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blob2d

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Typed Modular 2D Game Engine for Web

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import {Entity} from './Entity'; import {Tilemap} from './Tilemap'; export type TAnyEntity = Entity<any, any, any>; export type TAnyTilemap = Tilemap<any, any>; export type TVector2 = [number, number]; export type TVector3 = [number, number, number]; export interface IConstructor<T> { new (): T; } export interface IAddon { update(deltaTime: number): void; destroy(): void; } export interface ITrait { update(deltaTime: number): void; destroy(): void; } export interface ISpriteSheet<Texture> { getTexture(id: number): Texture; destroy(): void; } export interface IResourceDictionary<Texture> { [index: string]: {texture: Texture}; } export interface ICamera { offsetX: number; offsetY: number; }