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bitmovin-player-ui

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import { ComponentConfig, Component } from '../Component'; import { DOM } from '../../DOM'; import { Event, NoArgs } from '../../EventDispatcher'; import { LocalizableText } from '../../localization/i18n'; export declare enum LabelStyle { /** * Only display the label text. */ Text = "text", /** * Display the label with an icon and text. * The Icon is displayed before the text. */ TextWithLeadingIcon = "text-icon-leading", /** * Display the label with an icon and text. * The Icon is displayed after the text. */ TextWithTrailingIcon = "text-icon-trailing" } /** * Configuration interface for a {@link Label} component. * * @category Configs */ export interface LabelConfig extends ComponentConfig { /** * The text as string or localize callback on the label. */ text?: LocalizableText; /** * WCAG20 standard: Associate label to form control. */ for?: string; /** * The style of the label. * Default: {@link LabelStyle.Text} */ labelStyle?: LabelStyle; } /** * A text label with optional icon. * * DOM example: * <code> * <span class='ui-label'> * <span class='ui-label-text'>...some text...</span> * </span> * </code> * * @category Components */ export declare class Label<Config extends LabelConfig> extends Component<Config> { private text; private textElement; private labelEvents; constructor(config?: Config); protected toDomElement(): DOM; /** * Set the text on this label. * @param text */ setText(text: LocalizableText): void; /** * Gets the text on this label. * @return {string} The text on the label */ getText(): string; /** * Clears the text on this label. */ clearText(): void; /** * Tests if the label is empty and does not contain any text. * @return {boolean} True if the label is empty, else false */ isEmpty(): boolean; /** * Fires the {@link #onClick} event. * Can be used by subclasses to listen to this event without subscribing an event listener by overwriting the method * and calling the super method. */ protected onClickEvent(): void; /** * Fires the {@link #onClick} event. * Can be used by subclasses to listen to this event without subscribing an event listener by overwriting the method * and calling the super method. */ protected onTextChangedEvent(text: string): void; /** * Gets the event that is fired when the label is clicked. * @returns {Event<Label<LabelConfig>, NoArgs>} */ get onClick(): Event<Label<LabelConfig>, NoArgs>; /** * Gets the event that is fired when the text on the label is changed. * @returns {Event<Label<LabelConfig>, string>} */ get onTextChanged(): Event<Label<LabelConfig>, string>; }