UNPKG

blinkstick-ts

Version:
177 lines (176 loc) 7.48 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __asyncValues = (this && this.__asyncValues) || function (o) { if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined."); var m = o[Symbol.asyncIterator], i; return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i); function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; } function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.PulseAnimator = exports.MorphAnimator = exports.BlinkAnimator = void 0; const promises_1 = require("timers/promises"); const color_1 = require("./color"); /** * Blinks specified RGB color. * * Function supports the following overloads: * * @example * //Available overloads * blink(red, green, blue, [options], [callback]); // use [0..255] ranges for intensity * * blink(color, [options], [callback]); // use '#rrggbb' format * * blink(color_name, [options], [callback]); // use 'random', 'red', 'green', 'yellow' and other CSS supported names * * Options can contain the following parameters for object: * * - channel=0: Channel is represented as 0=R, 1=G, 2=B * - index=0: The index of the LED * - repeats=1: How many times to blink * - delay=1: Delay between on/off cycles in milliseconds * * @param {Led} led The led to blink * @param {Color} color The Color to blink * @param {Number} [repeats] How many times to blink * @param {Number} [delay] Delay between on/off cycles in milliseconds, defaults to 10 */ class BlinkAnimator { constructor(led, color, repeats = 1, delay = 10) { this.enabled = false; this.count = 0; this.led = led; this.color = color; this.repeats = repeats; this.delay = delay; } animate() { return __awaiter(this, void 0, void 0, function* () { var _a, e_1, _b, _c; try { for (var _d = true, _e = __asyncValues((0, promises_1.setInterval)(this.delay)), _f; _f = yield _e.next(), _a = _f.done, !_a; _d = true) { _c = _f.value; _d = false; const startTime = _c; const color = this.count % 1 == 1 ? color_1.Colors.black : this.color; this.led.setColor(color); if (!this.enabled || this.count == this.repeats - 1) { return; } this.count++; } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (!_d && !_a && (_b = _e.return)) yield _b.call(_e); } finally { if (e_1) throw e_1.error; } } }); } } exports.BlinkAnimator = BlinkAnimator; ; /** * Morphs to specified RGB color from current color. * * Function supports the following overloads: * * @example * //Available overloads * morph(red, green, blue, [options], [callback]); // use [0..255] ranges for intensity * * morph(color, [options], [callback]); // use '#rrggbb' format * * morph(color_name, [options], [callback]); // use 'random', 'red', 'green', 'yellow' and other CSS supported names * * @param {Led} led The led to morph * @param {Color} color The Color to morph to * @param {Number} [duration] How long should the morph animation last in milliseconds, defaults to 1000 * @param {Number} [steps] How many steps for color changes, defaults to 50 */ class MorphAnimator { constructor(led, color, duration = 1000, steps = 50) { this.enabled = false; this.count = 0; this.led = led; this.color = color; this.duration = duration; this.steps = steps; } animate() { return __awaiter(this, void 0, void 0, function* () { var _a, e_2, _b, _c; const startColor = this.led.getColor(); try { for (var _d = true, _e = __asyncValues((0, promises_1.setInterval)(this.duration / this.steps)), _f; _f = yield _e.next(), _a = _f.done, !_a; _d = true) { _c = _f.value; _d = false; const startTime = _c; const factor = this.steps * this.count; const color = new color_1.Color(startColor.red + (this.color.red - startColor.red) / factor, startColor.green + (this.color.green - startColor.green) / factor, startColor.blue + (this.color.blue - startColor.blue) / factor); this.led.setColor(color); if (!this.enabled || this.count >= this.steps) { return; } this.count++; } } catch (e_2_1) { e_2 = { error: e_2_1 }; } finally { try { if (!_d && !_a && (_b = _e.return)) yield _b.call(_e); } finally { if (e_2) throw e_2.error; } } }); } } exports.MorphAnimator = MorphAnimator; ; /** * Pulses specified RGB color. * * Function supports the following overloads: * * @example * //Available overloads * pulse(red, green, blue, [options], [callback]); // use [0..255] ranges for intensity * * pulse(color, [options], [callback]); // use '#rrggbb' format * * pulse(color_name, [options], [callback]); // use 'random', 'red', 'green', 'yellow' and other CSS supported names * * @param {Led} led The led to pulse * @param {Color} color The Color to pulse to first * @param {Color} color The Color to pulse to afterwards, defaults to black * @param {Number} [duration] How long should the pulse animation last in milliseconds, defaults to 1000 * @param {Number} [steps] How many steps for color changes, defaults to 50 */ class PulseAnimator { constructor(led, color1, color2 = color_1.Colors.black, duration = 1000, steps = 50) { this.led = led; this.color1 = color1; this.color2 = color2; this.duration = duration; this.steps = steps; } animate() { return __awaiter(this, void 0, void 0, function* () { yield new MorphAnimator(this.led, this.color1, this.duration / 2, this.steps).animate(); yield new MorphAnimator(this.led, this.color2, this.duration / 2, this.steps).animate(); }); } } exports.PulseAnimator = PulseAnimator; ;