blaze-2d
Version:
A fast and simple WebGL 2 2D game engine written in TypeScript
37 lines (36 loc) • 1.24 kB
TypeScript
import { vec2 } from "gl-matrix";
import BlazeDropdown from "../../ui/dropdown";
import BlazeHeading from "../../ui/heading";
import BlazeInput from "../../ui/input";
import BlazeStat from "../../ui/stat";
import EditorPane from "./pane";
export default class RendererPane extends EditorPane {
rendererHeading: BlazeHeading;
instanceHeading: BlazeHeading;
batchHeading: BlazeHeading;
drawMode: BlazeDropdown;
resolutionScale: BlazeInput;
fps: BlazeStat<number>;
instanceRenderTime: BlazeStat<number>;
instanceDrawCalls: BlazeStat<number>;
instanceRects: BlazeStat<number>;
instanceCircles: BlazeStat<number>;
instanceTris: BlazeStat<number>;
batchRenderTime: BlazeStat<number>;
batchDrawCalls: BlazeStat<number>;
batchRects: BlazeStat<number>;
batchCircles: BlazeStat<number>;
batchTris: BlazeStat<number>;
/**
* Creates a {@link RendererPane}.
*
* @param pos The top left corner of the pane in the editor grid
* @param width The width of the pane in columns
* @param height The height of the pane in rows
*/
constructor(pos?: vec2, width?: number, height?: number);
/**
* Update render stats.
*/
update(): void;
}