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'use strict'; exports.__esModule = true; exports.EXITING = exports.ENTERED = exports.ENTERING = exports.EXITED = exports.UNMOUNTED = undefined; var _propTypes = require('prop-types'); var PropTypes = _interopRequireWildcard(_propTypes); var _react = require('react'); var _react2 = _interopRequireDefault(_react); var _reactDom = require('react-dom'); var _reactDom2 = _interopRequireDefault(_reactDom); var _PropTypes = require('./utils/PropTypes'); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } } function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var UNMOUNTED = exports.UNMOUNTED = 'unmounted'; var EXITED = exports.EXITED = 'exited'; var ENTERING = exports.ENTERING = 'entering'; var ENTERED = exports.ENTERED = 'entered'; var EXITING = exports.EXITING = 'exiting'; /** * The Transition component lets you describe a transition from one component * state to another _over time_ with a simple declarative API. Most commonly * it's used to animate the mounting and unmounting of a component, but can also * be used to describe in-place transition states as well. * * By default the `Transition` component does not alter the behavior of the * component it renders, it only tracks "enter" and "exit" states for the components. * It's up to you to give meaning and effect to those states. For example we can * add styles to a component when it enters or exits: * * ```jsx * import Transition from 'react-transition-group/Transition'; * * const duration = 300; * * const defaultStyle = { * transition: `opacity ${duration}ms ease-in-out`, * opacity: 0, * } * * const transitionStyles = { * entering: { opacity: 0 }, * entered: { opacity: 1 }, * }; * * const Fade = ({ in: inProp }) => ( * <Transition in={inProp} timeout={duration}> * {(state) => ( * <div style={{ * ...defaultStyle, * ...transitionStyles[state] * }}> * I'm A fade Transition! * </div> * )} * </Transition> * ); * ``` * * As noted the `Transition` component doesn't _do_ anything by itself to its child component. * What it does do is track transition states over time so you can update the * component (such as by adding styles or classes) when it changes states. * * There are 4 main states a Transition can be in: * - `ENTERING` * - `ENTERED` * - `EXITING` * - `EXITED` * * Transition state is toggled via the `in` prop. When `true` the component begins the * "Enter" stage. During this stage, the component will shift from its current transition state, * to `'entering'` for the duration of the transition and then to the `'entered'` stage once * it's complete. Let's take the following example: * * ```jsx * state= { in: false }; * * toggleEnterState = () => { * this.setState({ in: true }); * } * * render() { * return ( * <div> * <Transition in={this.state.in} timeout={500} /> * <button onClick={this.toggleEnterState}>Click to Enter</button> * </div> * ); * } * ``` * * When the button is clicked the component will shift to the `'entering'` state and * stay there for 500ms (the value of `timeout`) when finally switches to `'entered'`. * * When `in` is `false` the same thing happens except the state moves from `'exiting'` to `'exited'`. */ var Transition = function (_React$Component) { _inherits(Transition, _React$Component); function Transition(props, context) { _classCallCheck(this, Transition); var _this = _possibleConstructorReturn(this, _React$Component.call(this, props, context)); var parentGroup = context.transitionGroup; // In the context of a TransitionGroup all enters are really appears var appear = parentGroup && !parentGroup.isMounting ? props.enter : props.appear; var initialStatus = void 0; _this.nextStatus = null; if (props.in) { if (appear) { initialStatus = EXITED; _this.nextStatus = ENTERING; } else { initialStatus = ENTERED; } } else { if (props.unmountOnExit || props.mountOnEnter) { initialStatus = UNMOUNTED; } else { initialStatus = EXITED; } } _this.state = { status: initialStatus }; _this.nextCallback = null; return _this; } Transition.prototype.getChildContext = function getChildContext() { return { transitionGroup: null }; // allows for nested Transitions }; Transition.prototype.componentDidMount = function componentDidMount() { this.updateStatus(true); }; Transition.prototype.componentWillReceiveProps = function componentWillReceiveProps(nextProps) { var _ref = this.pendingState || this.state, status = _ref.status; if (nextProps.in) { if (status === UNMOUNTED) { this.setState({ status: EXITED }); } if (status !== ENTERING && status !