the ones you need to get the drag you want:
- *event: (req)* The mouse event that triggered the drag. This will be used
to position the element.
- *source: (req)* The drag source object that should be consulted during
the drag operations. This is usually the container view that initiated
the drag.
- *dragView: * Optional view that will be used as the source image for the
drag. The drag operation will clone the DOM elements for this view and
parent them under the drag pane, which has the class name 'sc-ghost-view'.
The drag view is not moved from its original location during a drag.
If the dragView is not provided, the source is used as dragView.
- *ghost: true | false* If false, the drag view image will show, but the source
dragView will not be hidden. Set to true to make it appear that the
dragView itself is being dragged around.
- *slideBack: true | false* If true and the drag operation is cancelled, the
dragView will slide back to its source origin.
- *origin:* If passed, this will be used as the origin point for the
ghostView when it slides back. You normally do not need to pass this
unless the ghost view does not appear in the main UI.
- *data:* Optional hash of data types and values. You can use this to pass
a static set of data instead of providing a dataSource. If you provide
a dataSource, it will be used instead.
- *dataSource:* Optional object that will provide the data for the drag to
be consumed by the drop target. If you do not pass this parameter or the
data hash, then the source object will be used if it implements the
SC.DragDataSource protocol.
- *anchorView:* if you pass this optional view, then the drag will only be
allowed to happen within this view. The ghostView will actually be added
as a child of this view during the drag. Normally the anchorView is the
window.
@extends SC.Object
*/
SC.Drag = SC.Object.extend(
/** @scope SC.Drag.prototype */ {
/**
The source object used to coordinate this drag.
@readOnly
@type SC.DragSource
*/
source: null,
/**
The view actually dragged around the screen. This is created automatically
from the dragView.
@readOnly
@type SC.View
*/
ghostView: null,
/**
If true, then the ghostView will acts like a cursor and attach directly
to the mouse location.
@readOnly
@type Boolean
*/
ghostActsLikeCursor: false,
/**
The view that was used as the source of the ghostView.
The drag view is not moved from its original location during a drag.
Instead, the DOM content of the view is cloned and managed by the
ghostView. If you want to visually indicate that the view is being
moved, you should set ghost to true.
If dragView is not provided the source is used instead.
@readOnly
@type SC.View
*/
dragView: null,
/**
If true, the dragView is automatically hidden while dragging around the
ghost.
@readOnly
@type Boolean
*/
ghost: true,
/**
If true, then the ghostView will slide back to its original location if
drag is cancelled.
@type Boolean
*/
slideBack: true,
/**
The original mouse down event.
@readOnly
@type SC.Event
*/
mouseDownEvent: null,
/**
The origin to slide back to in the coordinate of the dragView's
containerView.
@type Point
*/
ghostOffset: { x: 0, y: 0 },
/**
The current location of the mouse pointer in window coordinates. This is
updated as long as the mouse button is pressed. Drop targets are
encouraged to update this property in their dragUpdated() method
implementations.
The ghostView will be positioned at this location.
@type Point
*/
location: {},
// ..........................................
// DRAG DATA
//
/**
Data types supported by this drag operation.
Returns an array of data types supported by the drag source. This may be
generated dynamically depending on the data source.
If you are implementing a drag source, you will need to provide these data
types so that drop targets can detect if they can accept your drag data.
If you are implementing a drop target, you should inspect this property
on your dragEntered() and prepareForDragOperation() methods to determine
if you can handle any of the data types offered up by the drag source.
@property {Array} available data types
*/
dataTypes: function() {
// first try to use the data source.
if (this.dataSource) return this.dataSource.get('dragDataTypes') || [] ;
// if that fails, get the keys from the data hash.
var hash = this.data ;
if (hash) {
var ret = [];
for (var key in hash) {
if (hash.hasOwnProperty(key)) ret.push(key) ;
}
return ret ;
}
// if that fails, then check to see if the source object is a dataSource.
var source = this.get('source') ;
if (source && source.dragDataTypes) return source.get('dragDataTypes') || [] ;
// no data types found. :(
return [] ;
}.property().cacheable(),
/**
Checks for a named data type in the drag.
