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blaze-2d

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A fast and simple WebGL 2 2D game engine written in TypeScript

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/** * Simple object check. * * @param item * @returns Wether or not the `item` is an object */ export function isObject(item) { return item && typeof item === "object" && !Array.isArray(item); } /** * Deep merge two objects. Circular reference will cause infinite recursion. * * @param target The object to merge `...sources` into * @param ...sources The sources to merge into `target` */ export function mergeDeep(target, ...sources) { if (!sources.length) return target; const source = sources.shift(); if (isObject(target) && isObject(source)) { for (const key in source) { if (isObject(source[key])) { if (!target[key]) Object.assign(target, { [key]: {} }); mergeDeep(target[key], source[key]); } else { Object.assign(target, { [key]: source[key] }); } } } return mergeDeep(target, ...sources); } //# sourceMappingURL=objects.js.map