blitzllama-js
Version:
Blitzllama JS Library
46 lines (45 loc) • 2.24 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
const hasWindow = () => typeof window !== 'undefined';
export const checkReadyState = () => {
if (hasWindow() && window.blitz) {
return true;
}
return false;
};
export const blitzCommand = (command, ...args) => __awaiter(void 0, void 0, void 0, function* () {
if (hasWindow() && window.blitz) {
const result = yield window.blitz(command, ...args);
return result;
}
throw Error('Blitz is not available, make sure init function has been called.');
});
const appendScript = (scriptText, scriptId) => {
try {
const existingScript = document.getElementById(scriptId);
const script = existingScript || document.createElement('script');
script.id = scriptId;
script.innerText = scriptText;
script.crossOrigin = 'anonymous';
document.head.appendChild(script);
return true;
}
catch (_a) {
return false;
}
};
export const init = (appKey) => {
const scriptCode = `var exports = { __esModule: true };window._blitzQueue = window._blitzQueue || [];function blitz() {_blitzQueue.push(arguments);}(function () {var a = document.createElement('script');a.type = 'text/javascript';a.async = !0;a.src = 'https://cdn.blitzllama.com/js/blitz.js';var b = document.getElementsByTagName('script')[0];b.parentNode.insertBefore(a, b);})();blitz('init', "${appKey}");`;
const isAppended = appendScript(scriptCode, 'blitz-script');
if (isAppended && checkReadyState()) {
return;
}
throw Error('Failed to initialize Blitz');
};