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blaze-2d

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A fast and simple WebGL 2 2D game engine written in TypeScript

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import Logger from "../logger"; const ctx = self; class BlazeWorker { // geometryGenerator: GeometryGenerakor; handleTask(task) { let data; // switch ( // task.task // case "init-geometry-generator": // const arr = task.data as Uint16Array; // this.geometryGenerator = new GeometryGenerator({ // chunkSize: arr[0], // chunkHeight: arr[1], // excludeList: new Uint8Array(arr.slice(2)), // }); // break; // case "chunk-geometry": // if (this.geometryGenerator) data = this.chunkGeometry(task.data as any); // else // throw new Error( // "Worker: 'init-geometry-generator' must be executed at least once on a worker before 'chunk-geometry' can be executed." // ); // break; // ) { // } ctx.postMessage({ task: "completed", data }); } handleMessage(msg) { switch (msg.task) { case "init-chunk-generator": case "init-geometry-generator": case "chunk-generation": case "chunk-geometry": if (msg.data) this.handleTask(msg); else return void Logger.error("Worker", "Message must include data for chunk-generation and chunk-geometry."); break; default: break; } } } const worker = new BlazeWorker(); ctx.onmessage = (e) => { worker.handleMessage(e.data); }; //# sourceMappingURL=worker.js.map