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bitmovin-player-ui

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import { Event } from '../EventDispatcher'; import { PlayerAPI } from 'bitmovin-player'; export interface VolumeSettingChangedArgs { volume: number; muted: boolean; } /** * Can be used to centrally manage and control the volume and mute state of the player from multiple components. */ export declare class VolumeController { private readonly player; private static readonly issuerName; private static readonly defaultVolume; private readonly events; private storedVolume; private transitionActive; constructor(player: PlayerAPI); setVolume(volume: number): void; getVolume(): number; setMuted(muted: boolean): void; toggleMuted(): void; isMuted(): boolean; /** * Stores (saves) the current volume so it can later be restored with {@link recallVolume}. */ storeVolume(): void; /** * Recalls (sets) the volume previously stored with {@link storeVolume}. */ recallVolume(): void; startTransition(): VolumeTransition; endTransition(): void; onChangedEvent(): void; /** * Gets the event that is fired when the volume settings have changed. */ get onChanged(): Event<VolumeController, VolumeSettingChangedArgs>; } export declare class VolumeTransition { private controller; constructor(controller: VolumeController); update(volume: number): void; finish(volume: number): void; }