@param dataType {String} the data type
@returns {Boolean} true if data type is present in dataTypes array.
*/
hasDataType: function(dataType) {
return (this.get('dataTypes').indexOf(dataType) >= 0) ;
},
/**
Retrieve the data for the specified dataType from the drag source.
Drop targets can use this method during their performDragOperation()
method to retrieve the actual data provided by the drag data source. This
data may be generated dynamically depending on the data source.
@param {Object} dataType data type you want to retrieve. Should be one of
the values returned in the dataTypes property
@returns {Object} The generated data.
*/
dataForType: function(dataType) {
// first try to use the data Source.
if (this.dataSource) {
return this.dataSource.dragDataForType(this, dataType) ;
// then try to use the data hash.
} else if (this.data) {
return this.data[dataType];
// if all else fails, check to see if the source object is a data source.
} else {
var source = this.get('source') ;
if (source && SC.typeOf(source.dragDataForType) == SC.T_FUNCTION) {
return source.dragDataForType(this, dataType) ;
// no data source found. :(
} else return null ;
}
},
/**
Optional object used to provide the data for the drag.
Drag source can designate a dataSource object to generate the data for
a drag dynamically. The data source can and often is the drag source
object itself.
Data Source objects must comply with the SC.DragDataSource interface. If
you do not want to implement this interface, you can provide the data
directly with the data property.
If you are implementing a drop target, use the dataTypes property and
dataForTypes() method to access data instead of working directly with
these properties.
@readOnly
@type SC.DragDataSource
*/
dataSource: null,
/**
Optional hash of data. Used if no dataSource was provided.
Drag sources can provide a hash of data when the drag begins instead of
specifying an actual dataSource. The data is stored in this property.
If you are implementing a drop target, use the dataTypes property and
dataForTypes() method to access data instead of working directly with
these properties.
@readOnly
@type Hash
*/
data: null,
/**
Returns the currently allowed dragOperations for the drag. This will be
set just before any callbacks are invoked on a drop target. The drag
source is given an opportunity to set these operations.
@readOnly
@type Number
*/
allowedDragOperations: SC.DRAG_ANY,
/** @private required by autoscroll */
_dragInProgress: true,
/** @private
Stores the initial visibililty state of the dragView so it can be restored
after the drag
*/
_dragViewWasVisible: null,
/** @private
This will actually start the drag process. Called by SC.Drag.start().
*/
startDrag: function() {
// create the ghost view
this._createGhostView() ;
var evt = this.event ;
// compute the ghost offset from the original mouse location
var loc = { x: evt.pageX, y: evt.pageY } ;
this.set('location', loc) ;
var dv = this._getDragView() ;
var pv = dv.get('parentView') ;
// convert to global cooridinates
var origin = pv ? pv.convertFrameToView(dv.get('frame'), null) : dv.get('frame') ;
if (this.get('ghost')) {
// Hide the dragView
this._dragViewWasVisible = dv.get('isVisible') ;
dv.set('isVisible', false) ;
}
if (this.ghostActsLikeCursor) this.ghostOffset = { x: 14, y: 14 };
else this.ghostOffset = { x: (loc.x-origin.x), y: (loc.y-origin.y) } ;
// position the ghost view
if(!this._ghostViewHidden) this._positionGhostView(evt) ;
// notify root responder that a drag is in process
this.ghostView.rootResponder.dragDidStart(this) ;
var source = this.source ;
if (source && source.dragDidBegin) source.dragDidBegin(this, loc) ;
// let all drop targets know that a drag has started
var ary = this._dropTargets() ;
for (var idx=0, len=ary.length; idx<len; idx++) {
ary[idx].tryToPerform('dragStarted', this, evt) ;
}
},
/** @private
Cancel the drag operation.
This notifies the data source that the drag ended and removes the
ghost view, but does not notify the drop target of a drop.
This is called by RootResponder's keyup method when the user presses
escape and a drag is in progress.
