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blaze-2d

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A fast and simple WebGL 2 2D game engine written in TypeScript

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import BlazeElement from "./element"; import "./styles/text.css"; export declare enum TextStyle { PRIMARY = 0, SECONDARY = 1, HIGHLIGHT = 2, SUCCESS = 3, ERROR = 4, WARNING = 5 } export default class BlazeText<T extends HTMLParagraphElement | HTMLHeadingElement> extends BlazeElement<HTMLParagraphElement | HTMLHeadingElement> { private text; size: number; bold: boolean; style: TextStyle; /** * Create a {@link BlazeText} with a {@link HTMLHeadingElement}. * * @param text The element's text * @param level The heading level (1 - 6) * @param size The text's size in `rem` units * @param bold Wether or not the text is bold * @param style The text's style (color) */ constructor(text: string, level: number, size: number, bold?: boolean, style?: TextStyle); /** * Create a {@link BlazeText} with a {@link HTMLParagraphElement}. * * @param text The element's text * @param size The text's size in `rem` units * @param bold Wether or not the text is bold * @param style The text's style (color) */ constructor(text: string, size: number, bold?: boolean, style?: TextStyle); /** * Applies the `size`, `bold`, and `style` variables to the text's dom element. */ applyStyles(): void; /** * Sets the element's text. * * @param text The element's text */ setText(text: string): void; /** * Gets the element's text. * * @returns The element's text */ getText(): string; }