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bitmovin-player-ui

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.VRToggleButton = void 0; var ToggleButton_1 = require("./ToggleButton"); var i18n_1 = require("../../localization/i18n"); /** * A button that toggles the video view between normal/mono and VR/stereo. * * @category Buttons */ var VRToggleButton = /** @class */ (function (_super) { __extends(VRToggleButton, _super); function VRToggleButton(config) { if (config === void 0) { config = {}; } var _this = _super.call(this, config) || this; _this.config = _this.mergeConfig(config, { cssClass: 'ui-vrtogglebutton', text: i18n_1.i18n.getLocalizer('vr'), }, _this.config); return _this; } VRToggleButton.prototype.configure = function (player, uimanager) { var _this = this; _super.prototype.configure.call(this, player, uimanager); var isVRConfigured = function () { // VR availability cannot be checked through getVRStatus() because it is asynchronously populated and not // available at UI initialization. As an alternative, we check the VR settings in the config. // TODO use getVRStatus() through isVRStereoAvailable() once the player has been rewritten and the status is // available in Ready var source = player.getSource(); return source && Boolean(source.vr); }; var isVRStereoAvailable = function () { var source = player.getSource(); return player.vr && Boolean(source.vr); }; var vrStateHandler = function (ev) { if (ev.type === player.exports.PlayerEvent.Warning && ev.code !== player.exports.WarningCode.VR_RENDERING_ERROR) { return; } if (isVRConfigured() && isVRStereoAvailable()) { _this.show(); // show button in case it is hidden if (player.vr && player.vr.getStereo()) { _this.on(); } else { _this.off(); } } else { _this.hide(); // hide button if no stereo mode available } }; var vrButtonVisibilityHandler = function () { if (isVRConfigured()) { _this.show(); } else { _this.hide(); } }; player.on(player.exports.PlayerEvent.VRStereoChanged, vrStateHandler); player.on(player.exports.PlayerEvent.Warning, vrStateHandler); // Hide button when VR source goes away player.on(player.exports.PlayerEvent.SourceUnloaded, vrButtonVisibilityHandler); uimanager.getConfig().events.onUpdated.subscribe(vrButtonVisibilityHandler); this.onClick.subscribe(function () { if (!isVRStereoAvailable()) { if (console) { console.log('No VR content'); } } else { if (player.vr && player.vr.getStereo()) { player.vr.setStereo(false); } else { player.vr.setStereo(true); } } }); // Set startup visibility vrButtonVisibilityHandler(); }; return VRToggleButton; }(ToggleButton_1.ToggleButton)); exports.VRToggleButton = VRToggleButton;