== ENTERED) { this.nextStatus = ENTERING; } } else { if (status === ENTERING || status === ENTERED) { this.nextStatus = EXITING; } } }; Transition.prototype.componentDidUpdate = function componentDidUpdate() { this.updateStatus(); }; Transition.prototype.componentWillUnmount = function componentWillUnmount() { this.cancelNextCallback(); }; Transition.prototype.getTimeouts = function getTimeouts() { var timeout = this.props.timeout; var exit = void 0, enter = void 0, appear = void 0; exit = enter = appear = timeout; if (timeout != null && typeof timeout !== 'number') { exit = timeout.exit; enter = timeout.enter; appear = timeout.appear; } return { exit: exit, enter: enter, appear: appear }; }; Transition.prototype.updateStatus = function updateStatus() { var mounting = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false; var nextStatus = this.nextStatus; if (nextStatus !== null) { this.nextStatus = null; // nextStatus will always be ENTERING or EXITING. this.cancelNextCallback(); var node = _reactDom2.default.findDOMNode(this); if (nextStatus === ENTERING) { this.performEnter(node, mounting); } else { this.performExit(node); } } else if (this.props.unmountOnExit && this.state.status === EXITED) { this.setState({ status: UNMOUNTED }); } }; Transition.prototype.performEnter = function performEnter(node, mounting) { var _this2 = this; var enter = this.props.enter; var appearing = this.context.transitionGroup ? this.context.transitionGroup.isMounting : mounting; var timeouts = this.getTimeouts(); // no enter animation skip right to ENTERED // if we are mounting and running this it means appear _must_ be set if (!mounting && !enter) { this.safeSetState({ status: ENTERED }, function () { _this2.props.onEntered(node); }); return; } this.props.onEnter(node, appearing); this.safeSetState({ status: ENTERING }, function () { _this2.props.onEntering(node, appearing); // FIXME: appear timeout? _this2.onTransitionEnd(node, timeouts.enter, function () { _this2.safeSetState({ status: ENTERED }, function () { _this2.props.onEntered(node, appearing); }); }); }); }; Transition.prototype.performExit = function performExit(node) { var _this3 = this; var exit = this.props.exit; var timeouts = this.getTimeouts(); // no exit animation skip right to EXITED if (!exit) { this.safeSetState({ status: EXITED }, function () { _this3.props.onExited(node); }); return; } this.props.onExit(node); this.safeSetState({ status: EXITING }, function () { _this3.props.onExiting(node); _this3.onTransitionEnd(node, timeouts.exit, function () { _this3.safeSetState({ status: EXITED }, function () { _this3.props.onExited(node); }); }); }); }; Transition.prototype.cancelNextCallback = function cancelNextCallback() { if (this.nextCallback !== null) { this.nextCallback.cancel(); this.nextCallback = null; } }; Transition.prototype.safeSetState = function safeSetState(nextState, callback) { var _this4 = this; // We need to track pending updates for instances where a cWRP fires quickly // after cDM and before the state flushes, which would double trigger a // transition this.pendingState = nextState; // This shouldn't be necessary, but there are weird race conditions with // setState callbacks and unmounting in testing, so always make sure that // we can cancel any pending setState callbacks after we unmount. callback = this.setNextCallback(callback); this.setState(nextState, function () { _this4.pendingState = null; callback(); }); }; Transition.prototype.setNextCallback = function setNextCallback(callback) { var _this5 = this; var active = true; this.nextCallback = function (event) { if (active) { active = false; _this5.nextCallback = null; callback(event); } }; this.nextCallback.cancel = function () { active = false; }; return this.nextCallback; }; Transition.prototype.onTransitionEnd = function onTransitionEnd(node, timeout, handler) { this.setNextCallback(handler); if (node) { if (this.props.addEndListener) { this.props.addEndListener(node, this.nextCallback); } if (timeout != null) { setTimeout(this.nextCallback, timeout); } } else { setTimeout(this.nextCallback, 0); } }; Transition.prototype.render = function render() { var status = this.state.status; if (status === UNMOUNTED) { return null; } var _props = this.props, children = _props.children, childProps = _objectWithoutProperties(_props, ['children']); // filter props for Transtition delete childProps.in; delete childProps.mountOnEnter; delete childProps.unmountOnExit; delete childProps.appear; delete childProps.enter; delete childProps.exit; delete childProps.timeout; delete childProps.addEndListener; delete childProps.onEnter; delete childProps.onEntering; delete childProps.onEntered; delete childProps.onExit; delete childProps.onExiting; delete childProps.onExited; if (typeof children === 'function') { return children(status, childProps); } var child = _react2.default.Children.only(children); return _react2.default.cloneElement(child, childProps); }; return Transition; }(_react2.default.Component); Transition.contextTypes = { transitionGroup: PropTypes.object }; Transition.childContextTypes = { transitionGroup: function transitionGroup() {} }; Transition.propTypes = process.env.NODE_ENV !