bitmovin-player-ui
Version:
Bitmovin Player UI Framework
68 lines (67 loc) • 2.61 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.ReplayButton = void 0;
var Button_1 = require("./Button");
var i18n_1 = require("../../localization/i18n");
var PlayerUtils_1 = require("../../utils/PlayerUtils");
/**
* A button to play/replay a video.
*
* @category Buttons
*/
var ReplayButton = /** @class */ (function (_super) {
__extends(ReplayButton, _super);
function ReplayButton(config) {
if (config === void 0) { config = {}; }
var _this = _super.call(this, config) || this;
_this.config = _this.mergeConfig(config, {
cssClass: 'ui-replaybutton',
text: i18n_1.i18n.getLocalizer('replay'),
ariaLabel: i18n_1.i18n.getLocalizer('replay'),
}, _this.config);
return _this;
}
ReplayButton.prototype.configure = function (player, uimanager) {
var _this = this;
_super.prototype.configure.call(this, player, uimanager);
if (player.isLive()) {
this.hide();
}
var liveStreamDetector = new PlayerUtils_1.PlayerUtils.LiveStreamDetector(player, uimanager);
liveStreamDetector.onLiveChanged.subscribe(function (sender, args) {
if (args.live) {
_this.hide();
}
else {
_this.show();
}
});
this.onClick.subscribe(function () {
if (!player.hasEnded()) {
player.seek(0);
// Not calling `play` will keep the play/pause state as is
}
else {
// If playback has already ended, calling `play` will automatically restart from the beginning
player.play('ui');
}
});
};
return ReplayButton;
}(Button_1.Button));
exports.ReplayButton = ReplayButton;