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Typed Modular 2D Game Engine for Web

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import {Container, DisplayObject} from 'pixi.js'; import {Element} from './Element'; import {Scene} from './Scene'; class TestElement<A, E extends string> extends Element<A, E> { testUpdateDisplay() { this.updateDisplay(); } } describe('class Element', () => { beforeEach(() => { jest.restoreAllMocks(); }); it('constructs with zero transform values', () => { const element = new Element(new DisplayObject()); expect(element).toMatchObject({ min: [0, 0], max: [0, 0], _width: 0, _height: 0, }); }); it('updates position of display based on min values', () => { const display = new DisplayObject(); const element = new TestElement(display); element.x = 12; element.y = 36; element.testUpdateDisplay(); expect(display.x).toBe(12); expect(display.y).toBe(36); }); it('removes from a parent scene when destroyed', () => { const scene = new Scene(Container); const sceneRemoveElement = jest.spyOn(scene, 'removeElement'); const element = new Element(new DisplayObject()); element.scene = scene; element.destroy(); expect(sceneRemoveElement).toHaveBeenCalledWith(element); }); });