blaze-2d
Version:
A fast and simple WebGL 2 2D game engine written in TypeScript
41 lines (40 loc) • 1.23 kB
TypeScript
import Particle from "./particle";
export declare class kdNode {
particle: Particle;
left: kdNode;
right: kdNode;
constructor(particle: Particle, left: kdNode, right: kdNode);
/**
* Determines wether the node is a leaf node or not.
*
* @returns Wether the node is a leaf node or not
*/
isLeaf(): boolean;
}
/**
* Represents a kdTree that contains {@link Particle}s.
*/
export default class kdTree {
root: kdNode;
/**
* Creates a {@link kdTree}.
*
* @param particles The particles to add to the tree
*/
constructor(particles: Particle[]);
/**
* Builds the {@link kdTree}.
*
* @param particles The particles to add to the tree
*/
build(particles: Particle[], depth?: number): kdNode;
/**
* Finds all the neighbours of a particle within the given distance.
*
* @param particle The particle to find neighbours of
* @param dist The maximum distance a neighbour can be from the particle
* @param distSqr The maximum distance squared a neighbour can be from the particle
*/
findNeighbours(particle: Particle, dist: number, distSqr: number): Particle[];
private findNeighboursHelper;
}