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(function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("react"), require("react-dom")); else if(typeof define === 'function' && define.amd) define(["react", "react-dom"], factory); else if(typeof exports === 'object') exports["ReactTransitionGroup"] = factory(require("react"), require("react-dom")); else root["ReactTransitionGroup"] = factory(root["React"], root["ReactDOM"]); })(this, function(__WEBPACK_EXTERNAL_MODULE_2__, __WEBPACK_EXTERNAL_MODULE_19__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) { /******/ return installedModules[moduleId].exports; /******/ } /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.l = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // identity function for calling harmony imports with the correct context /******/ __webpack_require__.i = function(value) { return value; }; /******/ /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { /******/ configurable: false, /******/ enumerable: true, /******/ get: getter /******/ }); /******/ } /******/ }; /******/ /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = 17); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // shim for using process in browser var process = module.exports = {}; // cached from whatever global is present so that test runners that stub it // don't break things. But we need to wrap it in a try catch in case it is // wrapped in strict mode code which doesn't define any globals. It's inside a // function because try/catches deoptimize in certain engines. var cachedSetTimeout; var cachedClearTimeout; function defaultSetTimout() { throw new Error('setTimeout has not been defined'); } function defaultClearTimeout() { throw new Error('clearTimeout has not been defined'); } (function () { try { if (typeof setTimeout === 'function') { cachedSetTimeout = setTimeout; } else { cachedSetTimeout = defaultSetTimout; } } catch (e) { cachedSetTimeout = defaultSetTimout; } try { if (typeof clearTimeout === 'function') { cachedClearTimeout = clearTimeout; } else { cachedClearTimeout = defaultClearTimeout; } } catch (e) { cachedClearTimeout = defaultClearTimeout; } })(); function runTimeout(fun) { if (cachedSetTimeout === setTimeout) { //normal enviroments in sane situations return setTimeout(fun, 0); } // if setTimeout wasn't available but was latter defined if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { cachedSetTimeout = setTimeout; return setTimeout(fun, 0); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedSetTimeout(fun, 0); } catch (e) { try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedSetTimeout.call(null, fun, 0); } catch (e) { // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error return cachedSetTimeout.call(this, fun, 0); } } } function runClearTimeout(marker) { if (cachedClearTimeout === clearTimeout) { //normal enviroments in sane situations return clearTimeout(marker); } // if clearTimeout wasn't available but was latter defined if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { cachedClearTimeout = clearTimeout; return clearTimeout(marker); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedClearTimeout(marker); } catch (e) { try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedClearTimeout.call(null, marker); } catch (e) { // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. // Some versions of I.E. have different rules for clearTimeout vs setTimeout return cachedClearTimeout.call(this, marker); } } } var queue = []; var draining = false; var currentQueue; var queueIndex = -1; function cleanUpNextTick() { if (!draining || !currentQueue) { return; } draining = false; if (currentQueue.length) { queue = currentQueue.concat(queue); } else { queueIndex = -1; } if (queue.length) { drainQueue(); } } function drainQueue() { if (draining) { return; } var timeout = runTimeout(cleanUpNextTick); draining = true; var len = queue.length; while (len) { currentQueue = queue; queue = []; while (++queueIndex < len) { if (currentQueue) { currentQueue[queueIndex].run(); } } queueIndex = -1; len = queue.length; } currentQueue = null; draining = false; runClearTimeout(timeout); } process.nextTick = function (fun) { var args = new Array(arguments.length - 1); if (arguments.length > 1) { for (var i = 1; i < arguments.length; i++) { args[i - 1] = arguments[i]; } } queue.push(new Item(fun, args)); if (queue.length === 1 && !draining) { runTimeout(drainQueue); } }; // v8 likes predictible objects function Item(fun, array) { this.fun = fun; this.array = array; } Item.prototype.run = function () { this.fun.apply(null, this.array); }; process.title = 'browser'; process.browser = true; process.env = {}; process.argv = []; process.version = ''; // empty string to avoid regexp issues process.versions = {}; function noop() {} process.on = noop; process.addListener = noop; process.once = noop; process.off = noop; process.removeListener = noop; process.removeAllListeners = noop; process.emit = noop; process.prependListener = noop; process.prependOnceListener = noop; process.listeners = function (name) { return []; }; process.binding = function (name) { throw new Error('process.binding is not supported'); }; process.cwd = function () { return '/'; }; process.chdir = function (dir) { throw new Error('process.chdir is not supported'); }; process.umask = function () { return 0; }; /***/ }), /* 1 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) { var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; /** * Copyright 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ if (process.env.NODE_ENV !== 'production') { var REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol.for && Symbol.for('react.element') || 0xeac7; var isValidElement = function isValidElement(object) { return (typeof object === 'undefined' ? 'undefined' : _typeof(object)) === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE; }; // By explicitly using `prop-types` you are opting into new development behavior. // http://fb.me/prop-types-in-prod var throwOnDirectAccess = true; module.exports = __webpack_require__(16)(isValidElement, throwOnDirectAccess); } else { // By explicitly using `prop-types` you are opting into new production behavior. // http://fb.me/prop-types-in-prod module.exports = __webpack_require__(15)(); } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) /***/ }), /* 2 */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_2__; /***/ }), /* 3 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright (c) 2013-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * */ function makeEmptyFunction(arg) { return function () { return arg; }; } /** * This function accepts and discards inputs; it has no side effects. This is * primarily useful idiomatically for overridable function endpoints which * always need to be callable, since JS lacks a null-call idiom ala Cocoa. */ var emptyFunction = function emptyFunction() {}; emptyFunction.thatReturns = makeEmptyFunction; emptyFunction.thatReturnsFalse = makeEmptyFunction(false); emptyFunction.thatReturnsTrue = makeEmptyFunction(true); emptyFunction.thatReturnsNull = makeEmptyFunction(null); emptyFunction.thatReturnsThis = function () { return this; }; emptyFunction.thatReturnsArgument = function (arg) { return arg; }; module.exports = emptyFunction; /***/ }), /* 4 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) {/** * Copyright (c) 2013-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * */ /** * Use invariant() to assert state which your program assumes to be true. * * Provide sprintf-style format (only %s is supported) and arguments * to provide information about what broke and what you were * expecting. * * The invariant message will be stripped in production, but the invariant * will remain to ensure logic does not differ in production. */ var validateFormat = function validateFormat(format) {}; if (process.env.NODE_ENV !== 'production') { validateFormat = function validateFormat(format) { if (format === undefined) { throw new Error('invariant requires an error message argument'); } }; } function invariant(condition, format, a, b, c, d, e, f) { validateFormat(format); if (!condition) { var error; if (format === undefined) { error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.'); } else { var args = [a, b, c, d, e, f]; var argIndex = 0; error = new Error(format.replace(/%s/g, function () { return args[argIndex++]; })); error.name = 'Invariant Violation'; } error.framesToPop = 1; // we don't care about invariant's own frame throw error; } } module.exports = invariant; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) /***/ }), /* 5 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) { exports.