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blockly

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Blockly is a library for building visual programming editors.

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/** * @license * Copyright 2019 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Zelos renderer. */ 'use strict'; /** * Zelos renderer. * @class */ goog.module('Blockly.zelos.Renderer'); const blockRendering = goog.require('Blockly.blockRendering'); const object = goog.require('Blockly.utils.object'); /* eslint-disable-next-line no-unused-vars */ const {BlockSvg} = goog.requireType('Blockly.BlockSvg'); const {ConnectionType} = goog.require('Blockly.ConnectionType'); const {ConstantProvider} = goog.require('Blockly.zelos.ConstantProvider'); const {Drawer} = goog.require('Blockly.zelos.Drawer'); const {InsertionMarkerManager} = goog.require('Blockly.InsertionMarkerManager'); const {MarkerSvg} = goog.require('Blockly.zelos.MarkerSvg'); /* eslint-disable-next-line no-unused-vars */ const {Marker} = goog.requireType('Blockly.Marker'); const {PathObject} = goog.require('Blockly.zelos.PathObject'); /* eslint-disable-next-line no-unused-vars */ const {RenderInfo: BaseRenderInfo} = goog.requireType('Blockly.blockRendering.RenderInfo'); const {RenderInfo} = goog.require('Blockly.zelos.RenderInfo'); const {Renderer: BaseRenderer} = goog.require('Blockly.blockRendering.Renderer'); /* eslint-disable-next-line no-unused-vars */ const {Theme} = goog.requireType('Blockly.Theme'); /* eslint-disable-next-line no-unused-vars */ const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg'); /** * The zelos renderer. * @param {string} name The renderer name. * @package * @constructor * @extends {BaseRenderer} * @alias Blockly.zelos.Renderer */ const Renderer = function(name) { Renderer.superClass_.constructor.call(this, name); }; object.inherits(Renderer, BaseRenderer); /** * Create a new instance of the renderer's constant provider. * @return {!ConstantProvider} The constant provider. * @protected * @override */ Renderer.prototype.makeConstants_ = function() { return new ConstantProvider(); }; /** * Create a new instance of the renderer's render info object. * @param {!BlockSvg} block The block to measure. * @return {!RenderInfo} The render info object. * @protected * @override */ Renderer.prototype.makeRenderInfo_ = function(block) { return new RenderInfo(this, block); }; /** * Create a new instance of the renderer's drawer. * @param {!BlockSvg} block The block to render. * @param {!BaseRenderInfo} info An object containing all * information needed to render this block. * @return {!Drawer} The drawer. * @protected * @override */ Renderer.prototype.makeDrawer_ = function(block, info) { return new Drawer( block, /** @type {!RenderInfo} */ (info)); }; /** * Create a new instance of the renderer's cursor drawer. * @param {!WorkspaceSvg} workspace The workspace the cursor belongs to. * @param {!Marker} marker The marker. * @return {!MarkerSvg} The object in charge of drawing * the marker. * @package * @override */ Renderer.prototype.makeMarkerDrawer = function(workspace, marker) { return new MarkerSvg(workspace, this.getConstants(), marker); }; /** * Create a new instance of a renderer path object. * @param {!SVGElement} root The root SVG element. * @param {!Theme.BlockStyle} style The style object to use for * colouring. * @return {!PathObject} The renderer path object. * @package * @override */ Renderer.prototype.makePathObject = function(root, style) { return new PathObject( root, style, /** @type {!ConstantProvider} */ (this.getConstants())); }; /** * @override */ Renderer.prototype.shouldHighlightConnection = function(conn) { return conn.type !== ConnectionType.INPUT_VALUE && conn.type !== ConnectionType.OUTPUT_VALUE; }; /** * @override */ Renderer.prototype.getConnectionPreviewMethod = function( closest, local, topBlock) { if (local.type === ConnectionType.OUTPUT_VALUE) { if (!closest.isConnected()) { return InsertionMarkerManager.PREVIEW_TYPE.INPUT_OUTLINE; } // TODO: Returning this is a total hack, because we don't want to show // a replacement fade, we want to show an outline affect. // Sadly zelos does not support showing an outline around filled // inputs, so we have to pretend like the connected block is getting // replaced. return InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE; } return Renderer.superClass_.getConnectionPreviewMethod( closest, local, topBlock); }; blockRendering.register('zelos', Renderer); exports.Renderer = Renderer;