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blaze-2d

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A fast and simple WebGL 2 2D game engine written in TypeScript

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import Shape from "../../shapes/shape"; /** * Represents a collider (bounding box) in 2D space. * * Collider's should always be positioned in world space so that collisions can be calculated correctly. */ export default class Collider extends Shape { } //# sourceMappingURL=collider.js.map