*/
cancelDrag: function() {
var target = this._lastTarget,
loc = this.get('location');
if (target && target.dragExited) target.dragExited(this, this._lastMouseDraggedEvent);
this._destroyGhostView();
if (this.get('ghost')) {
if (this._dragViewWasVisible) this._getDragView().set('isVisible', true);
this._dragViewWasVisible = null;
}
var source = this.source;
if (source && source.dragDidEnd) source.dragDidEnd(this, loc, SC.DRAG_NONE);
this._lastTarget = null;
this._dragInProgress = false;
},
// ..........................................
// PRIVATE PROPERTIES AND METHODS
//
/** @private
This method is called repeatedly during a mouse drag. It updates the
position of the ghost image, then it looks for a current drop target and
notifies it.
*/
mouseDragged: function(evt) {
var scrolled = this._autoscroll(evt) ;
var loc = this.get('location') ;
if (!scrolled && (evt.pageX === loc.x) && (evt.pageY === loc.y)) {
return ; // quickly ignore duplicate calls
}
// save the new location to avoid duplicate mouseDragged event processing
loc = { x: evt.pageX, y: evt.pageY };
this.set('location', loc) ;
this._lastMouseDraggedEvent = evt;
// STEP 1: Determine the deepest drop target that allows an operation.
// if the drop target selected the last time this method was called
// differs from the deepest target found, then go up the chain until we
// either hit the last one or find one that will allow a drag operation
var source = this.source ;
var last = this._lastTarget ;
var target = this._findDropTarget(evt) ; // deepest drop target
var op = SC.DRAG_NONE ;
while (target && (target !== last) && (op === SC.DRAG_NONE)) {
// make sure the drag source will permit a drop operation on the named
// target
if (target && source && source.dragSourceOperationMaskFor) {
op = source.dragSourceOperationMaskFor(this, target) ;
} else op = SC.DRAG_ANY ; // assume drops are allowed
// now, let's see if the target will accept the drag
if ((op !== SC.DRAG_NONE) && target && target.computeDragOperations) {
op = op & target.computeDragOperations(this, evt, op) ;
} else op = SC.DRAG_NONE ; // assume drops AREN'T allowed
this.allowedDragOperations = op ;
// if DRAG_NONE, then look for the next parent that is a drop zone
if (op === SC.DRAG_NONE) target = this._findNextDropTarget(target) ;
}
// STEP 2: Refocus the drop target if needed
if (target !== last) {
if (last && last.dragExited) last.dragExited(this, evt) ;
if (target) {
if (target.dragEntered) target.dragEntered(this, evt) ;
if (target.dragUpdated) target.dragUpdated(this, evt) ;
}
this._lastTarget = target ;
} else {
if (target && target.dragUpdated) target.dragUpdated(this, evt) ;
}
// notify source that the drag moved
if (source && source.dragDidMove) source.dragDidMove(this, loc) ;
// reposition the ghostView
if(!this._ghostViewHidden) this._positionGhostView(evt) ;
},
/**
@private
Called when the mouse is released. Performs any necessary cleanup and
executes the drop target protocol to try to complete the drag operation.
*/
mouseUp: function(evt) {
var loc = { x: evt.pageX, y: evt.pageY },
target = this._lastTarget,
op = this.allowedDragOperations;
this.set('location', loc);
// try to have the drop target perform the drop...
try {
if (target && target.acceptDragOperation && target.acceptDragOperation(this, op)) {
op = target.performDragOperation ? target.performDragOperation(this, op) : SC.DRAG_NONE ;
} else {
op = SC.DRAG_NONE;
}
} catch (e) {
console.error('Exception in SC.Drag.mouseUp(acceptDragOperation|performDragOperation): %@'.fmt(e)) ;
}
try {
// notify last drop target that the drag exited, to allow it to cleanup
if (target && target.dragExited) target.dragExited(this, evt) ;
} catch (ex) {
console.error('Exception in SC.Drag.mouseUp(target.dragExited): %@'.fmt(ex)) ;
}
// notify all drop targets that the drag ended
var ary = this._dropTargets() ;
for (var idx=0, len=ary.length; idx<len; idx++) {
try {
ary[idx].tryToPerform('dragEnded', this, evt) ;
} catch (ex2) {
console.error('Exception in SC.Drag.mouseUp(dragEnded on %@): %@'.fmt(ary[idx], ex2)) ;
}
}
// destroy the ghost view
this._destroyGhostView() ;
if (this.get('ghost')) {
// Show the dragView if it was visible
if (this._dragViewWasVisible) this._getDragView().set('isVisible', true) ;
this._dragViewWasVisible = null;
}
// notify the source that everything has completed
var source = this.source ;
if (source && source.dragDidEnd) source.dragDidEnd(this, loc, op) ;
this._lastTarget = null ;
this._dragInProgress = false ; // required by autoscroll (invoked by a timer)
},
/** @private
Returns the dragView. If it is not set, the source is returned.