__esModule = true; exports.EXITING = exports.ENTERED = exports.ENTERING = exports.EXITED = exports.UNMOUNTED = undefined; var _propTypes = __webpack_require__(1); var PropTypes = _interopRequireWildcard(_propTypes); var _react = __webpack_require__(2); var _react2 = _interopRequireDefault(_react); var _reactDom = __webpack_require__(19); var _reactDom2 = _interopRequireDefault(_reactDom); var _PropTypes = __webpack_require__(8); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var UNMOUNTED = exports.UNMOUNTED = 'unmounted'; var EXITED = exports.EXITED = 'exited'; var ENTERING = exports.ENTERING = 'entering'; var ENTERED = exports.ENTERED = 'entered'; var EXITING = exports.EXITING = 'exiting'; /** * The Transition component lets you describe a transition from one component * state to another _over time_ with a simple declarative API. Most commonly * it's used to animate the mounting and unmounting of a component, but can also * be used to describe in-place transition states as well. * * By default the `Transition` component does not alter the behavior of the * component it renders, it only tracks "enter" and "exit" states for the components. * It's up to you to give meaning and effect to those states. For example we can * add styles to a component when it enters or exits: * * ```jsx * import Transition from 'react-transition-group/Transition'; * * const duration = 300; * * const defaultStyle = { * transition: `opacity ${duration}ms ease-in-out`, * opacity: 0, * } * * const transitionStyles = { * entering: { opacity: 0 }, * entered: { opacity: 1 }, * }; * * const Fade = ({ in: inProp }) => ( * <Transition in={inProp} timeout={duration}> * {(state) => ( * <div style={{ * ...defaultStyle, * ...transitionStyles[state] * }}> * I'm A fade Transition! * </div> * )} * </Transition> * ); * ``` * * As noted the `Transition` component doesn't _do_ anything by itself to its child component. * What it does do is track transition states over time so you can update the * component (such as by adding styles or classes) when it changes states. * * There are 4 main states a Transition can be in: * - `ENTERING` * - `ENTERED` * - `EXITING` * - `EXITED` * * Transition state is toggled via the `in` prop. When `true` the component begins the * "Enter" stage. During this stage, the component will shift from its current transition state, * to `'entering'` for the duration of the transition and then to the `'entered'` stage once * it's complete. Let's take the following example: * * ```jsx * state= { in: false }; * * toggleEnterState = () => { * this.setState({ in: true }); * } * * render() { * return ( * <div> * <Transition in={this.state.in} timeout={500} /> * <button onClick={this.toggleEnterState}>Click to Enter</button> * </div> * ); * } * ``` * * When the button is clicked the component will shift to the `'entering'` state and * stay there for 500ms (the value of `timeout`) when finally switches to `'entered'`. * * When `in` is `false` the same thing happens except the state moves from `'exiting'` to `'exited'`. */ var Transition = function (_React$Component) { _inherits(Transition, _React$Component); function Transition(props, context) { _classCallCheck(this, Transition); var _this = _possibleConstructorReturn(this, _React$Component.call(this, props, context)); var parentGroup = context.transitionGroup; // In the context of a TransitionGroup all enters are really appears var appear = parentGroup && !parentGroup.isMounting ? props.enter : props.appear; var initialStatus = void 0; _this.nextStatus = null; if (props.in) { if (appear) { initialStatus = EXITED; _this.nextStatus = ENTERING; } else { initialStatus = ENTERED; } } else { if (props.unmountOnExit || props.mountOnEnter) { initialStatus = UNMOUNTED; } else { initialStatus = EXITED; } } _this.state = { status: initialStatus }; _this.nextCallback = null; return _this; } Transition.prototype.getChildContext = function getChildContext() { return { transitionGroup: null }; // allows for nested Transitions }; Transition.prototype.componentDidMount = function componentDidMount() { this.updateStatus(true); }; Transition.prototype.componentWillReceiveProps = function componentWillReceiveProps(nextProps) { var _ref = this.pendingState || this.state, status = _ref.status; if (nextProps.in) { if (status === UNMOUNTED) { this.setState({ status: EXITED }); } if (status !== ENTERING && status !== ENTERED) { this.nextStatus = ENTERING; } } else { if (status === ENTERING || status === ENTERED) { this.nextStatus = EXITING; } } }; Transition.prototype.componentDidUpdate = function componentDidUpdate() { this.updateStatus(); }; Transition.prototype.componentWillUnmount = function componentWillUnmount() { this.cancelNextCallback(); }; Transition.prototype.getTimeouts = function getTimeouts() { var timeout = this.props.timeout; var exit = void 0, enter = void 0, appear = void 0; exit = enter = appear = timeout; if (timeout != null && typeof timeout !