bitmovin-player-ui
Version:
Bitmovin Player UI Framework
62 lines (61 loc) • 2.29 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.ClickOverlay = void 0;
var Button_1 = require("../buttons/Button");
/**
* A click overlay that opens an url in a new tab if clicked.
*
* @category Components
*/
var ClickOverlay = /** @class */ (function (_super) {
__extends(ClickOverlay, _super);
function ClickOverlay(config) {
if (config === void 0) { config = {}; }
var _this = _super.call(this, config) || this;
_this.config = _this.mergeConfig(config, {
cssClass: 'ui-clickoverlay',
role: _this.config.role,
}, _this.config);
return _this;
}
ClickOverlay.prototype.initialize = function () {
_super.prototype.initialize.call(this);
this.setUrl(this.config.url);
var element = this.getDomElement();
element.on('click', function () {
if (element.data('url')) {
window.open(element.data('url'), '_blank');
}
});
};
/**
* Gets the URL that should be followed when the watermark is clicked.
* @returns {string} the watermark URL
*/
ClickOverlay.prototype.getUrl = function () {
return this.getDomElement().data('url');
};
ClickOverlay.prototype.setUrl = function (url) {
if (url === undefined || url == null) {
url = '';
}
this.getDomElement().data('url', url);
};
return ClickOverlay;
}(Button_1.Button));
exports.ClickOverlay = ClickOverlay;