blob2d
Version:
Typed Modular 2D Game Engine for Web
37 lines (28 loc) • 726 B
text/typescript
import {Entity} from './Entity';
import {Tilemap} from './Tilemap';
export type TAnyEntity = Entity<any, any, any>;
export type TAnyTilemap = Tilemap<any, any>;
export type TVector2 = [number, number];
export type TVector3 = [number, number, number];
export interface IConstructor<T> {
new (): T;
}
export interface IAddon {
update(deltaTime: number): void;
destroy(): void;
}
export interface ITrait {
update(deltaTime: number): void;
destroy(): void;
}
export interface ISpriteSheet<Texture> {
getTexture(id: number): Texture;
destroy(): void;
}
export interface IResourceDictionary<Texture> {
[index: string]: {texture: Texture};
}
export interface ICamera {
offsetX: number;
offsetY: number;
}