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bitmovin-player-ui

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/** * Executes a callback after a specified amount of time, optionally repeatedly until stopped. */ export declare class Timeout { private readonly delay; private readonly callback; private readonly repeat; private timeoutOrIntervalId; private active; private suspended; /** * Creates a new timeout callback handler. * @param delay the delay in milliseconds after which the callback should be executed * @param callback the callback to execute after the delay time * @param repeat if true, call the callback repeatedly in delay intervals */ constructor(delay: number, callback: () => void, repeat?: boolean); /** * Starts the timeout and calls the callback when the timeout delay has passed. Has no effect when the timeout is * suspended. * @returns {Timeout} the current timeout (so the start call can be chained to the constructor) */ start(): this; /** * Clears the timeout. The callback will not be called if clear is called during the timeout. */ clear(): void; /** * Suspends the timeout. The callback will not be called and calls to `start` and `reset` will be ignored until the * timeout is resumed. */ suspend(): this; /** * Resumes the timeout. * @param reset whether to reset the timeout after resuming */ resume(reset: boolean): this; /** * Resets the passed timeout delay to zero. Can be used to defer the calling of the callback. Has no effect if the * timeout is suspended. */ reset(): void; isActive(): boolean; private clearInternal; }