*/
_getDragView: function() {
if (!this.dragView) {
if (!this.source || !this.source.isView) throw "Source can't be used as dragView, because it's not a view.";
this.dragView = this.source;
}
return this.dragView;
},
/** @private
This will create the ghostView and add it to the document.
*/
_createGhostView: function() {
var that = this,
dragView = this._getDragView(),
frame = dragView.get('frame'),
view;
view = this.ghostView = SC.Pane.create({
classNames:['sc-ghost-view'],
layout: { top: frame.y, left: frame.x, width: frame.width, height: frame.height },
owner: this,
didCreateLayer: function() {
if (dragView) {
var layer = dragView.get('layer') ;
if (layer) {
layer = layer.cloneNode(true) ;
// Make sure the layer we put in the ghostView wrapper is not displaced.
layer.style.top = "0px" ;
layer.style.left = "0px" ;
this.get('layer').appendChild(layer) ;
}
}
}
});
view.append() ; // add to window
},
/** @private
Positions the ghost view underneath the mouse with the initial offset
recorded by when the drag started.
*/
_positionGhostView: function(evt) {
var loc = this.get('location') ;
loc.x -= this.ghostOffset.x ;
loc.y -= this.ghostOffset.y ;
var gV = this.ghostView;
if(gV) {
gV.adjust({ top: loc.y, left: loc.x }) ;
gV.invokeOnce('updateLayout') ;
}
},
/**
true if the ghostView has been manually hidden.
@private
@type {Boolean}
@default false
*/
_ghostViewHidden: false,
/**
Hide the ghostView.
*/
hideGhostView: function() {
if(this.ghostView && !this._ghostViewHidden) {
this.ghostView.remove();
this._ghostViewHidden = true;
}
},
/**
Unhide the ghostView.
*/
unhideGhostView: function() {
if(this._ghostViewHidden) {
this._ghostViewHidden = false;
this._createGhostView();
}
},
/** @private */
_destroyGhostView: function() {
if (this.ghostView) {
this.ghostView.remove() ;
this.ghostView = null ; // this will allow the GC to collect it.
this._ghostViewHidden = false;
}
},
/** @private
Return an array of drop targets, sorted with any nested drop targets
at the top of the array. The first time this method is called during
a drag, it will reconstruct this array using the current set of
drop targets. Afterwards it uses the cached set until the drop
completes.
This means that if you change the view hierarchy of your drop targets
during a drag, it will probably be wrong.
*/
_dropTargets: function() {
if (this._cachedDropTargets) return this._cachedDropTargets ;
// build array of drop targets
var ret = [] ;
var hash = SC.Drag._dropTargets ;
for (var key in hash) {
if (hash.hasOwnProperty(key)) ret.push(hash[key]) ;
}
// views must be sorted so that drop targets with the deepest nesting
// levels appear first in the array. The getDepthFor().
var depth = {} ;
var dropTargets = SC.Drag._dropTargets ;
var getDepthFor = function(x) {
if (!x) return 0 ;
var guid = SC.guidFor(x);
var ret = depth[guid];
if (!ret) {
ret = 1 ;
while (x = x.get('parentView')) {
if (dropTargets[SC.guidFor(x)] !== undefined) ret++ ;
}
depth[guid] = ret ;
}
return ret ;
} ;
// sort array of drop targets
ret.sort(function(a,b) {
if (a===b) return 0;
a = getDepthFor(a) ;
b = getDepthFor(b) ;
return (a > b) ? -1 : 1 ;
}) ;
this._cachedDropTargets = ret ;
return ret ;
},
/** @private
This will search through the drop targets, looking for one in the target
area.
