bitmovin-player-ui
Version:
Bitmovin Player UI Framework
37 lines (36 loc) • 1.5 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.UIUtils = void 0;
var Container_1 = require("../components/Container");
/**
* @category Utils
*/
var UIUtils;
(function (UIUtils) {
function traverseTree(component, visit) {
var recursiveTreeWalker = function (component, parent) {
visit(component, parent);
// If the current component is a container, visit it's children
if (component instanceof Container_1.Container) {
for (var _i = 0, _a = component.getComponents(); _i < _a.length; _i++) {
var childComponent = _a[_i];
recursiveTreeWalker(childComponent, component);
}
}
};
// Walk and configure the component tree
recursiveTreeWalker(component);
}
UIUtils.traverseTree = traverseTree;
// From: https://github.com/nfriend/ts-keycode-enum/blob/master/Key.enum.ts
var KeyCode;
(function (KeyCode) {
KeyCode[KeyCode["LeftArrow"] = 37] = "LeftArrow";
KeyCode[KeyCode["UpArrow"] = 38] = "UpArrow";
KeyCode[KeyCode["RightArrow"] = 39] = "RightArrow";
KeyCode[KeyCode["DownArrow"] = 40] = "DownArrow";
KeyCode[KeyCode["Space"] = 32] = "Space";
KeyCode[KeyCode["End"] = 35] = "End";
KeyCode[KeyCode["Home"] = 36] = "Home";
})(KeyCode = UIUtils.KeyCode || (UIUtils.KeyCode = {}));
})(UIUtils || (exports.UIUtils = UIUtils = {}));