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blaze-2d

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A fast and simple WebGL 2 2D game engine written in TypeScript

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import { vec2 } from "gl-matrix"; import Collider, { CollisionResult } from "./collider"; import Circle from "../../shapes/circle"; /** * Represents a circle collider in 2D world space with a position and dimensions. */ export default class CircleCollider extends Circle implements Collider { /** * Creates a new {@link CircleCollider} instance with a centre and radius. * * @param radius The radius of the circle * @param centre The circle's position in world space */ constructor(radius: number, centre?: vec2); /** * Checks if this box is colliding with another collider. * * @param c {@link Collider} to test collisions against * @returns {@link CollisionResult} with the results of the test */ testCollision(c: Collider): CollisionResult; /** * Calculates a support point on the minkowski difference in a given direction. * * @param c The collider to test against * @param direction The direction to use when calculating furthest points * @returns The support point in the given direction for the [Minkowski difference](https://en.wikipedia.org/wiki/Minkowski_addition) */ supportPoint(c: Collider, direction: vec2): vec2; /** * Calculates the furthest point on the collider in a direction. * * @param direction The direction in which to calculate the furthest point * @returns The furthest point on the collider in the given direction */ findFurthestPoint(direction: vec2): vec2; /** * Calculates the furthest point on the collider in a direction and it's neighbouring vertices on the collider. * * @param direction The direction in which to calculate the furthest point * @returns The furthest point on the collider in the given direction and its left and right neighbours */ findFurthestNeighbours(direction: vec2): { furthest: vec2; left: vec2; right: vec2; }; }