bitmovin-player-ui
Version:
Bitmovin Player UI Framework
45 lines (44 loc) • 1.41 kB
TypeScript
import { Event } from '../EventDispatcher';
import { PlayerAPI } from 'bitmovin-player';
export interface VolumeSettingChangedArgs {
volume: number;
muted: boolean;
}
/**
* Can be used to centrally manage and control the volume and mute state of the player from multiple components.
*/
export declare class VolumeController {
private readonly player;
private static readonly issuerName;
private static readonly defaultVolume;
private readonly events;
private storedVolume;
private transitionActive;
constructor(player: PlayerAPI);
setVolume(volume: number): void;
getVolume(): number;
setMuted(muted: boolean): void;
toggleMuted(): void;
isMuted(): boolean;
/**
* Stores (saves) the current volume so it can later be restored with {@link recallVolume}.
*/
storeVolume(): void;
/**
* Recalls (sets) the volume previously stored with {@link storeVolume}.
*/
recallVolume(): void;
startTransition(): VolumeTransition;
endTransition(): void;
onChangedEvent(): void;
/**
* Gets the event that is fired when the volume settings have changed.
*/
get onChanged(): Event<VolumeController, VolumeSettingChangedArgs>;
}
export declare class VolumeTransition {
private controller;
constructor(controller: VolumeController);
update(volume: number): void;
finish(volume: number): void;
}