== "production" ? { /** * A `function` child can be used instead of a React element. * This function is called with the current transition status * ('entering', 'entered', 'exiting', 'exited', 'unmounted'), which can used * to apply context specific props to a component. * * ```jsx * <Transition timeout={150}> * {(status) => ( * <MyComponent className={`fade fade-${status}`} /> * )} * </Transition> * ``` */ children: PropTypes.oneOfType([PropTypes.func.isRequired, PropTypes.element.isRequired]).isRequired, /** * Show the component; triggers the enter or exit states */ in: PropTypes.bool, /** * By default the child component is mounted immediately along with * the parent `Transition` component. If you want to "lazy mount" the component on the * first `in={true}` you can set `mountOnEnter`. After the first enter transition the component will stay * mounted, even on "exited", unless you also specify `unmountOnExit`. */ mountOnEnter: PropTypes.bool, /** * By default the child component stays mounted after it reaches the `'exited'` state. * Set `unmountOnExit` if you'd prefer to unmount the component after it finishes exiting. */ unmountOnExit: PropTypes.bool, /** * Normally a component is not transitioned if it is shown when the `<Transition>` component mounts. * If you want to transition on the first mount set `appear` to `true`, and the * component will transition in as soon as the `<Transition>` mounts. * * > Note: there are no specific "appear" states. `appear` only adds an additional `enter` transition. */ appear: PropTypes.bool, /** * Enable or disable enter transitions. */ enter: PropTypes.bool, /** * Enable or disable exit transitions. */ exit: PropTypes.bool, /** * The duration of the transition, in milliseconds. * Required unless `addEventListener` is provided * * You may specify a single timeout for all transitions like: `timeout={500}`, * or individually like: * * ```jsx * timeout={{ * enter: 300, * exit: 500, * }} * ``` * * @type {number | { enter?: number, exit?: number }} */ timeout: function timeout(props) { for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } var pt = _PropTypes.timeoutsShape; if (!props.addEndListener) pt = pt.isRequired; return pt.apply(undefined, [props].concat(args)); }, /** * Add a custom transition end trigger. Called with the transitioning * DOM node and a `done` callback. Allows for more fine grained transition end * logic. **Note:** Timeouts are still used as a fallback if provided. * * ```jsx * addEndListener={(node, done) => { * // use the css transitionend event to mark the finish of a transition * node.addEventListener('transitionend', done, false); * }} * ``` */ addEndListener: PropTypes.func, /** * Callback fired before the "entering" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) -> void */ onEnter: PropTypes.func, /** * Callback fired after the "entering" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) */ onEntering: PropTypes.func, /** * Callback fired after the "entered" status is applied. An extra parameter * `isAppearing` is supplied to indicate if the enter stage is occurring on the initial mount * * @type Function(node: HtmlElement, isAppearing: bool) -> void */ onEntered: PropTypes.func, /** * Callback fired before the "exiting" status is applied. * * @type Function(node: HtmlElement) -> void */ onExit: PropTypes.func, /** * Callback fired after the "exiting" status is applied. * * @type Function(node: HtmlElement) -> void */ onExiting: PropTypes.func, /** * Callback fired after the "exited" status is applied. * * @type Function(node: HtmlElement) -> void */ onExited: PropTypes.func } : {}; // Name the function so it is clearer in the documentation function noop() {} Transition.defaultProps = { in: false, mountOnEnter: false, unmountOnExit: false, appear: false, enter: true, exit: true, onEnter: noop, onEntering: noop, onEntered: noop, onExit: noop, onExiting: noop, onExited: noop }; Transition.UNMOUNTED = 0; Transition.EXITED = 1; Transition.ENTERING = 2; Transition.ENTERED = 3; Transition.EXITING = 4; exports.default = Transition;