== 'number') { exit = timeout.exit; enter = timeout.enter; appear = timeout.appear; } return { exit: exit, enter: enter, appear: appear }; }; Transition.prototype.updateStatus = function updateStatus() { var mounting = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false; var nextStatus = this.nextStatus; if (nextStatus !== null) { this.nextStatus = null; // nextStatus will always be ENTERING or EXITING. this.cancelNextCallback(); var node = _reactDom2.default.findDOMNode(this); if (nextStatus === ENTERING) { this.performEnter(node, mounting); } else { this.performExit(node); } } else if (this.props.unmountOnExit && this.state.status === EXITED) { this.setState({ status: UNMOUNTED }); } }; Transition.prototype.performEnter = function performEnter(node, mounting) { var _this2 = this; var enter = this.props.enter; var appearing = this.context.transitionGroup ? this.context.transitionGroup.isMounting : mounting; var timeouts = this.getTimeouts(); // no enter animation skip right to ENTERED // if we are mounting and running this it means appear _must_ be set if (!mounting && !enter) { this.safeSetState({ status: ENTERED }, function () { _this2.props.onEntered(node); }); return; } this.props.onEnter(node, appearing); this.safeSetState({ status: ENTERING }, function () { _this2.props.onEntering(node, appearing); // FIXME: appear timeout? _this2.onTransitionEnd(node, timeouts.enter, function () { _this2.safeSetState({ status: ENTERED }, function () { _this2.props.onEntered(node, appearing); }); }); }); }; Transition.prototype.performExit = function performExit(node) { var _this3 = this; var exit = this.props.exit; var timeouts = this.getTimeouts(); // no exit animation skip right to EXITED if (!exit) { this.safeSetState({ status: EXITED }, function () { _this3.props.onExited(node); }); return; } this.props.onExit(node); this.safeSetState({ status: EXITING }, function () { _this3.props.onExiting(node); _this3.onTransitionEnd(node, timeouts.exit, function () { _this3.safeSetState({ status: EXITED }, function () { _this3.props.onExited(node); }); }); }); }; Transition.prototype.cancelNextCallback = function cancelNextCallback() { if (this.nextCallback !== null) { this.nextCallback.cancel(); this.nextCallback = null; } }; Transition.prototype.safeSetState = function safeSetState(nextState, callback) { var _this4 = this; // We need to track pending updates for instances where a cWRP fires quickly // after cDM and before the state flushes, which would double trigger a // transition this.pendingState = nextState; // This shouldn't be necessary, but there are weird race conditions with // setState callbacks and unmounting in testing, so always make sure that // we can cancel any pending setState callbacks after we unmount. callback = this.setNextCallback(callback); this.setState(nextState, function () { _this4.pendingState = null; callback(); }); }; Transition.prototype.setNextCallback = function setNextCallback(callback) { var _this5 = this; var active = true; this.nextCallback = function (event) { if (active) { active = false; _this5.nextCallback = null; callback(event); } }; this.nextCallback.cancel = function () { active = false; }; return this.nextCallback; }; Transition.prototype.onTransitionEnd = function onTransitionEnd(node, timeout, handler) { this.setNextCallback(handler); if (node) { if (this.props.addEndListener) { this.props.addEndListener(node, this.nextCallback); } if (timeout != null) { setTimeout(this.nextCallback, timeout); } } else { setTimeout(this.nextCallback, 0); } }; Transition.prototype.render = function render() { var status = this.state.status; if (status === UNMOUNTED) { return null; } var _props = this.props, children = _props.children, childProps = _objectWithoutProperties(_props, ['children']); // filter props for Transtition delete childProps.in; delete childProps.mountOnEnter; delete childProps.unmountOnExit; delete childProps.appear; delete childProps.enter; delete childProps.exit; delete childProps.timeout; delete childProps.addEndListener; delete childProps.onEnter; delete childProps.onEntering; delete childProps.onEntered; delete childProps.onExit; delete childProps.onExiting; delete childProps.onExited; if (typeof children === 'function') { return children(status, childProps); } var child = _react2.default.Children.only(children); return _react2.default.cloneElement(child, childProps); }; return Transition; }(_react2.default.Component); Transition.contextTypes = { transitionGroup: PropTypes.object }; Transition.childContextTypes = { transitionGroup: function transitionGroup() {} }; Transition.propTypes = process.env.NODE_ENV !