blockly
Version:
Blockly is a library for building visual programming editors.
130 lines • 4.7 kB
TypeScript
/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import type { BlockSvg } from '../../block_svg.js';
import type { Connection } from '../../connection.js';
import { RenderedConnection } from '../../rendered_connection.js';
import type { BlockStyle } from '../../theme.js';
import { Coordinate } from '../../utils/coordinate.js';
import type { ConstantProvider } from './constants.js';
import type { IPathObject } from './i_path_object.js';
/**
* An object that handles creating and setting each of the SVG elements
* used by the renderer.
*/
export declare class PathObject implements IPathObject {
svgRoot: SVGElement;
svgPath: SVGElement;
constants: ConstantProvider;
style: BlockStyle;
/** Highlight paths associated with connections. */
private connectionHighlights;
/** Locations of connection highlights. */
private highlightOffsets;
/**
* @param root The root SVG element.
* @param style The style object to use for colouring.
* @param constants The renderer's constants.
*/
constructor(root: SVGElement, style: BlockStyle, constants: ConstantProvider);
/**
* Set the path generated by the renderer onto the respective SVG element.
*
* @param pathString The path.
*/
setPath(pathString: string): void;
/**
* Flip the SVG paths in RTL.
*/
flipRTL(): void;
/**
* Apply the stored colours to the block's path, taking into account whether
* the paths belong to a shadow block.
*
* @param block The source block.
*/
applyColour(block: BlockSvg): void;
/**
* Set the style.
*
* @param blockStyle The block style to use.
*/
setStyle(blockStyle: BlockStyle): void;
/**
* Add or remove the given CSS class on the path object's root SVG element.
*
* @param className The name of the class to add or remove
* @param add True if the class should be added. False if it should be
* removed.
*/
protected setClass_(className: string, add: boolean): void;
/**
* Set whether the block shows a highlight or not. Block highlighting is
* often used to visually mark blocks currently being executed.
*
* @param enable True if highlighted.
*/
updateHighlighted(enable: boolean): void;
/**
* Updates the look of the block to reflect a shadow state.
*
* @param shadow True if the block is a shadow block.
*/
protected updateShadow_(shadow: boolean): void;
/**
* Updates the look of the block to reflect a disabled state.
*
* @param disabled True if disabled.
*/
protected updateDisabled_(disabled: boolean): void;
/**
* Add or remove styling showing that a block is selected.
*
* @param enable True if selection is enabled, false otherwise.
*/
updateSelected(enable: boolean): void;
/**
* Add or remove styling showing that a block is dragged over a delete area.
*
* @param enable True if the block is being dragged over a delete area, false
* otherwise.
*/
updateDraggingDelete(enable: boolean): void;
/**
* Add or remove styling showing that a block is an insertion marker.
*
* @param enable True if the block is an insertion marker, false otherwise.
*/
updateInsertionMarker(enable: boolean): void;
/**
* Add or remove styling showing that a block is movable.
*
* @param enable True if the block is movable, false otherwise.
*/
updateMovable(enable: boolean): void;
/**
* Add or remove styling that shows that if the dragging block is dropped,
* this block will be replaced. If a shadow block, it will disappear.
* Otherwise it will bump.
*
* @param enable True if styling should be added.
*/
updateReplacementFade(enable: boolean): void;
/**
* Add or remove styling that shows that if the dragging block is dropped,
* this block will be connected to the input.
*
* @param _conn The connection on the input to highlight.
* @param _enable True if styling should be added.
*/
updateShapeForInputHighlight(_conn: Connection, _enable: boolean): void;
/** Adds the given path as a connection highlight for the given connection. */
addConnectionHighlight(connection: RenderedConnection, connectionPath: string, offset: Coordinate, rtl: boolean): SVGElement;
/**
* Removes any highlight associated with the given connection, if it exists.
*/
removeConnectionHighlight(connection: RenderedConnection): void;
}
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