*/
_findDropTarget: function(evt) {
var loc = { x: evt.pageX, y: evt.pageY } ;
var target, frame ;
var ary = this._dropTargets() ;
for (var idx=0, len=ary.length; idx<len; idx++) {
target = ary[idx] ;
// If the target is not visible, it is not valid.
if (!target.get('isVisibleInWindow')) continue ;
// get clippingFrame, converted to the pane.
frame = target.convertFrameToView(target.get('clippingFrame'), null) ;
// check to see if loc is inside. If so, then make this the drop target
// unless there is a drop target and the current one is not deeper.
if (SC.pointInRect(loc, frame)) return target;
}
return null ;
},
/** @private
Search the parent nodes of the target to find another view matching the
drop target. Returns null if no matching target is found.
*/
_findNextDropTarget: function(target) {
var dropTargets = SC.Drag._dropTargets ;
while (target = target.get('parentView')) {
if (dropTargets[SC.guidFor(target)]) return target ;
}
return null ;
},
// ............................................
// AUTOSCROLLING
//
/** @private
Performs auto-scrolling for the drag. This will only do anything if
the user keeps the mouse within a few pixels of one location for a little
while.
Returns true if a scroll was performed.
*/
_autoscroll: function(evt) {
if (!evt) evt = this._lastAutoscrollEvent ;
// If drag has ended, exit
if (!this._dragInProgress) return false;
// STEP 1: Find the first view that we can actually scroll. This view
// must be:
// - scrollable
// - the mouse pointer must be within a scrolling hot zone
// - there must be room left to scroll in that direction.
// NOTE: an event is passed only when called from mouseDragged
var loc = evt ? { x: evt.pageX, y: evt.pageY } : this.get('location'),
view = this._findScrollableView(loc),
scrollableView = null, // become final view when found
vscroll, hscroll, min, max, edge, container, f;
// hscroll and vscroll will become either 1 or -1 to indicate scroll
// direction or 0 for no scroll.
while (view && !scrollableView) {
// quick check...can we scroll this view right now?
vscroll = view.get('canScrollVertical') ? 1 : 0;
hscroll = view.get('canScrollHorizontal') ? 1 : 0;
// at least one direction might be scrollable. Collect frame info
if (vscroll || hscroll) {
container = view.get('containerView');
if (container) {
f = view.convertFrameToView(container.get('frame'),null);
} else {
vscroll = hscroll = 0 ; // can't autoscroll this mother
}
}
// handle vertical direction
if (vscroll) {
// bottom hotzone?
max = SC.maxY(f);
min = max - SC.DRAG_AUTOSCROLL_ZONE_THICKNESS ;
if (loc.y >= min && loc.y <= max) vscroll = 1 ;
else {
// how about top
min = SC.minY(f);
max = min + SC.DRAG_AUTOSCROLL_ZONE_THICKNESS ;
if (loc.y >= min && loc.y <= max) vscroll = -1 ;
else vscroll = 0 ; // can't scroll vertical
}
}
// handle horizontal direction
if (hscroll) {
// bottom hotzone?
max = SC.maxX(f);
min = max - SC.DRAG_AUTOSCROLL_ZONE_THICKNESS ;
if (loc.x >= min && loc.x <= max) hscroll = 1 ;
else {
// how about top
min = SC.minX(f);
max = min + SC.DRAG_AUTOSCROLL_ZONE_THICKNESS ;
if (loc.x >= min && loc.x <= max) hscroll = -1 ;
else hscroll = 0 ; // can't scroll vertical
}
}
// if we can scroll, then set this.
if (vscroll || hscroll) scrollableView = view ;
else view = this._findNextScrollableView(view) ;
}
// STEP 2: Only scroll if the user remains within the hot-zone for a
// period of time
if (scrollableView && (this._lastScrollableView === scrollableView)) {
if ((Date.now() - this._hotzoneStartTime) > 100) {
this._horizontalScrollAmount *= 1.05 ;
this._verticalScrollAmount *= 1.05 ; // accelerate scroll
}
// otherwise, reset everything and disallow scroll
} else {
this._lastScrollableView = scrollableView ;
this._horizontalScrollAmount = 15 ;
this._verticalScrollAmount = 15 ;
this._hotzoneStartTime = (scrollableView) ? Date.now() : null ;
hscroll = vscroll = 0 ;
}
// STEP 3: Scroll!