== "production" ? { /** * A `function` child can be used instead of a React element. * This function is called with the current transition status * ('entering', 'entered', 'exiting', 'exited', 'unmounted'), which can used * to apply context specific props to a component. * * ```jsx * <Transition timeout={150}> * {(status) => ( * <MyComponent className={`fade fade-${status}`} /> * )} * </Transition> * ``` */ children: PropTypes.oneOfType([PropTypes.func.isRequired, PropTypes.element.isRequired]).isRequired, /** * Show the component; triggers the enter or exit states */ in: PropTypes.bool, /** * By default the child component is mounted immediately along with * the parent `Transition` component. If you want to "lazy mount" the component on the * first `in={true}` you can set `mountOnEnter`. After the first enter transition the component will stay * mounted, even on "exited", unless you also specify `unmountOnExit`. */ mountOnEnter: PropTypes.bool, /** * By default the child component stays mounted after it reaches the `'exited'` state. * Set `unmountOnExit` if you'd prefer to unmount the component after it finishes exiting. */ unmountOnExit: PropTypes.bool, /** * Normally a component is not transitioned if it is shown when the `<Transition>` component mounts. * If you want to transition on the first mount set `appear` to `true`, and the * component will transition in as soon as the `<Transition>` mounts. * * > Note: there are no specific "appear" states. `appear` only adds an additional `enter` transition. */ appear: PropTypes.bool, /** * Enable or disable enter transitions. */ enter: PropTypes.bool, /** * Enable or disable exit transitions. */ exit: PropTypes.bool, /** * The duration of the transition, in milliseconds. * Required unless `addEventListener` is provided * * You may specify a single timeout for all transitions like: `timeout={500}`, * or individually like: * * ```jsx * timeout={{ * enter: 300, * exit: 500, * }} * ``` * * @type {number | { enter?: number, exit?: number }} */ timeout: function timeout(props) { for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } var pt = _PropTypes.timeoutsShape; if (!props.addEndListener) pt = pt.isRequired; return pt.apply(undefined, [props].concat(args)); }, /** * Add a custom transition end trigger. Called with the transitioning * DOM node and a `done` callback. Allows for more fine grained transition end * logic. **Note:** Timeouts are still used as a fallback if provided. * * ```jsx * addEndListener={(node, done) => { * // use the css transitionend event to mark the finish of a transition * node.addEventListener('transitionend', done, false); * }} * ``` */ addEndListener: PropTypes.func, /** * Callback fired before the "entering" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) -> void */ onEnter: PropTypes.func, /** * Callback fired after the "entering" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) */ onEntering: PropTypes.func, /** * Callback fired after the "entered" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) -> void */ onEntered: PropTypes.func, /** * Callback fired before the "exiting" status is applied. * * @type Function(node: HtmlElement) -> void */ onExit: PropTypes.func, /** * Callback fired after the "exiting" status is applied. * * @type Function(node: HtmlElement) -> void */ onExiting: PropTypes.func, /** * Callback fired after the "exited" status is applied. * * @type Function(node: HtmlElement) -> void */ onExited: PropTypes.func } : {}; // Name the function so it is clearer in the documentation function noop() {} Transition.defaultProps = { in: false, mountOnEnter: false, unmountOnExit: false, appear: false, enter: true, exit: true, onEnter: noop, onEntering: noop, onEntered: noop, onExit: noop, onExiting: noop, onExited: noop }; Transition.UNMOUNTED = 0; Transition.EXITED = 1; Transition.ENTERING = 2; Transition.ENTERED = 3; Transition.EXITING = 4; exports.default = Transition; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) /***/ }), /* 6 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) {/** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * */ var emptyFunction = __webpack_require__(3); /** * Similar to invariant but only logs a warning if the condition is not met. * This can be used to log issues in development environments in critical * paths. Removing the logging code for production environments will keep the * same logic and follow the same code paths. */ var warning = emptyFunction; if (process.env.NODE_ENV !