if (scrollableView && (hscroll || vscroll)) {
var scroll = {
x: hscroll * this._horizontalScrollAmount,
y: vscroll * this._verticalScrollAmount
} ;
scrollableView.scrollBy(scroll) ;
}
// If a scrollable view was found, then check later
if (scrollableView) {
if (evt) {
this._lastAutoscrollEvent = { pageX: evt.pageX, pageY: evt.pageY };
}
this.invokeLater(this._autoscroll, 100, null);
return true ;
} else {
this._lastAutoscrollEvent = null;
return false ;
}
},
/** @private
Returns an array of scrollable views, sorted with nested scrollable views
at the top of the array. The first time this method is called during a
drag, it will reconstrut this array using the current state of scrollable
views. Afterwards it uses the cached set until the drop completes.
*/
_scrollableViews: function() {
if (this._cachedScrollableView) return this._cachedScrollableView ;
// build array of scrollable views
var ret = [] ;
var hash = SC.Drag._scrollableViews ;
for (var key in hash) {
if (hash.hasOwnProperty(key)) ret.push(hash[key]) ;
}
// now resort. This custom function will sort nested scrollable views
// at the start of the list.
ret = ret.sort(function(a,b) {
var view = a;
while (view = view.get('parentView')) {
if (b == view) return -1 ;
}
return 1;
}) ;
this._cachedScrollableView = ret ;
return ret ;
},
/** @private
This will search through the scrollable views, looking for one in the
target area.
*/
_findScrollableView: function(loc) {
var ary = this._scrollableViews(),
len = ary ? ary.length : 0,
target, frame, idx;
for (idx=0; idx<len; idx++) {
target = ary[idx] ;
if (!target.get('isVisibleInWindow')) continue ;
// get clippingFrame, converted to the pane
frame = target.convertFrameToView(target.get('clippingFrame'), null) ;
// check to see if loc is inside
if (SC.pointInRect(loc, frame)) return target;
}
return null ;
},
/** @private
Search the parent nodes of the target to find another scrollable view.
return null if none is found.
*/
_findNextScrollableView: function(view) {
var scrollableViews = SC.Drag._scrollableViews ;
while (view = view.get('parentView')) {
if (scrollableViews[SC.guidFor(view)]) return view ;
}
return null ;
}
});
SC.Drag.mixin(
/** @scope SC.Drag */ {
/**
This is the method you use to initiate a new drag. See class documentation
for more info on the options taken by this method.
@params {Hash} ops a hash of options. See documentation above.
*/
start: function(ops) {
var ret = this.create(ops) ;
ret.startDrag() ;
return ret ;
},
/** @private */
_dropTargets: {},
/** @private */
_scrollableViews: {},
/**
Register the view object as a drop target.
This method is called automatically whenever a view is created with the
isDropTarget property set to true. You generally will not need to call it
yourself.
@param {SC.View} target a view implementing the SC.DropTarget protocol
*/
addDropTarget: function(target) {
this._dropTargets[SC.guidFor(target)] = target ;
},
/**
Unregister the view object as a drop target.
This method is called automatically whenever a view is removed from the
hierarchy. You generally will not need to call it yourself.
@param {SC.View} target A previously registered drop target
*/
removeDropTarget: function(target) {
delete this._dropTargets[SC.guidFor(target)] ;
},
/**
Register the view object as a scrollable view. These views will
auto-scroll during a drag.
@param {SC.View} target The view that should be auto-scrolled
*/
addScrollableView: function(target) {
this._scrollableViews[SC.guidFor(target)] = target ;
},
/**
Remove the view object as a scrollable view. These views will auto-scroll
during a drag.
@param {SC.View} target A previously registered scrollable view
*/
removeScrollableView: function(target) {
delete this._scrollableViews[SC.guidFor(target)] ;
}
});