== 'production') { var printWarning = function printWarning(format) { for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } var argIndex = 0; var message = 'Warning: ' + format.replace(/%s/g, function () { return args[argIndex++]; }); if (typeof console !== 'undefined') { console.error(message); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. throw new Error(message); } catch (x) {} }; warning = function warning(condition, format) { if (format === undefined) { throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument'); } if (format.indexOf('Failed Composite propType: ') === 0) { return; // Ignore CompositeComponent proptype check. } if (!condition) { for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) { args[_key2 - 2] = arguments[_key2]; } printWarning.apply(undefined, [format].concat(args)); } }; } module.exports = warning; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) /***/ }), /* 7 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED'; module.exports = ReactPropTypesSecret; /***/ }), /* 8 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; exports.__esModule = true; exports.classNamesShape = exports.timeoutsShape = undefined; exports.transitionTimeout = transitionTimeout; var _propTypes = __webpack_require__(1); var _propTypes2 = _interopRequireDefault(_propTypes); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function transitionTimeout(transitionType) { var timeoutPropName = 'transition' + transitionType + 'Timeout'; var enabledPropName = 'transition' + transitionType; return function (props) { // If the transition is enabled if (props[enabledPropName]) { // If no timeout duration is provided if (props[timeoutPropName] == null) { return new Error(timeoutPropName + ' wasn\'t supplied to CSSTransitionGroup: ' + 'this can cause unreliable animations and won\'t be supported in ' + 'a future version of React. See ' + 'https://fb.me/react-animation-transition-group-timeout for more ' + 'information.'); // If the duration isn't a number } else if (typeof props[timeoutPropName] !== 'number') { return new Error(timeoutPropName + ' must be a number (in milliseconds)'); } } return null; }; } var timeoutsShape = exports.timeoutsShape = _propTypes2.default.oneOfType([_propTypes2.default.number, _propTypes2.default.shape({ enter: _propTypes2.default.number, exit: _propTypes2.default.number }).isRequired]); var classNamesShape = exports.classNamesShape = _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.shape({ enter: _propTypes2.default.string, exit: _propTypes2.default.string, active: _propTypes2.default.string }), _propTypes2.default.shape({ enter: _propTypes2.default.string, enterActive: _propTypes2.default.string, exit: _propTypes2.default.string, exitActive: _propTypes2.default.string })]); /***/ }), /* 9 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) { exports.__esModule = true; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _propTypes = __webpack_require__(1); var PropTypes = _interopRequireWildcard(_propTypes); var _addClass = __webpack_require__(11); var _addClass2 = _interopRequireDefault(_addClass); var _removeClass = __webpack_require__(13); var _removeClass2 = _interopRequireDefault(_removeClass); var _react = __webpack_require__(2); var _react2 = _interopRequireDefault(_react); var _Transition = __webpack_require__(5); var _Transition2 = _interopRequireDefault(_Transition); var _PropTypes = __webpack_require__(8); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var addClass = function addClass(node, classes) { return classes && classes.split(' ').forEach(function (c) { return (0, _addClass2.default)(node, c); }); }; var removeClass = function removeClass(node, classes) { return classes && classes.split(' ').forEach(function (c) { return (0, _removeClass2.default)(node, c); }); }; var propTypes = _extends({}, _Transition2.default.propTypes, { /** * The animation classNames applied to the component as it enters or exits. * A single name can be provided and it will be suffixed for each stage: e.g. * * `classNames="fade"` applies `fade-enter`, `fade-enter-active`, * `fade-exit`, `fade-exit-active`, `fade-appear`, and `fade-appear-active`. * Each individual classNames can also be specified independently like: * * ```js * classNames={{ * appear: 'my-appear', * appearActive: 'my-active-appear', * enter: 'my-enter', * enterActive: 'my-active-enter', * exit: 'my-exit', * exitActive: 'my-active-exit', * }} * ``` * * @type {string | { * appear?: string, * appearActive?: string, * enter?: string, * enterActive?: string, * exit?: string, * exitActive?: string, * }} */ classNames: _PropTypes.classNamesShape, /** * A `<Transition>` callback fired immediately after the 'enter' or 'appear' class is * applied. * * @type Function(node: HtmlElement, isAppearing: bool) */ onEnter: PropTypes.func, /** * A `<Transition>` callback fired immediately after the 'enter-active' or * 'appear-active' class is applied. * * @type Function(node: HtmlElement, isAppearing: bool) */ onEntering: PropTypes.func, /** * A `<Transition>` callback fired immediately after the 'enter' or * 'appear' classes are **removed** from the DOM node. * * @type Function(node: HtmlElement, isAppearing: bool) */ onEntered: PropTypes.func, /** * A `<Transition>` callback fired immediately after the 'exit' class is * applied. * * @type Function(node: HtmlElement) */ onExit: PropTypes.func, /** * A `<Transition>` callback fired immediately after the 'exit-active' is applied. * * @type Function(node: HtmlElement */ onExiting: PropTypes.func, /** * A `<Transition>` callback fired immediately after the 'exit' classes * are **removed** from the DOM node. * * @type Function(node: HtmlElement) */ onExited: PropTypes.func }); /** * A `Transition` component using CSS transitions and animations. * It's inspired by the excellent [ng-animate](http://www.nganimate.org/) library. * * `CSSTransition` applies a pair of class names during the `appear`, `enter`, * and `exit` stages of the transition. The first class is applied and then a * second "active" class in order to activate the css animation. * * When the `in` prop is toggled to `true` the Component will get * the `example-enter` CSS class and the `example-enter-active` CSS class * added in the next tick. This is a convention based on the `classNames` prop. * * ```js * import CSSTransition from 'react-transition-group/CSSTransition'; * * const Fade = ({ children, ...props }) => ( * <CSSTransition * {...props} * timeout={500} * classNames="fade" * > * {children} * </CSSTransition> * ); * * class FadeInAndOut extends React.Component { * constructor(...args) { * super(...args); * this.state= { show: false } * * setInterval(() => { * this.setState({ show: !this.state.show }) * }, 5000) * } * render() { * return ( * <Fade in={this.state.show}> * <div>Hello world</div> * </Fade> * ) * } * } * ``` * * And the coorresponding CSS for the `<Fade>` component: * * ```css * .fade-enter { * opacity: 0.01; * } * * .fade-enter.fade-enter-active { * opacity: 1; * transition: opacity 500ms ease-in; * } * * .fade-exit { * opacity: 1; * } * * .fade-exit.fade-exit-active { * opacity: 0.01; * transition: opacity 300ms ease-in; * } * ``` */ var CSSTransition = function (_React$Component) { _inherits(CSSTransition, _React$Component); function CSSTransition() { var _temp, _this, _ret; _classCallCheck(this, CSSTransition); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, _React$Component.call.apply(_React$Component, [this].concat(args))), _this), _this.onEnter = function (node, appearing) { var _this$getClassNames = _this.getClassNames(appearing ? 'appear' : 'enter'), className = _this$getClassNames.className; _this.removeClasses(node, 'exit'); addClass(node, className); if (_this.props.onEnter) { _this.props.onEnter(node); } }, _this.onEntering = function (node, appearing) { var _this$getClassNames2 = _this.getClassNames(appearing ? 'appear' : 'enter'), activeClassName = _this$getClassNames2.activeClassName; _this.reflowAndAddClass(node, activeClassName); if (_this.props.onEntering) { _this.props.onEntering(node); } }, _this.onEntered = function (node, appearing) { _this.removeClasses(node, appearing ? 'appear' : 'enter'); if (_this.props.onEntered) { _this.props.onEntered(node); } }, _this.onExit = function (node) { var _this$getClassNames3 = _this.getClassNames('exit'), className = _this$getClassNames3.className; _this.removeClasses(node, 'appear'); _this.removeClasses(node, 'enter'); addClass(node, className); if (_this.props.onExit) { _this.props.onExit(node); } }, _this.onExiting = function (node) { var _this$getClassNames4 = _this.getClassNames('exit'), activeClassName = _this$getClassNames4.activeClassName; _this.reflowAndAddClass(node, activeClassName); if (_this.props.onExiting) { _this.props.onExiting(node); } }, _this.onExited = function (node) { _this.removeClasses(node, 'exit'); if (_this.props.onExited) { _this.props.onExited(node); } }, _this.getClassNames = function (type) { var classNames = _this.props.classNames; var className = typeof classNames !== 'string' ? classNames[type] : classNames + '-' + type; var activeClassName = typeof classNames !== 'string' ? classNames[type + 'Active'] : className + '-active'; return { className: className, activeClassName: activeClassName }; }, _temp), _possibleConstructorReturn(_this, _ret); } CSSTransition.prototype.removeClasses = function removeClasses(node, type) { var _getClassNames = this.getClassNames(type), className = _getClassNames.className, activeClassName = _getClassNames.activeClassName; className && removeClass(node, className); activeClassName && removeClass(node, activeClassName); }; CSSTransition.prototype.reflowAndAddClass = function reflowAndAddClass(node, className) { // This is for to force a repaint, // which is necessary in order to transition styles when adding a class name. /* eslint-disable no-unused-expressions */ node.scrollTop; /* eslint-enable no-unused-expressions */ addClass(node, className); }; CSSTransition.prototype.render = function render() { var props = _extends({}, this.props); delete props.classNames; return _react2.default.createElement(_Transition2.default, _extends({}, props, { onEnter: this.onEnter, onEntered: this.onEntered, onEntering: this.onEntering, onExit: this.onExit, onExiting: this.onExiting, onExited: this.onExited })); }; return CSSTransition; }(_react2.default.Component); CSSTransition.propTypes = process.env.NODE_ENV !== "production" ? propTypes : {}; exports.default = CSSTransition; module.exports = exports['default']; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) /***/ }), /* 10 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) { exports.__esModule = true; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _propTypes = __webpack_require__(1); var _propTypes2 = _interopRequireDefault(_propTypes); var _react = __webpack_require__(2); var _react2 = _interopRequireDefault(_react); var _ChildMapping = __webpack_require__(18); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var values = Object.values || function (obj) { return Object.keys(obj).map(function (k) { return obj[k]; }); }; var propTypes = { /** * `<TransitionGroup>` renders a `<div>` by default. You can change this * behavior by providing a `component` prop. */ component: _propTypes2.default.any, /** * A set of `<Transition>` components, that are toggled `in` and out as they * leave. the `<TransitionGroup>` will inject specific transition props, so * remember to spread them through if you are wrapping the `<Transition>` as * with our `<Fade>` example. */ children: _propTypes2.default.node, /** * A convenience prop that enables or disabled appear animations * for all children. Note that specifying this will override any defaults set * on individual children Transitions. */ appear: _propTypes2.default.bool, /** * A convenience prop that enables or disabled enter animations * for all children. Note that specifying this will override any defaults set * on individual children Transitions. */ enter: _propTypes2.default.bool, /** * A convenience prop that enables or disabled exit animations * for all children. Note that specifying this will override any defaults set * on individual children Transitions. */ exit: _propTypes2.default.bool, /** * You may need to apply reactive updates to a child as it is exiting. * This is generally done by using `cloneElement` however in the case of an exiting * child the element has already been removed and not accessible to the consumer. * * If you do need to update a child as it leaves you can provide a `childFactory` * to wrap every child, even the ones that are leaving. * * @type Function(child: ReactElement) -> ReactElement */ childFactory: _propTypes2.default.func }; var defaultProps = { component: 'div', childFactory: function childFactory(child) { return child; } }; /** * The `<TransitionGroup>` component manages a set of `<Transition>` components * in a list. Like with the `<Transition>` component, `<TransitionGroup>`, is a * state machine for managing the mounting and unmounting of components over * time. * * Consider the example below using the `Fade` CSS transition from before. * As items are removed or added to the TodoList the `in` prop is toggled * automatically by the `<TransitionGroup>`. You can use _any_ `<Transition>` * component in a `<TransitionGroup>`, not just css. * * ```jsx * import TransitionGroup from 'react-transition-group/TransitionGroup'; * * class TodoList extends React.Component { * constructor(props) { * super(props) * this.state = {items: ['hello', 'world', 'click', 'me']} * } * handleAdd() { * const newItems = this.state.items.concat([ * prompt('Enter some text') * ]); *